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Conferences March 20, 2017

White Nights Prague 2017: CD Projekt RED about the Witcher 3 Economy

Report by Matthew Steinke, Lead Technical Designer at CD Projekt RED. He talks about how the economy was created and how it works in Witcher 3.
Conferences March 20, 2017

White Nights Prague 2017: TabTale about super casual games

Report by Itai Edry, producer of TabTale. He talks about what super casual games are, what they should be and where to look for inspiration for their development.
Industry March 20, 2017

The average check in MMO games in Russia fell to 728 rubles

In February, players in Russia paid less for online entertainment than in January. The turnover of the domestic MMO market fell by 5%, the average check – by 13 rubles.
Industry March 20, 2017

Scopely creates a three-in-a-row game based on Temple Run

Scopley Studio has signed an agreement with the developers of Temple Run to create a three-in-a-row puzzle based on the mobile hit Imangi.
Marketing March 20, 2017

CPI-MobioNetwork network has released an online course on mobile arbitration

The mobile traffic monetization network MobioNetwork has presented a video course on mobile traffic arbitration.
Games March 20, 2017

IO Interactive summed up the results of the first year of HITMAN

The Danish studio IO Interactive summed up the results of the year since the launch of the last part of the Hitman game franchise.
Money March 20, 2017

Netmarble IPO wants to raise $ 2.4 billion

The largest South Korean mobile gaming company will enter the stock market. Netmarble expects to get up to 2.7 trillion won ($2.4 billion) as part of the initial public offering.
Conferences March 17, 2017

White Nights Prague 2017: Plarium about the design of strategic games

Video with a report by Guy Ulmer from Plarium. He talks about his own vision of the design of strategic games.
Conferences March 17, 2017

White Nights Prague 2017: Game Insight on Marketing Analysis

Video with a report by Ilya Eremeev, producer of Game Insight. He talks about why it is worth conducting market research before the start of creating a game and how to do it.
Money March 17, 2017

Sony captured 57% of the global console market in 2016

Consoles, games and services of the Japanese corporation Sony occupied 57% of the console segment of the world market. Gamers spent $19.7 billion on them.
Industry March 17, 2017

For Honor became the best-selling game of February in the USA

Online samurai battles with Vikings and knights in the action For Honor from Ubisoft were in the greatest demand among American gamers in February.
Platforms March 17, 2017

A permanent section with indie games has appeared in the App Store

Since March 17, a permanent and possibly updated section dedicated exclusively to indie projects has appeared in the App Store.
Games March 17, 2017

1C became the publisher of the Russian strategy “Code of Victory”

Ino-Co Plus studio announced that its new project “The Code of Victory” (Codex of Victory) is published by 1C. The release took place on March 16.
Money March 17, 2017

Alibaba invests $145.3 million in mobile game distribution

A division of the Chinese tech giant Alibaba – Alibaba Games – has announced that it will “distribute” mobile games. The company plans to invest 1 billion yuan ($145.3 million) in the development of this direction.
Industry March 17, 2017

Kevin Bruner announced his resignation as CEO of Telltale Games

Telltale CEO Kevin Bruner left the position of CEO of the studio this week.
Games March 17, 2017

The world has sold 2.6 million copies of Horizon Zero Dawn in two weeks after release

An action game with role-playing elements Horizon Zero Dawn by the Dutch studio Guerrilla Games sold 2.6 million copies in two weeks after its release.
Industry March 17, 2017

Appodeal Buys Corona Game Engine

The Appodeal monetization platform has announced the acquisition of Corona Labs, the company that created the Corona cross-platform engine.
Games March 16, 2017

The audience of H1Z1: King of the Kill has increased 10 times in six months

The number of one-time players in the online shooter H1Z1: King of the Kill has grown from 10 to 110 thousand in the last 6 months.
Development March 16, 2017

Fire Emblem Heroes Design and Monetization Analysis

The analysis of the gameplay of Fire Emblem Heroes was offered on the pages of his blog by Motoi Okamoto, who led the work on Wii Fit and Super Mario 64 DS.  We share the translation of the material.
Industry March 16, 2017

Bandai Namco turns West

After the international success of Witcher 3 and Dark Souls III, the Japanese publisher Bandai Namco announced a desire to entrust more projects to European studios.
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