Inventing worlds is not the easiest thing to do. Map and city generators can be a good help in this. Jason Grinblat, founder and designer of the studio, shared a selection of them on his Twitter feed Freehold Games, known for the Sproggiwood bagel.
Polygonal Map Generator from Red Blob Games
Jason called this project the gold standard. It runs on HTML5, works fast and saves the finished results in a resolution of 2048 by 2048 pixels.
The main disadvantage is that you can only create an island. Also, the program cannot boast of a large number of installations. But if you are working on a project in the spirit of “Treasure Island” — that’s it.
City map generator from Oleg Dolya
The founder of Retronic Games and a former employee of Game Garden has launched a very flexible generator of medieval cities. The resulting result is exported optionally to PNG or SVG.
In addition to generating, it also allows you to make edits to the resulting result. Jason called this the best tool he had ever seen.
Oleg is also currently preparing a three-dimensional visualization of his project. It is still at the prototype stage.
Island Generator from Hempuli
Finn Arvi Taikari (Arvi “Hempuli” Teikari) is engaged in indie development. He also made a pixel island generator. Unlike the previous examples, it is not so convenient to use, but it is also suitable for inspiration.
Twitter bot with city maps Metropologeny
Martin O’Leary launched a bot in 2016 that regularly posts maps of cities generated by him using a special algorithm. It looks interesting, but also more suitable for inspiration.
In addition to these examples, Jason also recommends paying attention to a series of articles by Josh Ge. The author of the Cogmind bagel in 2014 published five articles on procedural generation.
Source: Twitter Feed Jason Greenblatt