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Industry September 30, 2015

Amazon has hired a leading Guild Wars 2 game designer

Eric Flannum, responsible for the development of Guild Wars 2 and the creation of content in addition to the original Guild Wars, is now working on a PC game in the walls of Amazon Game Studios.
Development September 30, 2015

The official release of the SDKBOX for Cocos2d-x took place

Chukong USA, the American daughter of Chinese Chukong Technologies, has released an SDKBOX service designed for easy integration of third-party plugins into the Cocos2d-x engine.
Industry September 30, 2015

John Riccitello: Unity will cover 90% of revenue in the industry

Unity CEO John Riccitiello shared his view on the company’s future. This happened during the Unity conference in Boston.
Conferences September 29, 2015

A conference on legal regulation in the field of games will be held in St. Petersburg

Tomorrow, September 30, St. Petersburg State University together with Dentons Law Company will hold the Game@Law conference.
Industry September 29, 2015

Shovel Knight earned about the same amount with Nintendo 3DS as with Steam

Mobile and PC are not the best platforms for publishing indie games today. This conclusion can be drawn from the speech of the president of Capybara Games Nathan Vella (Nathan Vella) at Gaming Insiders last week.
Industry September 29, 2015

FarmVille Creator Mark Skaggs Breaks Up with Zynga

Mark Skaggs, under whose leadership FarmVille and Empires & Allies were created, is leaving Zynga after 7 years of working for the company. Information about this appeared on the VentureBeat resource.
Platforms September 29, 2015

iOS 9 users are more likely to spend money on games

In two weeks since the release of the new OS, more than half of iPhone users have downloaded it to their devices. At the same time, there are more paying players among them than non-paying ones. This is reported by VentureBeat resource with reference to information from the analytical company DeltaDNA.
Games September 29, 2015

Nekki is preparing a mobile version of 11×11

The authors of Shadow Fight 2 have officially announced the development of an 11×11 football manager for mobile platforms. The game will be a remaster of the eponymous project of the Moscow studio for browsers and social networks.
Industry September 29, 2015

Sony blamed the failures of PlayStation Vita mobile games

The culture of portable gaming is unhealthy because of the huge popularity of mobile games,” said Shuhei Yoshida, president of Sony Computer Entertainment Worldwide Studios.
Platforms September 29, 2015

Google Play has increased the limit on the size of the application to 100 MB

From now on, Android users receive a warning about the large size of the application only if the APK file weighs more than 100 MB.
Development September 29, 2015

How to improve the project schedule?

French artist and game designer Nathan Lovato told us exactly how to improve the graphics of the game. We have translated the text and are sharing it with you.
Industry September 28, 2015

Disney: Gift Giveaways are a great tool to show players the benefits of new game content

In connection with the big in-game event in the mobile strategy “Star Wars: Invasion“, we asked the Russian office of Disney about how and why they hold promotions in their games.
Marketing September 28, 2015

App Annie: How to take screenshots

App Annie, a mobile analytics company, advises in a blog how to take screenshots of games and applications correctly. We share a retelling.
Industry September 28, 2015

Wargaming is negotiating cooperation with Gazprom-Media

The authors of World of Tanks have started negotiations with Gazprom-Media, Russia’s largest media holding.
Marketing September 28, 2015

Localytics: 58% of users fall off in the first month

In the first 30 days after downloading the application, more than half of the users become inactive. What needs to be done to prevent this from happening, – the analytical platform Localytics told in its latest research.
Games September 28, 2015

Infographic: Unkilled has gained 3 million downloads in 10 days

As a rule, only casual projects can boast of a fast set of a solid number of downloads. However, recently it became known that the Czech zombie shooter Unkilled also managed to achieve good performance relatively quickly.
Industry September 28, 2015

King held a three-day event in Candy Crush Saga

The authors of the world’s highest-grossing three-in-a-row game held a short-term event in it, typical of midcore and hardcore games.
Marketing September 28, 2015

Rovio: motivated advertising – yesterday

Wilhelm Taht, head of the External Products Department at Rovio, believes that motivated advertising gives zero results. And offers its own solution to the problem.
Marketing September 25, 2015

Trial run: Which metrics are the most important?

Chartboost company in its own blog talked about which four key metrics of the shareware game should be monitored during the trial run.
Industry September 25, 2015

Who’s Who: Creobit

We continue to publish materials in our “Who’s Who” series (recall, instead of posting game announcements from young and not only studios, we invite them to tell about themselves). This time we talked to the studio Creobit.
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