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Statistics March 11, 2013

App Annie: Market leaders in January 2013

In its latest report, App Annie talked about the most popular app categories, the world’s top publishers, as well as the most profitable games on iOS and Android last January. 
Statistics March 11, 2013

Animoca told about the most popular devices in Japan

Animoca, a company engaged in the development and publication of mobile games, published data on the most popular Android smartphones in Japan and talked about why Samsung Note is not popular in the Land of the Rising Sun.
Other March 11, 2013

The main materials of the past week (04.03 – 07.03)

The editor of PocketGamer tells how to properly promote applications in the media, Room 8 answers questions about their debut project Cyto, and lead designer Adrian Crook & Associates reveals the secrets of the success of Clash of Clans. 
Industry March 11, 2013

Apple will allow reselling apps

According to the well-known Apple Insider resource, Apple has applied for a patent, which deals with a system of resale and “rental” of digital products by end users.
Other March 7, 2013

Ways to attract traffic to mobile games

The cost of attracting new players is constantly growing. How to optimize expenses and get the most loyal players? What ways are there?
Statistics March 7, 2013

Apple is steadily increasing its share in the US market

According to the latest report of analysts from comScore for the three-month period from October 2012 to January 2013, Apple continued to increase its market share in the American market.
Statistics March 7, 2013

How many devices to optimize the application for

According to Flurry analysts, optimizing applications for most devices with access to as large an audience as possible is becoming an increasingly difficult task. 
Other March 7, 2013

Microtransactions – in all EA mobile games

Last week, Electronic Arts CFO Blake Jorgensen announced that microtransactions will appear in all upcoming games of the company. Yesterday, this statement was supplemented with new comments.
Other March 6, 2013

Testing Android apps as a tool to reach the TOP on Google Play

Industry March 6, 2013

Strut dispels the “fog of war”

Geolocation in games is not as popular as in social apps. People prefer to have fun in one place rather than running through virtual reality checkpoints. But the developers from Thickpolicy are confident that their new Strut app will find an audience.
Other March 6, 2013

Gameplay analysis of Clash of Clans

Clash of Clans has been at the top of the App Store box office for several months now. Kevin Oke, lead designer of Adrian Crook & Associates, an autosource game mechanic company, in an article on Inside Mobile Apps examines in detail why the Supercell project is so successful. 
Industry March 6, 2013

Animoca told about the most popular devices in the USA

The list of the 10 most popular Android smartphones in the United States was recently published by Animoca. She also shared data on the most common versions of Android.
Industry March 6, 2013

Temple Run has been released for fans of the Emerald City

Disney has published on the App Store and Google Play its new game Temple Run: Oz, created “based on” the fantastic film of Sema Raimi “Oz: The Great and Terrible” coming out on March 8. 
Other March 6, 2013

White Nights Mobile Games Conference – registration is open

Registration has opened for the largest international conference in Europe dedicated to the development and promotion of games for mobile platforms – White Nights: Mobile Games Conference. It will take place on June 27-28, 2013 in St. Petersburg.
Industry March 6, 2013

China is unhappy with Android

According to the Chinese Ministry of Industry and Information Technology, Google controls too large a share of the local mobile market and does not want to share the source code.
Industry March 5, 2013

Sega is chasing the hedgehog again

Sega continues to milk its main brand – Sonic the blue hedgehog. The other day, a Japanese company announced Sonic Dash, an endless runner for iOS.
Other March 5, 2013

9 ways to provide the game with the best PR

At the Winter Nights conference, John Jordan, co-founder of PocketGamer, talked about how to provide the game with the best PR. 
Other March 5, 2013

About the benefits of Free-2-Play

An article by Ben Holmes, the former director of Playfish and now the main partner at Index Ventures, about the economics of F2P games appeared on the pages of The Wall Street Journal. 
Other March 5, 2013

I will buy a finished product or a beta version.

Hello, dear iOS developers and those who are just getting ready to become them.
Other March 5, 2013

GREE uses an anime series as an advertisement

More recently, we wrote that Puzzle & Dragons owes much of its success in Japan to television advertising. In fairness, we note that many mobile developers resort to this method of promotion in the Land of the Rising Sun. 
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