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Premium Analytics Yesterday

The Evolution of the Tower Defense Niche: How Complex Hybrids Are Replacing Classics and What the Current Market Numbers Tell Us

There is hardly any room left in the market for classic tower defense games. They have been replaced by genre hybrids with new visions for evolving one of the oldest mechanics in the industry. We present a detailed benchmark of this niche — filled with numerous tables, data, and intriguing observations.
News Yesterday

The head of Take-Two stated that he does not intend to follow in EA’s footsteps and look for a buyer for the company

Recently, Take-Two Interactive’s CEO, Strauss Zelnick, has been actively giving interviews. Among other topics, he spoke with Bloomberg and discussed the hypothetical acquisition of his company.
News Yesterday

Fewer developers are using Unreal Engine and Unity according to a study

Unreal Engine and Unity have held the top spot in popularity among game engines for many years, but their usage is steadily declining. This is reported in a study by the Game Developers Conference (GDC).
News Yesterday

More and more game developers are using generative AI, but the share of those dissatisfied with it is also growing — study

The organizers of the Game Developers Conference (GDC) surveyed 2,600 game developers. During the study, they discovered that attitudes towards artificial intelligence in game development remain divided.
News Yesterday

Sales of Mewgenics exceeded 2 million copies

Developer Edmund McMillen, in an interview with The Game Business, disclosed new sales figures for the cat-breeding “roguelike” game Mewgenics.
News Yesterday

Strauss Zelnick: Physical game editions still have a future, but it’s niche

Strauss Zelnick, the CEO of Take-Two Interactive, doubts that the market for game discs will come to an end anytime soon. He stated this in an interview with The Game Business.
News Yesterday

tinyBuild raised its annual forecast due to strong game sales

The new games from tinyBuild are selling so actively that the company has revised its financial forecast for 2026. Now it expects to earn more than initially planned.
News Yesterday

The Finnish studio Playnest has announced its closure

Another gaming studio has ceased to exist. Now Playnest, which was dedicated to developing mobile games, has closed its doors.
News Yesterday

New indie hit: DREADMOOR earned over a million dollars at launch

On November 9, 2026, Dream Dock Games launched DREADMOOR into early access — an adventure game about fishing in a flooded post-apocalyptic world. A few days later, the company’s CEO and co-founder, Rostislav Fedorov, posted on LinkedIn about the game’s initial achievements.
News November 12

Puzzles have almost caught up with strategy games in terms of revenue — Sensor Tower has summarized the results of the third quarter of 2026 for mobile gaming

Recently, the analytics company Sensor Tower released a comprehensive report sharing insights on the global mobile app market from July to September 2026. Below are the main findings regarding games.
News November 12

Hidden Horses has opened—a studio founded by veterans of id Software, in which all employees hold shares

This summer, id Software was significantly affected by layoffs as part of the XBOX restructuring. A few months later, 20 former employees of the company announced the launch of a new studio called Hidden Horses.
News November 12

Google has released an open plugin for authentication in mobile games on Unity

Google Corporation has introduced the Sign in with Google plugin for Unity, allowing developers to integrate Google account login into mobile games built on this engine. Its source code is open and available on GitHub.
News November 12

The CEO of Paradox Interactive will resign

Fredrik Wester has decided to step down as the CEO of Paradox Interactive. He will relinquish his duties on January 4, 2027.
News November 12

Which games are most vulnerable to AI clones — opinion of Kris Zukowski

Recently, the development of AI-based technologies has intensified the issue of game cloning in the game development industry. Game marketing expert Chris Zukowski analyzed the situation and shared which projects are easiest for hackers to copy.
News November 12

The audience for MARVEL Cosmic Invasion has exceeded 2 million people

Developers from Tribute Games announced on social media the successes of the superhero beat’em up MARVEL Cosmic Invasion.
News November 12

The updated achievement system in Steam has come out of “beta”

In mid-October, Valve announced a beta test for the revamped achievement system in Steam. About a month later, the company made it available to all store users.
News November 12

Rovio laid off most of the staff at Ruby Games, leaving only a few people in the studio to support the existing games

The Turkish mobile studio Ruby Games has been hit by a significant wave of layoffs. The initiator of this was Rovio Entertainment, the owner of the team.
News November 12

Media: Development of Marvel 1943: Rise of Hydra has significantly exceeded the budget

The development of the upcoming action-adventure Marvel 1943: Rise of Hydra is accompanied by challenges, reports Kotaku, citing sources.
Premium Industry November 11

Belgium is home to nearly 200 game studios: regional characteristics, the rise of the indie scene, government support, and pitfalls

In 2026, the stream of successful releases from small Belgian teams provided an opportunity to look at the local industry independently of the phenomenon of Larian Studios alone. We present a detailed portrait of Belgium as one of the most interesting European markets — complete with data, figures, and specific case studies.
News November 11

Media: PIF Considers Selling Stakes in Its Companies

The Saudi Arabian Sovereign Wealth Fund (PIF) is exploring additional ways to raise capital from companies within its portfolio, according to Reuters sources. They indicate that PIF wants to achieve this without injecting its own funds.
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