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Marketing July 9, 2018

AppMetrica has learned how to output data for each individual user

The AppMetrica analytical platform has announced new functionality. It is called “User Profiles”. This is a group of reports that shows data for each user individually. Among other things, we are talking about linking the history of his actions and attributes to the user’s profile.
Money July 9, 2018

Contest of Champions revenue increased by 384% due to the release of the Marvel franchise movie

The revenues of the mobile fighting game Marvel Contest of Champions have grown almost fivefold, analysts from Sensor Tower reported. It’s all about the release of the movie “Ant-Man and the Wasp” and the corresponding new content in the game.
Industry July 9, 2018

AdvertMobile: Tops of the most popular iOS gaming queries (June 2018)

Voodoo buys up search traffic. The most popular iOS gaming search queries are for its products. In the USA — Hole.io and Color Road!, in Russia — Helix Jump and Snake vs Block.
Industry July 9, 2018

Ars Technica revealed the number of game owners on Steam

Using a loophole in the statistics of gaming achievements, Ars Technica calculated the approximate number of game owners on Steam. The most popular game in the store turned out to be Team Fortress 2, which has more than 50 million owners.
Industry July 9, 2018

The turnover of the Australian gaming market in 2018 will be $1.3 billion

Australia currently ranks 14th in the world in terms of player spending, Newzoo analysts have calculated. The total revenue of the market in 2018 will be $1.3 billion.
Development July 9, 2018

Why did id Software abandon its own engine for Rage 2?

id Software has always been famous for creating games on its own engines, but its new project, Rage 2, is made on Apex. The head of id, Tim Willits, told what dictated such a decision.
Money July 9, 2018

Fate Grand Order mobile game is the main source of income for Sony’s daughter

Fate Grand Order, a mobile role-playing game with freeplay monetization, has become the main source of revenue for Aniplex, a subsidiary of Sony.
Industry July 8, 2018

Opinion: Indie games have died as a Counterculture

Independent games have become an integral part of the global gaming industry and have ceased to be its antipode, says Rami Ismail, indie developer and co-founder of Vlambeer Studio. He stated this at The Big Indie Fest @ReVersed gaming conference, held in Austria on July 5-8.
Money July 8, 2018

The Sims Mobile earned $15 million on microtransactions in 4 months

The mobile version of the popular The Sims franchise generated over $15 million in 4 months after its release. The source of income was the in-game purchases of users on iOS and Android. The global release of The Sims Mobile took place on March 6, 2018.
Industry July 8, 2018

The main thing for the week (July 2 — 8)

A benchmark of mobile games, a list of the highest—grossing games in the history of iOS, as well as a selection of the most earning domestic games – this and much more in our collection of publications for the past week.
Interview July 6, 2018

How Crypto Games work: an interview with Sergey Kopov

How relevant are crypto games today? How do they differ from regular video games? How is traffic attracted for them? I answered these and other questions in an interview with App2Top.ru Sergey Kopov, founder of the studio Sunday Games and 0xGames, in which he recently released the crypto game 0xUniverse.
Platforms July 6, 2018

Odnoklassniki named the highest-grossing genres on the platform

The Odnoklassniki social network told App2Top.ru how the income of their developers is distributed by genre. She also revealed that she had paid ₽100 million to mobile developers in five months.
Money July 6, 2018

94% of Google Play revenue in South Korea comes from games

Amazing Korea. Here, user spending on Google Play games is not 70-80%, but as much as 94.4%. Such data was provided by the local analytical company WiseApp.
Industry July 6, 2018

Spending of Taiwanese gamers in 2018 will amount to $ 1.3 billion

According to the estimates of the analytical company Newzoo, Taiwan’s gaming market ranks 15th in the world in terms of revenue. Local gamers will spend about $1.3 billion this year.
Development July 6, 2018

Total Annihilation creator Chris Taylor is working on a gaming platform

Former head of Wargaming Seattle Chris Taylor, creator of the Total Annihilation, Supreme Commander and Dungeon Siege series, answered questions from Reddit users, in particular, spoke about his work on a gaming platform for independent developers. We have compiled a selection of Taylor’s most interesting answers.
Industry July 5, 2018

Director of Bethesda: authors of large projects should take risks

Todd Howard has been working at Bethesda Game Studios for a quarter of a century, he is responsible for the development of all the main projects of the studio. At the Gamelab Barcelona conference, he was awarded an award as an industry Legend. We present an extract from Howard’s speech, in which he spoke about the studio’s projects, his design principles and vision of the mobile market.
Money July 5, 2018

11 mobile games from teams from Russia, Ukraine and the Baltic States, which bring in $25 million in six months

App Annie shared with App2Top.ru a list of the highest-grossing games developed by teams that were based in the post-Soviet space. The main selection criterion is that the game should have earned $25 million or more from January to June 2018. There were eleven such projects in total.
Games July 5, 2018

Steam named the sales leaders of the first half of 2018

Before the end of the summer sale, Steam published a list of the best-selling and launching games of the season. What projects were included there?
Money July 5, 2018

Mobile Fortnite surpassed PUBG five times in revenue

In the rivalry between Fortnite and PUBG on the mobile market, the Epic Games project is still confidently winning. Fortnite Mobile has half as many downloads, but five times more revenue than its competitor.
Marketing July 4, 2018

devtodev has published a guide for calculating the main game metric — LTV

The document is called “Lifetime Value: the main metric of the project”. The paper examines in detail what methods of calculating LTV exist and what are the pros and cons of each approach.
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