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Industry November 15, 2016

Paradox has hired a vice president of King to develop mobile games

The publisher of PC games Paradox plans to expand to mobile. For this purpose, the company hired Kim Nordström, Vice President of King.
Industry November 15, 2016

The original Deus Ex disdok appeared on the network

A user of the Reddit resource published a disdok of Deus Ex and other Ion Storm games with comments from the game director of the studio.
Development November 15, 2016

Developer Library: Why It’s Important to let the Player get Lost

Mark Brown, indie developer and editor of the Pocket Gamer resource, told why it is not necessary to stuff the player with detailed maps in metroidvaniya, as part of the Game Maker’s Toolkit video cycle. With the author’s permission, we have prepared a printed version of the material. We share.
Digests November 14, 2016

The main thing for the working week (07.11 — 11.11)

How to assemble a map for a multiplayer shooter, why it is difficult to launch a VR project in Russia, what are the 6 types of paying players – in our selection of the most interesting materials of last week.
Industry November 11, 2016

The top 20 most popular midcore PC games included Battlefield 1 and Paladins

Newzoo has released another monthly review of the most popular midcore games. In October, Battlefield 1 and Paladins entered the top 20 on PC.
Industry November 11, 2016

Amazon will reimburse the money spent by children in games

The US Federal District Court ruled that Amazon must pay parents the money that children spent on IAP in games.
Money November 11, 2016

Nexon revenue fell due to the rise of the yen

Publisher and developer Nexon has published a financial report for the third quarter. The figures are higher than in the previous three months, but lower than last year. A possible reason is the rise of the Japanese yen against the dollar.
Marketing November 11, 2016

Playliner: how to encourage the player to make the first purchase?

What solutions do the developers of the highest–grossing mobile games resort to in order for the user to start paying, – the Playliner company told in the latest study “First payment Promotions”. We are publishing the full version of the material.
Development November 10, 2016

Developer’s Library: how to “kill” a character correctly

Mark Brown, indie developer and editor of the Pocket Gamer resource, told how to arrange the death of a character in the game, as part of the Game Maker’s Toolkit video cycle. With the author’s permission, we have prepared a printed version of the material. We share.
Conferences November 10, 2016

White Nights Moscow 2016: round table on web games

App2Top.ru uploads a video from the White Nights Moscow 2016 conference. Next up is a round table on web games, which examines whether Flash should be buried and whether it is possible to make money on HTML5 games.
Industry November 10, 2016

IO Interactive moved to a new office after the release of the latest series of the new Hitman

The release of an action about an assassin with a barcode on the back of his head by episodes may have become a commercial success. Its developers from the Danish IO Interactive received a new office after the release of the final episode.
Money November 10, 2016

In the third quarter, G5 revenues grew by 32%

The revenues and profits of the Russian-Swedish company G5 Entertainment increased significantly in the third quarter of this year, according to its quarterly report.
Industry November 10, 2016

An expert council on the Russian gaming industry has been established

Representatives of several leading Russian and foreign companies have announced the creation of an association that will develop the gaming industry in Russia.
Marketing November 10, 2016

Advertising in mobile games is a necessary evil according to most developers

Game developers do not like advertising and do not use it very confidently, – the analytical company DeltaDNA reports according to the results of its own survey.
Industry November 10, 2016

Wooga closes office in Japan

The authors of Jelly Splash have not had the most successful year. After the dismissal of 40 employees and the dissolution of Black Anvil Games, the company closes the Tokyo office.
Conferences November 9, 2016

White Nights Moscow 2016: iLogos on the art of building connections

App2Top.ru continues to post videos from the White Nights Moscow 2016 conference. Next up is the performance of Elena Lobova from iLogos. In her speech, she talked about how to properly engage in sales in the industry.
Marketing November 9, 2016

6 types of paying players

What are the paying users and how to work with them, – said the marketing company Optimove. We present a brief version of the material about the typology of the most coveted players by developers.
Development November 9, 2016

How to create multiplayer maps for Call of Duty

How to assemble a map for a multiplayer shooter,” said level designer at Treyarch and Call of Duty fan Muhammad Ayub.
Industry November 9, 2016

The longer the first game session, the higher the retention

It is considered that in mobile games the session should be as short as possible. However, DeltaDNA analysts found a correlation between a long session and a high level of retention.
Marketing November 9, 2016

Mobile Strike is the leader among games in terms of the number of advertising views on Facebook

In the third quarter of 2016, MZ apparently spent the most money on Facebook promotion among all gaming companies. Her games are the leaders in views in the United States.
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