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Premium Industry Yesterday

Phantom Blade Zero had a unique journey spanning 20 years: from RPG Maker to another AAA hit from China

The release of Phantom Blade Zero provides an opportunity not only to examine the impressive metrics of the new Chinese blockbuster but also to discuss the two decades leading up to this project. From RPG Maker, mobile platforms, investments from Tencent, financial discipline, and creative compromises.
Conferences Yesterday

On December 10, a summit for top managers in the gaming industry organized by WN Media Group will take place in Tbilisi

WN Media Group announced the next WN C-Level Summit — an event for owners, founders, and top managers of gaming companies. This year, the summit will take place on December 10 in the capital of Georgia.
News Yesterday

The developer of Trash Goblin explained why indie studios should abandon fixed budgets

Indie studios should finance game development gradually, increasing expenditure as demand is confirmed. This is the opinion of Nicholas Lovell, the Product and Strategy Director at Britain’s Spilt Milk Studios, known for Trash Goblin.
News Yesterday

Phantom Blade Zero’s peak online players surpassed 723,000, marking the 15th highest result in Steam history

The Chinese action RPG, Phantom Blade Zero, developed by the studio S-GAME, showcased one of the largest launches in Steam history. On its release day, October 29, the game reached a peak online count of 723,876 players. This achievement placed the game at 15th in the platform’s historical rankings.
iGaming Yesterday

Study: Illegal gambling in the UK more often complements, rather than replaces, licensed betting

The UK Gambling Commission (UKGC) has released a study on illegal gambling in the country, questioning the notion that the use of unlicensed operators directly displaces activity from licensed companies.
News Yesterday

Playgama has launched the AI Game Index—a service for evaluating AI models based on the results of games created with their help

Playgama has introduced the AI Game Index—a service that compares AI models and game development tools based on actual player behavior. Unlike traditional AI benchmarks that assess specific task performance, this index considers user engagement in published projects.
News Yesterday

Media: Gears of War: E-Day sold over 400,000 copies in three weeks

The shooter Gears of War: E-Day, released by Microsoft on October 6, sold over 400,000 copies on PC and Xbox. This was reported by The Verge journalist Tom Warren, citing his own source.
News Yesterday

Xsolla has acquired the browser game platform GamePix, which features a catalog of over 10,000 projects

Xsolla announced the acquisition of the Italian platform GamePix, which is involved in the publishing and distribution of browser games.
iGaming October 29

Google has demoted iGaming sites associated with Clickout Media for “parasitic SEO”

Google has manually restricted the rankings in search results for several publications associated with Clickout Media.
News October 29

The publisher Heart Abyss preferred neuroart over the artist’s work—it turned out to be more clickable

The developers of the action-platformer Heart Abyss revealed that the publisher decided to keep an AI-generated image on the main page of the game in Steam, even though the team had an alternative drawn by an artist. The decision was due to advertising results: the AI art proved to be more clickable.
News October 29

Valve acknowledges the issue of AI clones on Steam but does not intend to restrict developers

Valve acknowledges that the rise of generative AI has exacerbated the issue of game cloning on Steam. However, the company does not plan to combat this by banning specific tools or tightening publication rules.
News October 29

Tim Sweeney accused Valve of hindering the development of the gaming industry for years

Epic Games CEO Tim Sweeney has once again taken aim at Valve. This time, he claimed that the creators of Steam have been stifling the growth of the entire gaming industry for years.
Industry October 29

Xbox revenue decreased by 2% in the third calendar quarter of 2026

Microsoft reported a decline in its gaming business revenue for the third calendar quarter of 2026. Xbox revenues decreased by 2% year-over-year, down to $5.38 billion. Both console sales and content with services showed negative trends.
News October 29

GOG is entering the gaming publishing market — the company will be releasing indie games in collaboration with Retrovibe

The digital store GOG has announced the launch of its own publishing division. It has been named Retrovibe by GOG and was created in collaboration with the independent Polish publisher Retrovibe.
News October 29

“The Last Nail in the Coffin”: BioWare Co-Founder Blames EA’s New Priorities for Studio’s Closure

BioWare co-founder Greg Zeschuk believes that the studio’s fate was ultimately sealed by the change in ownership at Electronic Arts. In his opinion, the new EA investors are primarily interested in commercially predictable projects, whereas the development of large-scale role-playing games, for which BioWare is renowned, requires too much time and resources.
News October 29

Sales of Probably Stolen exceeded 200,000 copies just hours after release, setting a record for tinyBuild

The cyberpunk shop owner simulator Probably Stolen sold more than 200,000 copies just a few hours after its release on Steam. This was reported by Questing Goose Studio, the developer of the game, with the support of publisher tinyBuild.
iGaming October 28

Colombia has entered the list of the 30 countries with the highest popularity of online gambling

In this respect, the country ranks third in South America, following Brazil and Chile.
Premium Analytics October 28

Everyone complains about “NeuroSlop,” but no one plays it: October’s Steam Next Fest in numbers and charts

This time, the Steam demo festival kicked off with alarmist statements about the overwhelming presence of AI-created projects. However, the results paint a far more interesting and complex picture. We delve into this, as well as the winners in terms of wishlists, subscribers, and other metrics, in our comprehensive report.
News October 28

Playrix: Homescapes has been downloaded over 773 million times in nine years

Playrix has shared Homescapes statistics in celebration of the game’s ninth anniversary. Since its release in September 2017, the puzzle game has been installed 773.5 million times.
News October 28

Sensor Tower: In casual games, half of ad impressions are attributed to ad networks, while strategy games focus on social platforms

The analytical company Sensor Tower studied how mobile game ad impressions are distributed across platforms in the United States.
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