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Other February 22, 2013

Villa Hedjari headed PlayHaven in Europe

PlayHaven, a company engaged in monetization and promotion of applications, has announced the creation of an office in Europe. It was headed by Ville Heijari, former vice President of Marketing at Rovio.
Other February 22, 2013

The labor market in the mobile industry

Yulia Sakharova, director of HeadHunter North-West, spoke at the Winter Nights conference about the supply and demand in the labor market of mobile application developers.
Other February 22, 2013

The SDK for Tizen 2.0 Magnolia has been released

On the official website of the Tizen project, supported by the Linux Foundation, a message appeared about the release of the SDK and source code of the second version of the Tizen mobile platform, codenamed Magnolia.
Other February 21, 2013

Draw Something marked 100 million downloads

Last year was so eventful that many managed to forget about the project, which last spring was promised the laurels of Angry Birds – Draw Something.
Other February 21, 2013

Rovio celebrates 1 billion views on YouTube

The Finnish company decided in an unexpected way to celebrate overcoming the mark of 1 billion views on its own YouTube channel.
Other February 21, 2013

Casual Connect Europe 2013: interview with Wooga

Wooga company talks about the growing up of casual players, its plans for midcore, the secrets of the success of mobile games and the future of the industry in our exclusive interview from Germany. 
Statistics February 21, 2013

Distimo: the mobile market is not for beginners

From August to January, Google Play revenues increased by 107%, during the same period only three new games managed to earn $ 1 million per week, new publishers are hardly entering the market – this and much more is reported in its new report by Distimo. 
Other February 21, 2013

Step-by-step tactical MMOG for mobile devices from SB Studio

SB Studio company announces the final stage of development of a massively multiplayer game for mobile devices called Tactical Clash.
Industry February 21, 2013

TestFlight came to Android

The free mobile app testing service has moved into beta for Android programs. 
Other February 21, 2013

How to create a game that will be played by millions?

Sebastian Kreise, Strategic Partnership Manager at Wooga, at the Winter Nights conference, told why Diamond Dash has won such success with users, and gave advice on using effective viral mechanics.
Other February 21, 2013

Revenues from IAP only on “tablets” will reach $3 billion

According to the forecasts of Juniper Research specialists, in 2016, users of tablet games will spend over $3 billion on IAP.
Industry February 20, 2013

The sequel to The Room – in the fall

The company Fireproof Games has announced that it is working on a sequel to The Room, “The best iPad game of 2012” according to Apple.
Other February 20, 2013

Ubuntu will appear on tablets

Canonical announced Ubuntu for “tablets”, and at the same time told in detail about its revolutionary features. 
Statistics February 20, 2013

There are more than 221 million iOS and Android gadgets in China

China is one step away from becoming the largest market for active iOS and Android devices in the world. The number of such gadgets in Russia is much smaller, which does not prevent our homeland from being in the top ten largest mobile device markets. 
Other February 20, 2013

Amazon Appstore is now available on App Annie

App Annie has started displaying statistics on the Amazon Appstore. Now, from the website of the American company, you can track the position of paid and free applications in this store. 
Other February 20, 2013

The secret to the success of Clash of Clans

Mikhail Katkoff, Supercell Product Manager, spoke at the Winter Nights conference. In his report, he shed light on the success story of Clash of Clans, told about the difficulties the team faced and what experience it gained in preparing the game for launch.
Statistics February 19, 2013

Users spent $9 billion on apps in 2012

Newzoo summed up the results of 2012. According to them, in total, smartphone and tablet users spent $9 billion in 2012. This is 32% more than a year earlier.
Other February 19, 2013

Puzzle & Dragons game earns from $54 to $75 million per month in Japan

The record-breaking performance of the game from GungHo demonstrated the extremely high potential of the mobile market, against which Supercell earnings seem to be far from the largest on iOS and Android.
Other February 19, 2013

Reflections based on Wanderer

The other day there was the release of Wanderer: War Song, a strange project that made us wonder why such games are still appearing on the mobile market. 
Other February 19, 2013

Gree and Yahoo! Japan decided to develop games together

Not the smallest companies in the Japanese market decided to combine their efforts in the field of development and management of social mobile projects, investing $ 2.1 million in a new company. 
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