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Industry July 4, 2018

The beetroot clicker received a contract from the Bowmasters authors for 1 million installations on the St. Petersburg White Nights

For Grow Beetles, the White Nights conference, which ended a couple of days ago, was very successful. The project found a well-known publisher who guaranteed the game to receive 1 million paid installations.
Industry July 4, 2018

Valve has eliminated the possibility of counting game owners on Steam by achievements

The new method of counting game owners on Steam, which has already been adopted by the Steam Spy service, no longer works. This possibility was eliminated by Valve itself, said the author of the method, indie developer Tyler Glaiel.
Marketing July 4, 2018

30% of game developers are unhappy with how much they earn from advertising

Half of the gaming teams in mobile don’t mind changing their advertising partner. Some of them consider their earnings from advertising to be low. This was told by the Clickky platform, which interviewed 430 mobile game developers.
Other July 4, 2018

A startup from India raised money on Kickstarter for the release of VR suits

The Indian company Kaaya Tech plans to release HoloSuit gloves and suits for virtual reality by November of this year. The minimum goal of the Kickstarter crowdfunding campaign was achieved in less than a week.
Money July 4, 2018

Clash of Clans has earned $4 billion on iOS since its release

App Annie revealed the results achieved by projects that, following the results of 8 years of the App Store’s existence, topped the top of the most profitable and most downloaded games on the iOS platform.
Industry July 4, 2018

Frontier Developments may start publishing other people’s games

Frontier Developments refused to develop projects for other companies a few years ago and focused on publishing its own. Now the authors of RollerCoaster Tycoon and Elite are doing so well that they are considering becoming a full-fledged publisher.
Vacancies July 3, 2018

Vacancies of the week (July 3)

Wanted: a leading game designer at G5, an art manager at Social Quantum and an HR manager at devtodev.
Industry July 3, 2018

App Annie named the highest-grossing games in the history of iOS

On June 29, 2007, the first iPhone went on sale. In honor of the tenth anniversary of the event, App Annie held an App Store retrospective. Briefly about the most important of the report — in our material.
Games July 3, 2018

Sales of the Slay the Spire card bagel exceeded one million copies

A single bagel with a card fight Slay the Spire has already been bought more than a million times, although the game is still in early access. How did the developers do it?
Money July 3, 2018

Why has mobile Super Mario Run earned little?

In almost two years since the launch, Nintendo’s Super Mario Run mobile game has earned $60 million, Sensor Tower analysts estimate. Compared to the top games on the mobile market, this is very little, but can this project be considered a failure?
Industry July 3, 2018

Why is Discord the main threat to Steam?

The growing popularity of the Discord messenger poses a real threat to Stream, according to SuperData analysts. If Steam ceases to be a platform for user communication and remains only an online store, large companies will leave it in order not to share their revenue with Valve.
Industry July 2, 2018

The latest rumors about the gaming platform from Google

Kotaku has gathered rumors around Google and the Yeti streaming platform under development. At the moment, it is known that the company en masse hires experienced developers and actively discusses the prospects of the platform with possible partners.
Conferences July 2, 2018

White Nights St. Petersburg 2018 was visited by almost 1,700 representatives of the gaming industry

At the end of last week, St. Petersburg turned into the capital of European game development for a couple of days. On June 28-29, the sixteenth conference for game developers White Nights was held in the city on the Neva. The guests of the event were 1,655 representatives of the industry.
Development July 2, 2018

Google Play has changed the algorithms for recommending games

For recommendations of Google Play games and apps, high retention rates, rare crashes and a low number of deletions have gained more weight.
Industry July 2, 2018

Moscow studio Mundfish received a grant from Epic Games

The winners of the Unreal Dev Grants program, which is conducted by Epic Games to support developers working on the Unreal engine, have been determined. $1 million was distributed among 37 teams. Among the grant recipients are the Moscow studio Mundfish and its Atomic Heart project.
Marketing July 2, 2018

Adjust has published a benchmark of mobile games for the first quarter of 2018

The developers of the Adjust analytical platform told about the average retention level, the number of sessions and the number of user actions in the gaming mobile in their latest report.
Industry July 2, 2018

Paradox: by 2020, 10% of our revenue should come from mobile

The executive director of Paradox Interactive, Ebba Ljungerud, spoke about the company’s immediate plans. It is going to acquire several more game studios, strengthen its influence in Asia and bring revenues from the mobile market to 10% in 2020.
Money July 2, 2018

Hollow Knight earned about $3.7 million in two weeks on Switch

Nintendo Switch continues to demonstrate that it is today the main platform for indie platformers. Hollow Knight has sold 250 thousand copies in just two weeks since its release on the console.
Industry July 2, 2018

Indie developer taught Steam Spy to get more accurate data on game sales

The developer of the indie platformer The End is Night, Tyler Glaiel, gave the Steam Spy service a code that, according to him, will increase the accuracy of estimates of game sales on Steam.
Industry June 30, 2018

The main thing for the week (June 25 — 30)

Last week passed under the sign of White Nights, but we will tell you about it in detail only next week. In the meantime, let’s focus on the materials that were published before the conference. Among the central ones: a guide to the gaming industry of Ukraine; a detailed story about creating a template for bugs; and an exciting story by HyperTrain Digital about how to properly launch projects on Kickstarter.
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