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Marketing March 1, 2017

Google advised developers not to rely on feathering

Matteo Vallone, head of business development at Google Play, recommends developers of mobile games and applications to rely on the quality of the product and promote it through social services.
Money March 1, 2017

Rovio’s revenues are going up again

The record performance of the gaming division and the success of The Angry Birds Movie increased the company’s profit by a third compared to 2015.
Industry March 1, 2017

“Indie has a chance”: Maxim Donskikh on the situation on the mobile market

As part of the Mobio Talks program, Alexey Pisarevsky, the founder of the Mobio agency, interviewed Maxim Donskikh, the president of Game Insight. We publish a transcript of the material.
Industry March 1, 2017

About the new App2Top functionality

Our website has been updated. We talk about the new features of the resource, about what you can do on it now.
Marketing February 28, 2017

Conan Exiles completed its annual sales plan in 28 days

The online survival simulator in the Conan the Barbarian universe Conan Exiles took less than a month to sell 480 thousand copies.
Industry February 28, 2017

Three quarters of game developers work overtime

76% of employees of game studios are forced to work beyond the established norm. And a third of them have no one paying for recycling.
Games February 28, 2017

121 million copies of Minecraft have been sold in the world

Minecraft’s circulation on all platforms has exceeded 121 million copies since its release in 2011.
Money February 28, 2017

The creators of EVE Online talked about record revenues over the past year

The Icelandic company CCP reported a 30% increase in revenue in 2016 — from $65.7 million to $86.1 million.
Money February 28, 2017

Next Games will put their shares on the market for the first time

Finnish mobile game developer Next Games has announced plans to place $30 million worth of shares on the market.
Platforms February 28, 2017

Twitch will start selling games and share the proceeds with streamers

Video streaming service Twitch will start selling games and game content this spring. Viewers will be able to buy games directly during the broadcasts of their gameplay.
Marketing February 28, 2017

How to conduct a marketing analysis? A guide from Ilya Eremeev from Game Insight

Why conduct marketing research before the start of development, as well as how to choose the genre and setting of the future game, – Game Insight producer Ilya Eremeev tells on the pages of App2Top.
Development February 27, 2017

The creators of Bioshock have taken a new name for themselves

Irrational Games studio changed its name to Ghost Story Games. After the rebranding, the developers promise to work on “exciting stories with a deep plot.”
Industry February 27, 2017

Sales of VR devices may grow by 142% in 2017

Analysts predict explosive revenue growth of virtual reality projects in the near future.
Industry February 27, 2017

Sony has sold almost a million Playstation VR

Sony has sold 915 thousand Playstation VR kits since the start of sales in October last year and has come close to fulfilling its own plan of 1 million devices sold within six months.
Money February 27, 2017

Flaregames announced the launch of a business incubator for developers

The German publisher of mobile games Flaregames announced the creation of a new incubator program Flare Accelerator.
Industry February 27, 2017

The creator of Goat Simulator has opened a publishing division

Swedish indie developer Coffee Stain Studio has launched its own publishing house.
Industry February 27, 2017

King Studio closes Seoul office

The Swedish company King has stopped operating its South Korean branch.
Money February 22, 2017

Mail.Ru earned almost 11.4 billion rubles on online games in 2016

The company’s revenue from MMO projects increased by 21.2% last year and reached 11.39 billion rubles. This is stated in the preliminary report of the Mail. Ru Group on the financial results of last year.
Money February 22, 2017

American iPhone users have started spending more on games and apps

In 2016, the average check of Apple smartphone users in the United States increased by $5 and amounted to about $40.
Investments and transactions February 22, 2017

The sequel Pillars of Eternity attracted a record number of sponsors on the Fig platform

More than 27 thousand people transferred $3.1 million to Obsidian Studio to develop the Pillars of role-playing
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