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Industry June 24, 2016

EA: not only a whale can be a valuable user

It is not necessary to fixate only on players paying large sums, – says Erica May, Director of Global mobile engagement and acquisition of Electronic Arts.
Industry June 24, 2016

The total monthly income of Clash Royale and Clash of Clans falls for the second month in a row

In May, the two leading Supercell titles earned $193 million. This is $7 million less than in April and $58 million less than in March.
Conferences June 23, 2016

At the summer White Nights, they will talk about alternative traffic sources

During White Nights St.Petersburg 2016, which is only a few days away, a round table will be held dedicated to not the most standard ways of getting traffic. And we are raffling off tickets to the event for the last time before the summer session.
Industry June 23, 2016

Creator Slither.io : “I already wanted to find a job in a supermarket”

Before the release Slither.io 32-year-old developer Steven Hosie (Steven Howse) could barely pay for an apartment, writes The Wall Street Journal. Now the author of the project receives $100 thousand a day from the game.
Games June 23, 2016

Deconstruction of Sky Force Reloaded

For three decades, scroll shooters remain niche, but at the same time they do not lose their charm. The recently released Sky Force Reloaded is no exception. We analyze why it is beautiful.
Industry June 23, 2016

The head of Square Enix: “The market should not consist entirely of frituplay”

The CEO of Square Enix told why the company focuses on paid mobile games. And why sets a high price for these projects.
Industry June 22, 2016

VRTech Foundation to finance Russian VR startups

The founder of Digital October, Georgy Tushinsky, and former Yandex Marketing Communications director Igor Lutz are creating a VRTech fund with a volume of 300 million rubles. They plan to invest in Russian and foreign VR startups.
Industry June 22, 2016

The Apruv of a mobile game in China will fly in the amount of $ 2000 to $5000

Permission to publish or update a mobile game in China will cost from $2000.
Industry June 22, 2016

The Mighty Eagle has left Rovio

Peter Vesterbacka, who has represented and promoted Rovio and its leading projects for six years, is leaving the company.
Industry June 22, 2016

The co-founder of Indiagames organizes a fund to support Indian gaming startups

Vishal Gondal, one of the creators of the Indian studio Indiagames, is launching a fund to finance local teams. Preference will be given to studios whose projects are in the early stages of development.
Industry June 21, 2016

Nekki launches a “summer school” for those who want to become a game developer

The authors of the Shadow Fight and Vector series have announced their plans to launch an internship program for those who want to develop game programs.
Money June 21, 2016

Now it’s official: Tencent acquires 84% of Supercell shares for $8.6 billion

The participants of the transaction officially confirmed the beginning of the process of acquiring Tencent shares of the authors of Clash of Clans and Clash Royale from the Japanese company SoftBank.
Industry June 21, 2016

How to quickly check if the UI is convenient?

It takes 10 minutes and a graphic editor to determine whether the user interface solves the tasks assigned to it,” product designer Theresa Chien is sure.
Money June 21, 2016

Films based on Warcraft and Angry Birds earned more than $300 million each

The last two film adaptations of game universes have separately collected more than $300 million at the global box office.
Industry June 21, 2016

Is Vivendi going to absorb Ubisoft?

Vivendi has taken over 20.1% of Ubisoft shares. However, he still denies the possibility of a hostile takeover. At least for the next six months.
Industry June 21, 2016

Tencent has agreed to buy Supercell

The Chinese media giant Tencent and its partners have agreed with the Japanese telecommunications company SoftBank to purchase a controlling stake in the Finnish studio Supercell.
Games June 20, 2016

A free “three-in-a-row” without IAP is being prepared for release

A “three-in-a-row” Mighty Match about a chicken warrior will be released on iOS. The title is notable for being declared as “truly free”, without IAP.
Industry June 20, 2016

Disney Tsum Tsum scored 60 million downloads

The Asian hit of Disney and LINE has reached another round mark in downloads. One of the highest-grossing games of 2015 has 60 million installations.
Marketing June 20, 2016

Advertising monetization: Do developers need mediators?

Alawar told App2Top how the indicators of advertising monetization have changed after the start of cooperation with Appodeal, a service for the competent monetization of mobile applications.
Industry June 20, 2016

Ruzzle authors’ games have collected 100 million downloads

The titles of the Swedish studio MAG Interactive, the creator of the word puzzle Ruzzle, have accumulated a total of 100 million downloads. In honor of the event, users will be made millionaires. However, only in the game.
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