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Digests July 5, 2016

The main thing for the day (July 5 – Tuesday)

Tencent is in search of companies that will help it acquire Supercell, and a game in the Iron Maiden universe and a new MMO from Snail Games – Kingdom Warriors are coming out in stores.
Industry July 5, 2016

The clicker from the authors of Best Fiends is back in the App Store

The new title Seriously – the Best Fiends Forever clicker – has reappeared in the App Store. The project is back in the softlonch.
Money July 5, 2016

Animoca Brands bought the authors of the midcore game Crazy Kings for $ 3.5 million

Finnish studio TicBits, consisting of 9 employees, was acquired by Hong Kong publisher Animoca Brands for $ 3.5 million.
Industry July 5, 2016

flaregames: the time of independent publishing on mobile has come to an end

The publisher of Royal Revolt and Nonstop Knight stated that the only way to make good money today is to have a portfolio of related projects.
Industry July 5, 2016

King postpones Midcore project launch for the second time

King company withdraws the midcore RPG Hero from the stores at the softlonch stage. For the second time.
Digests July 4, 2016

One line (Monday — July 4th)

Kakao opens an office in the USA. Plus two announcements: we talk about the free-play adaptation of Skullgirls and the interactive graphic novel Out There Chronicles.
Games July 4, 2016

Release of the Day: Farm Heroes Super Saga

Last week, a new “Saga” from King was released in the App Store and Google Play. What you should pay attention to in it is in our little material.
Industry July 4, 2016

App Annie: India has become a leader in the growth rate of the mobile market

Mobile industry experts are increasingly talking about the prospects of the Indian market. The analytical company App Annie was no exception and published a study of the local market. It turned out that India took the first place in terms of the growth rate of the mobile market.
Industry July 4, 2016

LingPlay on the development of Heroes and Puzzles: we initially decided not to manipulate the player

About the new Russian battler Heroes and Puzzles, which was promoted by Apple in the Russian and Canadian iTunes in early June, we talked with its developers from Ufa – the LingPlay team.
Industry July 4, 2016

Video games on Kickstarter have become less actively sponsored

In the first half of 2016, games on the Kickstarter crowdfunding platform raised only $8.2 million. For the same period last year, the amount amounted to $20 million. The figures were published by the consulting firm ICO Partners.
Money July 4, 2016

According to the results of 2015, the Russian online games market turned out to be smaller than in 2012

In dollar terms, the Russian online gaming market fell by 5% in 2015 compared to the results of 2012.
Digests July 4, 2016

The main thing for the working week (27.06.2016 — 01.07.2016)

Why indie developers have nothing to do on iOS, what mistakes should be avoided when creating mobile game interfaces, how the top 50 box office games differ from all other projects – we tell you in our selection of the main materials of the week.
Games July 2, 2016

Release of the day: The Little Fox

The other day, The Little Fox game from the Ukrainian h8games team was released in the App Store. Yesterday she received a big banner on the iTunes homepage in 86 regions. Read about the project and developers in our publication.
Digests July 2, 2016

One line (Friday — July 1, 2016)

King launched a midcore strategy, Nekki had a new release, and Tencent got almost half of the revenue from the 100 highest-grossing Chinese games.
Industry July 1, 2016

Distribution of content in the game

Josh Bycer, the owner and editor-in-chief of the Game-Wisdom resource, told about what is wrong with Path of Exile and how to distribute content in the game.
UX/UI July 1, 2016

Features of interface design in mobile games

At the White Nights St.Petersburg 2016 conference Olga Lysenko from My.com she told me what mistakes should not be made when creating mobile game interfaces.
Industry July 1, 2016

China is tightening its policy on the mobile market

The Chinese leadership announced the imminent introduction of new rules concerning mobile developers. We are talking about both a ban on the distribution of applications using someone else’s intellectual property, and the need to censor user content.
Games July 1, 2016

The world release of Jungle Clash took place

Company My.com Officially launched its reinvention of Clash Royale – a mobile game in the Jungle Heat universe – Jungle Clash.
Industry June 30, 2016

White Nights St.Petersburg 2016: Game design mistakes in Punch Club

Nikita Kulaga, co-programmer, game designer and script writer of Punch Club, at White Nights St.Petersburg 2016 shared what mistakes the team made when creating the game. And how she corrected them.
Marketing June 30, 2016

How to properly purchase video ads for a mobile game?

Tamara Basova, marketing Specialist at Pixonic, told about the subtleties of working with video advertising at the White Nights St.Petersburg 2016 conference. We offer a short version of the report with presentation slides.
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