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Money January 29, 2015

Electronic Arts: 2014 was a record year for revenue

Industry January 29, 2015

In four years, developers have earned $57 million at Steam Workshop

The immobile news, which, nevertheless, we cannot miss: Valve reported that since 2011, third-party developers have earned more than $57 million on creating additional content for Team Fortress 2, Dota 2 and Counter-Strike: Global Offensive.
Industry January 29, 2015

The head of the Rovio gaming division is leaving the company

Games January 29, 2015

“Heroes of Might and Magic III” released on iOS and Android

Ubisoft company simultaneously with the remaster of Heroes of Might and Magic III, the cult turn-based strategy of the late 90s for PC, published its mobile versions.
Money January 29, 2015

The average annual salary of a game developer has fallen to £31,000

Industry January 29, 2015

Gameloft earned €227.3 million in 2014

The revenues of the French mobile giant last year amounted to a solid sum of € 227.3 million ($257 million). This is 3% less than the company earned in 2013. 
Games January 29, 2015

Crossy Road has gained 10 million downloads on Google Play in three weeks

In twenty days on Google Play, the Crossy Road game has been downloaded more than 10 million times, – it became known from the official press release of the game publishers.
Industry January 29, 2015

In Russia, Fahrenheit on iOS costs twice as much as on Steam

The mobile version of the Fahrenheit: Indigo Prophecy reissue costs twice as much as the PC version due to the different pricing policies of electronic stores in Russia.
Industry January 28, 2015

Plague Inc raised $76,000 to fight Ebola

A game about deadly diseases Plague Inc helps fight the Ebola virus.
Conferences January 28, 2015

It starts tomorrow GameDevParty.ru

Tomorrow – on the night of January 29-30 – the game will start GameDevParty.ru . It will last a week. The voting on the choice of a theme for game development is now ending, so you can still have time to take part. The authors of the project position it as a Russian-language Ludum Dare.
Marketing January 28, 2015

Mobile gamers began to play one and a half times more

American users who play on smartphones and tablets spend 57% more time in mobile games than two years ago, NPD Group analysts found. 
Industry January 28, 2015

Lumines will appear on smarftons

Marketing January 28, 2015

The ROI of Android games is equal to the same for iOS

2015 may well be a turning point for the mobile games market. This is hinted at by a recently published DAU-UP study, according to which the ROI of Android games in 2014 became comparable to the same within the iOS ecosystem.
Games January 28, 2015

Koreans combined the movie with a mobile game

Management January 28, 2015

Interaction between the manager and the designer: terms of reference and feedback

At the recent DevNight Dnepr, the producer of the Dnepropetrovsk studio Murka Alexander Shtachenko clearly told how to set technical tasks when developing game projects. For App2Top.ru Alexander prepared a short text version of the speech.
Marketing January 28, 2015

Gunhouse authors have launched a service for creating press whales

Necrosoft Games studio has launched a free service for creating press whales.
Games January 27, 2015

Game releases: Tuesday (01/27/2015)

It’s Tuesday evening in the yard, and we have three projects in our collection: “The Mushroom War: Cosmos”, iTrousers and Rider 2: Draw on Canvas.
Industry January 27, 2015

Seriously: instant success in the gaming industry is impossible

What should a small indie company do if it wants to stand on a par with the giants of the industry? Recruit a good team, be patient, and do not reduce the quality,” says Andrew Stalbow, CEO of Seriously.
Industry January 27, 2015

Happy Labs: the main thing is to get out on time

The Singapore studio gained 10 million downloads and a DAU of 100 thousand per year due to the fact that it did not follow market trends.
Platforms January 27, 2015

64 tips for Facebook promotion

Resource SocialMediaOnlineClasses.com I have released a large infographic dedicated to how to promote my product on the Facebook social network this year.
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