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Development February 24, 2016

The release of the second version of the open GODOT engine took place

The open source multiplatform engine GODOT has got a stable version number 2.0.
Industry February 24, 2016

Zynga sells San Francisco headquarters

Zynga is putting its headquarters in San Francisco up for sale. Zynga CEO Mark Pincus announced his intention to sell the building during the presentation of financial results for 2015.
Games February 24, 2016

Rovio is preparing a clone of Monster Strike

At the White Nights Helsinki 2016 conference held in Finland, the authors of Angry Birds announced that they are working on a midcore project. The first details of the project became known the other day.
Money February 24, 2016

Punch Club earned $2 million in 2 months

Sales of the Punch Club game by indie studio Lazy Bear Games have reached $2 million in two months since its launch.
Digests February 24, 2016

The main thing for the working week (February 15-20, 2016)

About personal relationships at work, the situation with IAP in the mobile games market, the release of the Russian console and much more – in our selection of the main materials of the week.
Games February 23, 2016

Disassembling Clash Royale

What is the secret of the success of Clash Royale, the new Supercell game, — I tried to find out in my article Adam Telfer from Wooga. Dmitry Krasavin translated the material and shared it with us.
Digests February 20, 2016

One line (Saturday – February 20)

The number of game studios in Scotland has grown by 600% in five years, details of a toy for Iron Maiden fans have appeared, and Facebook has been named the best advertiser in mobile.
Marketing February 20, 2016

AdColony: the main advertising channels for spending – social networks and videos

Most of the marketing budget of top-grossing mobile games is spent on advertising on social networks and on video. The AdColony advertising network told about this in its research report for the second half of 2015. Briefly about his main theses, – in our material.
Industry February 20, 2016

In 2014, a third of the Crytek team was fired due to money problems

A former Crytek employee, Hasit Zala, spoke about the financial problems that the studio faced in 2014.
Games February 20, 2016

Scopely has released in Australia a mobile game based on the series “Breaking Bad”

The authors of the box office hit The Walking Dead: Road to Survival from the California company Scopely made a “soft launch” of Breaking Bad: Empire Business.
Conferences February 19, 2016

Results of Game Industry Awards 2015 and Indie Game Cup Helsinki 2016

White Nights Helsinki 2016 ended a week ago. The conference summed up the results of the White Nights Game Industry Awards 2015 and the Indie Game Cup Helsinki 2016. Let’s talk about them.
Industry February 19, 2016

How to test icons and art?

Simon Newstead, CEO and game designer of the Hong Kong company Frenzoo, told how the team is testing game art and icons. We have translated the text and are sharing it.
Conferences February 19, 2016

White Nights Helsinki 2016: Nevosoft Report

We are starting to upload videos from the White Nights Helsinki 2016 conference. The first report is read by Pavel Ryakkonen, Executive Director of Nevosoft.
Money February 19, 2016

Vivendi has increased its stake in Gameloft to 30%

Media mogul Vincent Bollore’s Vivendi Corporation is going to acquire mobile developer and publisher Gameloft at a price of €6 per share.
Industry February 19, 2016

For 25 years, the Civilization series has sold 33 million copies.

The series about the development and clash of civilizations, which debuted in 1991, has been purchased about 33 million times in a quarter of a century.
Industry February 19, 2016

Guillermo del Toro will return to game development – but only with Hideo Kojima

Director Guillermo del Toro (Guillermo del Toro) told how he sees the modern game industry, and that he may return to game development. But only together with Hideo Kojima (Hideo Kojima).
Platforms February 19, 2016

You will no longer need Google+ to play on Android

Starting next week, Android users will no longer need a Google+ social network account to play on their mobile device.
Digests February 18, 2016

One line (Thursday – February 18)

Two more games a la Kim Kardashian are coming out: Hollywood (pot, don’t cook!), Ubisoft, as promised, is releasing a classic Rayman for mobile, and the creators of AdVenture Capitalist are developing a clicker based on the MMORPG RuneScape.
Games February 18, 2016

The St. Petersburg platformer Lost Socks will be without IAP and will be released in March

The game Lost Socks: Naughty Brothers, which has been in development for more than three years from the St. Petersburg Nerf Game studio, has got a release date and a fresh trailer.
Money February 18, 2016

FunPlus invests $50 million in “the future of indie games”

FunPlus has created a $50 million investment fund. The purpose of this foundation is to “promote outstanding independent developers and artists of the gaming industry.”
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