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Developer Diaries July 14, 2016

Developer Diaries: The Unknown (#1)

We are trying a new format – developer diaries. As part of it, the ComonGames team will make its debut with a series of stories about the development of The Unknown quest, which, by the way, at White Nights St.Petersburg 2016 received the Grand Prix as the best project of the Indie Game Cup competition.
Digests July 13, 2016

One line (July 13 – Wednesday)

A new evening, a new selection of fresh news: The Hotline Miami series received another comic book series, Gamevil released another reading of Heroes Charge, and Square Enix helped indie developers collect $1 million.
Money July 13, 2016

Unity Technologies was valued at $1.5 billion

The company-developer of one of the most popular game engines on the market – Unity – received at the new stage of financing the amount of $ 181 million.
Conferences July 13, 2016

White Nights St.Petersburg 2016: King on working with development teams

We continue to post videos from the White Nights St.Petersburg 2016 conference. Next up is a report by Sabrina Carmona from King. In her speech, she talked about building a successful team using Agile methods.
Industry July 13, 2016

The leading designer of Monument Valley founded his studio

The designer of ustwo game projects – Monument Valley and Land’s End – has launched his own game development studio, which, according to the studio’s LinkedIn page, “will remain in the hearts and minds.”
Money July 13, 2016

Nonstop Knight’s revenue from advertising can be about $10 thousand per day

Monetization in Nonstop Knight is built with an eye to earning from advertising, and not from IAP, – says Eric Seufert and estimates how much the game can earn on this.
Industry July 13, 2016

iOS users spend more time in Pokémon GO per day than on Facebook.

Pokémon GO is ahead of Facebook in terms of the amount of time the average user spends in it per day, but is inferior in the same parameter to box office hits like Game of War and Candy Crush Saga.
Industry July 12, 2016

8 secrets of Paradox Development

The total MAU of projects of the Swedish Paradox Development Studio recently reached 1 million. The studio employees explain their success with two points: a business model and a “formula”.
Digests July 12, 2016

One line (Tuesday — July 12)

A British game developer was acquired by a Chinese poultry farm for $ 150 million, the creator of Batman: Arkham Underworld is cutting staff, and a remake of the classic game Day of the Tentacle has been launched on iOS.
Industry July 12, 2016

In June, Machine Zone spent $6 million on TV advertising

MZ (formerly Machine Zone) spent $6 million on TV advertising in June. This became known from the research of the marketing company iSpot.tv .
Money July 12, 2016

App Annie: Pokémon GO can earn $1 billion a year

In one week, Pokémon GO on iOS and Android platforms was downloaded more than 7.5 million times in the USA alone.
Industry July 12, 2016

Forbes: “Kim Kardashian is a mobile games mogul”

Kim Kardashian (Kim Kardashian) got on the cover of Forbes. Thanks to the success in the mobile business, the publication called the socialite a “magnate of mobile games.”
Industry July 12, 2016

5 trends of mobile gaming according to Facebook

The most popular genres among men and women, the exact time of the prime-time game in mobile and much more, – said the social network Facebook. About the most interesting – in our material.
Digests July 11, 2016

One line (Monday — July 11)

Mobile games and applications will be taxed in Belarus, the former CEO of Ubisoft Motion Pictures will create a film studio for the adaptation of games, and Tencent launches Clash Royale in China.
Industry July 11, 2016

Jobs: Nevosoft is looking for a Backend developer (PHP)

The authors of “Planet of Gems” and “Wizards” are looking for a programmer to join the development team of the server side of social and mobile games.
Industry July 11, 2016

Kabam: traditional retention rates are useless

Retention rates of the first day, the thirtieth and the ninetieth say nothing about the long-term success of the game. It is necessary to measure the retention for years, according to Kabam.
Industry July 11, 2016

Nordeus: the introduction of associations has increased the average number of sessions to 30%

In June, Nordeus introduced a new functionality – associations – into its Top Eleven football hit. We asked the developers how this affected the project’s performance.
Localization July 11, 2016

Localization of the game: a look from the translator

What is a good localization of the game, why do translators need a guideline and what things can be left in the original language – in your diary on App2Top.ru told the company All Correct Games.
Industry July 11, 2016

Study: Small discounts don’t attract users

Small (up to 23%) discounts on IAP do not have a significant impact on users and revenue. Unlike large discounts on bundles. This became known according to the results of a study conducted by economists at the University of Chicago.
Digests July 11, 2016

The main thing for the working week (04.07.2016 — 08.07.2016)

How much to make a discount on your game on Steam, why it is important to have a portfolio of games, how the Heroes and Puzzles battler was made – we tell about this and much more in our selection of the main materials of the week.
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