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News Yesterday

In 2025, foreign developers spent 400 million rubles on promotion in RuStore

The funds were allocated for advertising both games and non-gaming applications.
News Yesterday

The Russian Video Game Industry criticized the Moscow City Duma’s idea of introducing yet another labeling for games

Last week, the Moscow City Duma proposed introducing mandatory age labeling for internet-distributed games in Russia. This initiative was opposed by the Organization for the Development of the Video Game Industry (RDVI).
News Yesterday

Access to Roblox has been blocked in Egypt

The list of countries imposing restrictions on Roblox is growing.
News Yesterday

The active audience of the PlayStation Network has reached a record level — and more from Sony’s report

Sony Corporation released its financial report for October-December 2025. We have selected the key highlights concerning its gaming division.
News Yesterday

Sales of No Rest for the Wicked increased by 500,000 copies in three weeks

The number of copies sold has now surpassed 1.5 million.
News February 4

NetEase has banned its subsidiary studios from using generative AI in game development. UPDATED: This is not the case

The existence of the ban was revealed by Grasshopper Manufacture’s CEO Goichi Suda in an interview with Eurogamer. He knows about this firsthand, as his studio is part of NetEase.
News February 4

Electronic Arts’ profit has fallen more than threefold, despite the success of Battlefield 6

The parade of financial reports continued with Electronic Arts (EA). The company also announced its results for the third fiscal quarter of 2026—like Take-Two, this period spanned from October 1 to December 31, 2025.
Premium Analytics February 4

Two games developed by Russian-speaking studios made it into the top 10 releases of January, being the month’s leaders in revenue and sales

Although January was quiet in terms of major releases, it was still memorable due to several hits. Most of these were projects by independent studios, combining mechanics from simulators and other popular genres on Steam. Their revenue, sales, and other metrics are covered in our traditional section.
News February 4

Revenue exceeded forecasts — and more from the Take-Two report

Take-Two Interactive reported on its third fiscal quarter of 2026, which ended on December 31, 2025. The results were better than the company had anticipated.
News February 4

Epic Games Store does not intend to compete with Steam for the leading position in the PC store market

However, he still wants to increase his share in the niche.
News February 4

2025 Results in Epic Games Store: Player Spending Increased, but Active Audience Decreased

On the evening of February 3rd, Epic Games released its traditional annual statistics for its digital game store. We have selected the key figures.
News February 3

In 2025, cooperative games earned a record $8.2 billion on Steam — analytics

This is 9% more than in 2024.
News February 3

The French union has called for the head of Ubisoft to resign

At the same time, the activists also proposed to remove the entire company’s board of directors.
News February 3

To Remove or Not to Remove the Demo Version After a Game’s Release — Analysis by Chris Zhukovsky

Game marketing expert Chris Zukowski shared his thoughts on his How To Market A Game blog about whether or not to keep a demo version available post-launch or to remove it. He supported his opinion with statistics from indie games that were released on Steam in 2025 and received over a thousand reviews.
News February 3

Nintendo Report: Revenue Doubled, Switch 2 Sales Surpass 17 Million Units

Nintendo has announced its results for the first nine months of fiscal 2026 — that is, for the period from April 1 to December 31, 2025. The company reported that Switch 2 sales continued to gain momentum, and as a result, the company’s revenues increased.
News February 3

The visual novel Slay the Princess has sold over a million copies

It took her just under two and a half years: Slay the Princess was released on October 23, 2023.
WN Academy February 2

5 Reasons Why Gaming Studios Are Investing in Team Training as the World Goes Crazy Over AI and Neural Networks

Despite the increasing popularity of AI and the hopes and fears associated with it, investments in training specialists continue. Magdalena Stryevski, the COO, and Elena Ryakkonen, a manager at WN Media Group, explained why this is happening in their column for App2Top.
News February 2

In 2025, Russians spent more frequently on games, but the average purchase amount decreased — “YooKassa”

The specialists at the service “YuKassa” reported this in a recent study.
Results for 2025 February 2

The list of all companies and experts who participated in the 2025 year-end review

Final publication based on the outcomes. All published results — 80 in total — listed together.
News February 2

The initial sales of the climbing simulator Cairn have exceeded 200,000 copies

The game reached this milestone in just three days.
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