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Industry May 7, 2019

Online games are named the main source of online threats to young people in the Russian Federation

Residents of Russia consider online games to be the main threat on the world Wide web. At least, that’s what the Youth Parliament at the State Duma says.
Money May 6, 2019

The monthly revenue of Clash of Clans after the introduction of the battle pass increased by 72%

The mechanics of battle passes work great not only in shooters. This proves the successful experience of Supercell.
Industry May 6, 2019

Forbes on how backers and developers lose faith in Star Citizen and its creator

For the gaming industry, cosmosim Star Citizen is a unique phenomenon. The game is being developed with the money of players who have invested as much as $242 million in Star Citizen. This made it the most expensive gaming project in the history of crowdfunding. However, in seven years she has not gone beyond the alpha stage.
Money May 6, 2019

Zynga ended the first quarter in the red. And this is with record earnings from mobile!

In early May, Zynga summed up the results of this year’s first fiscal quarter. The company reports revenue of $265 million. $246 million came from mobile. This is more than the company has ever earned in its history on mobile games. However, this happens against the background of financial losses.
Industry May 6, 2019

GameClub startup will update old premium games for modern mobile systems

Mobile startup GameClub Inc. intends to give a second life to old premium games. To do this, he has already raised $2.5 million. This money will be used for the official launch of the company at the end of 2019.
Money May 6, 2019

Activision Blizzard earned $1.8 billion in three months. The main drivers of sales are Call of Duty and Sekiro

Activision Blizzard summed up the results of the first financial quarter of this year. It ended for her on March 31. The company’s consolidated net revenue was $1.8 billion. This is $140 million less than in the same period a year earlier.
Industry May 6, 2019

Top 12 companies that specialize in hyper-casual

The analytical firm Apptopia has identified the most successful publishers in the hyper-casual market. To do this, she estimated the total downloads of hyper-casual games from October 2018 to March 2019.
Industry May 2, 2019

Epic Games Buys Psyonix Studio that developed Rocket League (UPDATED)

Tim Sweeney’s company has dealt one of the strongest blows to Valve. She acquired the authors of the Rocket League game. The latter is one of the most popular projects on Steam.
Industry May 1, 2019

Tim Cook: Apple Arcade is a service for players of all ages

The CEO of Apple made a statement about the new Arcade game service. According to him, games for him are suitable for the widest range of users.
Industry April 30, 2019

The number of Steam accounts has exceeded 1 billion

Steam Store has passed a new milestone. Over 16 years, more than 1 billion accounts have been created in it.
Industry April 30, 2019

Anthem doesn’t have enough players to recruit full-fledged teams

The troubles with Anthem don’t end there. While BioWare is trying to fix the systems in the game, user interest in it is steadily declining. Because of this, Anthem started having problems with the selection of teams to play together.
Industry April 30, 2019

Google Play banned almost 50 apps and games of a Chinese developer with 600 million installations

Google Play has removed part of the catalog of games and applications from the Chinese DO Global. 46 products of the studio, partially owned by the giant Baidu, have already disappeared from the store.
Industry April 30, 2019

Saber Interactive developer thanked Epic Games Store for good sales of World War Z on PC

Sales of World War Z on PC exceeded the expectations of Saber Interactive studio. Her management attributes the success of the game to its exclusivity for the Epic Games Store.
Industry April 30, 2019

The launch of Anno 1800 was the largest in the history of the series

Anno 1800 has become the fastest-selling project in the series. In the week since the launch of the game on April 16, its sales have four times exceeded the Anno 2205 result for the same period.
Industry April 29, 2019

Microsoft did not invite the creator of Minecraft to celebrate the 10th anniversary of the game

In May, the global phenomenon of Minecraft will be 10 years old. In honor of this event, Microsoft has planned a solemn anniversary, which, however, did not invite the creator of the game — Markus Persson (Markus Persson).
Industry April 29, 2019

PlayStation Now subscriber base has expanded to 700 thousand people

The PlayStation Now streaming service has overcome another milestone. The number of his subscribers exceeded 700 thousand.
Industry April 29, 2019

The game for detecting dementia Sea Hero Quest has saved scientists 15 thousand years of research

The game Sea Hero Quest is designed to save people suffering from dementia. And she more than copes with her task. Its authors received research material that would take 15 thousand years to collect under normal laboratory conditions.
ASO April 29, 2019

What practices are used when making screenshots for the App Store and Google Play

During the analysis of one hundred projects from the American gaming box office top, ASOdesk found out which practices of designing pages of mobile games are most popular among developers of top projects.
Industry April 29, 2019

Shovel Knight 2D platformer turned out to be three-dimensional

An unexpected fact about Shovel Knight: this 2D platformer was created on a three-dimensional engine. The secret of the game was revealed by the developers of Yacht Club Games for the popular YouTube project Boundary Break.
Conferences April 29, 2019

Yulia Lebedeva: “If everything breaks down without you, it’s time to learn how to set up processes”

On the eve of the CEO Summit, we talked with Yulia Lebedeva. She is the permanent head of the organizing committee of all conferences White Nights. Among the topics are the working regime, management and, of course, the future summit.
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