Supercell and Tripledot Studios discussed the problems of creating new mobile hits in the AppMagic podcast
Is it difficult for large companies to create new hits and why the presence of successful games in the portfolio can have a bad effect on creativity? These are the main topics of the fifth issue of Games and Names, a podcast about the gaming industry from AppMagic and WN Media Group.
Work from Russia: restrictions, taxes and nuances — Versus.legal column
Despite the difficulties of recent years, game studios continue to open and operate in Russia. An overview of the current state of regulation, primarily tax, for such companies was prepared by Roman Motorin, a lawyer at Versus.legal.
“If the manufacturer of any software library can consider that he is entitled to a share of the installation, this is a dangerous path,” — a conversation with experts about Unity Runtime
The new Unity collection is called Runtime Fee. It got its name in honor of the Unity Runtime library set. The company believes that since libraries are installed on users’ devices along with the game, the developer must pay for it. We talked about Unity Runtime with Kirill Shabordin, the founder of Yerevan Cowboys Games, and Alexey Pechenin, the founder of Infinite Art Solutions.
The Cyprus WN Conference was attended by more than 650 participants. 70% of them were top managers
On September 12-13, a conference for game developers and publishers WN Conference was held in Limassol. Its guests were representatives of companies such as Google, Apple, Larian Studios, Ubisoft, Saber Interactive, Playrix, Owlcat Games and Sensor Tower.
Gaming companies have decided to disable the monetization of Unity Ads and ironSource in response to Unity’s new pricing policy
Against the background of changes in Unity’s pricing policy, a number of gaming companies have decided to disable the monetization of Unity Ads and ironSource in all their games. They demand to cancel the new installation fee. Among the signatories of the appeal are Azur Games, Voodoo and many others.
Unity has a new monetization. Developers will be obliged to pay with each installation and will be banned from using the engine offline (UPDATED)
Unity has announced a new pricing policy. Starting next year, if a number of conditions are met, the company will charge for each installation. Important: the installation will also be considered a reinstall (maybe it won’t be considered).
The September WN Connect in Istanbul gathered 151 guests. 70% of them were representatives of Turkish companies
On September 6, the sixth Turkish event of WN Media Group took place on the shores of the Bosphorus. This time it’s a chamber WN Connect. It was attended by 151 people from 106 gaming or industry-related companies.
On September 12, the course “How to make advertising for games that will work?” starts at the WN Academy.
A new course will start on the WN Academy training programs marketplace next Tuesday. It is dedicated to the development and launch of advertising campaigns. The author is Kirill Oreshkin, who previously worked at Wargaming and Zorka.Agency.
Games and Names #3. Issue about merge games
A new episode of Games and Names, a podcast about the gaming industry from AppMagic and WN Media Group, has been released. This time the guest of the podcast was Arseniy Lebedev, CEO and co-founder of the Original Games studio. The hosts talked to him about the merge-games market.
The Cyprus WN Conference will be held in a month — September 12-13
Details of the next WN Conference have become known. It will be held in mid-September in Limassol. Among the speakers are Owlcat Games, Playkot, Tactile Games, Nexters, AWS, Google, Meta* and many others. More about the event is in our material.
Remnant II is the new hit of the summer. Online games on Steam have reached 80 thousand. A sudden success?
The way the second part of Remnant was announced at The Game Awards 2022 raised questions. Her trailer was shown at the end of the event mixed with clips of chamber indies. Because of this, it seemed that the organizers of the event did not understand the scale of the success of the first part.