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Digests February 11, 2015

The main thing for the week (02.02.2015 – 08.02.2015)

We missed the beginning of the week due to the conference, now we will catch up a little. So, let’s remember in a nutshell what we had last week and move on.
Conferences February 10, 2015

Broadcast from Winter Nights 2014 (second day)

So, the second day of the “Winter Nights” begins. Just like yesterday, we are going to broadcast!
Games February 9, 2015

Supercell closed its own project

After several months of softlanching, the Finnish company decided to stop developing and supporting Spooky Pop.
Conferences February 9, 2015

Broadcast from Winter Nights 2015

Hello everyone
Games February 6, 2015

Releases of the day — Friday (06.02.2015)

Quite unexpectedly (as, indeed, always), Friday came. Let’s go through the new products that are worth paying attention to.
Marketing February 6, 2015

eMarketer: Only a third of American consumers are willing to pay for apps

About 80.1 million Americans will download paid apps at least once this year. This is only 33.3% of the total number of mobile users in the country, the analytical company eMarketer claims in its research.
Development February 6, 2015

Approved by Captain Obvious: Some tips for cross-platform development

Doug Pearson, Technical director of FlowPlay Studio, told the Develop-online resource about the difficulties developers face when porting games to various platforms, as well as how to overcome them. The tips are obvious, but nevertheless worth repeating. So we offer you a brief retelling of his interview.
Industry February 6, 2015

The number of registered Hearthstone users amounted to 25 million people

As part of the financial report for 2014, Activision Blizzard told how much its leading projects earned in the twelve months of the previous year, and how many players they have.
Conferences February 6, 2015

Winter Nights 2015 opens on Monday: do you have questions for speakers and guests?

The Winter Nights 2015 mobile game development and promotion conference is just over two days away. Time to buy tickets (including train tickets to get to St. Petersburg) – there is more. In turn, to all those who still will not be able to get out on Winter Nights, we suggest leaving your questions to the speakers and guests. We will definitely try to ask them!
Industry February 6, 2015

Porting République to PC – how is the industry calling?

We wondered if the appearance of an initially mobile project on PC would be an important event for the mobile games industry?
Games February 5, 2015

Trivia Crack has been downloaded 125 million times

The number of downloads of the Trivia Crack game has exceeded 125 million, – the Venturebeat resource reports with reference to the App Annie digital analytics agency.
Games February 5, 2015

The new ZeptoLab game will be released on February 12

The creators of Cut the Rope and Pudding Monsters have published the first details about their new game and told about its release dates.
Industry February 5, 2015

Author Vainglory – about the main lessons of the industry

The executive director of Super Evil Megacorp Christian Segerstrale at the 2015 DICE Summit developer conference shared the lessons he learned from his extensive experience in the gaming industry.
Industry February 5, 2015

Hard times: GREE continues to lose money

One of the largest publishers in the Japanese market is going through hard times. The company’s net losses for the last fiscal quarter amounted to ¥ 7.66 billion ($64.8 million). It was less only in 2008.
Games February 5, 2015

Glu announced a game with singer Katy Perry

Glu has announced another celebrity game. The heroine of the new title will be singer Katy Perry (Katy Perry).
Blogs February 4, 2015

Why did Supercell acquire advertising on the air of the Super Bowl?

Eric Benjamin Seufert, a leading marketer at Wooga, wondered if advertising during major sporting events is really aimed at acquiring new users?
Games February 4, 2015

A new game from the creator of Micro Miners is coming out

Industry February 4, 2015

iDreamSky has received Android rights to distribute Monument Valley in China

The financial success of the paid Monument Valley can be repeated in China, according to iDreamSky, one of the largest publishers in the Chinese market.
Industry February 4, 2015

Gameloft will focus on in-game advertising

Money February 4, 2015

Disney: revenue from games is falling, and profits are growing

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