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Industry March 27, 2018

The Fortnite stream set a record for the number of viewers. 1 million people watched him on YouTube at the same time

Spanish streamer Rubén Gundersen and 99 other video bloggers played the “battle Royale” Fortnite Battle Royale. The broadcast of their match on YouTube Live was simultaneously watched by over 1 million viewers. This is a record audience for a video game stream to date.
Industry March 26, 2018

Snapchat bought the PlayCanvas game engine. It allows you to develop games for messengers

Snapchat messenger developer Snap Inc. has acquired the creators of the PlayCanvas game engine. The amount of the transaction was not disclosed.
Industry March 26, 2018

Lead Far Cry 3: Blood Dragon leaves Ubisoft after canceling his project

The creative director of the shooter Far Cry 3: Blood Dragon Dean Evans (Dean Evans) announced the imminent departure from Ubisoft, where he worked for 12 years. Evans decided to leave the company after management froze his latest project.
Industry March 26, 2018

White Nights Prague 2018: Pixonic on working with influencers

A report by Artem Petukhov from Pixonic. Using the example of War Robots, the speaker talked about what to pay attention to when working with influencers.
Money March 26, 2018

Worms creators intend to sell shares for £200 million

The British developer and publisher Team17 plans to list shares on the London Stock Exchange. The company expects to earn £200 million on this.
Development March 24, 2018

NetEase provided Google with a tool for debugging Android games

The Chinese publisher NetEase has agreed with Google to include the AirTest IDE platform in the resources of the Google Firebase test lab. This will help improve the development of Android games.
Platforms March 24, 2018

Nintendo has promised to solve the problem of finding games for Switch

Nintendo intends to improve the functionality of the Nintendo eShop online gaming store to make it easier for gamers to search for new games in it. This was announced by the head of the department for working with partners of Nintendo America Damon Baker (Damon Baker) at the GDC 2018 conference.
Money March 23, 2018

Tencent reported for the year. Its revenue was $36.3 billion.

On March 21, the Chinese giant Tencent published its commercial results for the past year. The company’s revenue reached $36.3 billion (an increase of 56%). One of the growth factors was the consistently high performance of the gaming segment.
Industry March 23, 2018

The authors of Star Control may lose the right to work on the sequel

The creators of the Star Control game series Fred Ford and Paul Reiche III may be legally banned from working on the Ghost of the Precursors project, which continues the ideas of the original Star Control.
Industry March 23, 2018

Roskomnadzor plans to block access to Amazon Web Services in Russia (UPDATED)

A document appeared on the network, according to which Roskomnadzor closes a large number of Amazon subnets. In total, there are plans to “block the oxygen” of 14 million IP addresses.
Money March 23, 2018

Steam’s revenue last year was $4.3 billion. This is a record figure for the store

As part of his speech at GDC 2018, Sergey Galenkin, director of publishing strategy at Epic Games and author of the SteamSpy service, said that 2017 was a record year in terms of financial indicators for Steam. The digital store of desktop games earned $4.3 billion during this period.
Conferences March 23, 2018

White Nights Prague 2018: Vivid Games about your player’s portrait

A report by Jan Chichlowski from Vivid Games. The speaker spoke about how important it is to determine in advance the audience of your future game (gender, age, country) and focus on its preferences.
Industry March 22, 2018

Ubisoft opens two new studios – in Odessa and Mumbai

On March 22, the French developer and publisher Ubisoft announced the opening of two new divisions. One will appear in Ukraine, and the second in India. Both will be engaged in the creation of AAA projects.
Games March 22, 2018

Mobile PUBG overtook Fortnite by downloads in Russia

The rivalry between the leaders of the “battle royale” genre has moved to mobile. The mobile version of PLAYERUNKNOWN’S BATTLEGROUNDS from Tencent topped the iOS download charts in Russia and 47 other countries, according to the Sensor Tower analytical company.
Money March 22, 2018

The income and profit of the creators of “The Witcher” in 2017 fell by 20%

CD Projekt Red reported a decrease in financial indicators in 2017. The Polish company earned 20.7% less, and its profit before taxes decreased by 18%. This is stated in the CD Projekt Red report for 2017.
Games March 22, 2018

Fortnite’s “battle Royale” mode was created in 2 months

The head of the publishing division of Epic Games, Ed Zobrist, spoke about the work on the Fortnite Battle Royale freeplay mode, thanks to which the Epic project has become one of the most popular games in the world in six months. According to Zobrist, the “battle royale” for Fortnite was ready in just two months.
Industry March 22, 2018

NetEase is porting the Royal Battle of Knives Out from Mobile to PC

In the wake of the success of Knives Out, a mobile clone of PUBG, the Chinese giant NetEase decided to transfer it from iOS and Android devices to the desktop. As one of the key features, lower system requirements are called than those of PlayerUnknown’s Battlegrounds and Fortnite.
Games March 22, 2018

1 million players have registered in Sea of Thieves in 2 days

The pirate MMO action movie Sea of Thieves from Rare and Microsoft Studios quickly became popular. In 2 days after the release, the game’s audience exceeded 1 million people.
Money March 22, 2018

Games launched with the help of the indie program ID@Xbox earned $1 billion

Microsoft has shared the success of its ID@Xbox program. Over the five years of its existence, the total earnings of all projects released with its help amounted to $ 1 billion.
Conferences March 22, 2018

White Nights Prague 2018: Mobowl Gmbh on the game development plan

A report by Filip Cholewczynski from Mobowl Gmbh. The speaker spoke about how important it is to create a game development and release plan, and then follow it while working on the game.
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