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Conferences March 11, 2016

White Nights Helsinki 2016: Housemarque report on how the gaming industry has changed in 20 years

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is the report of Housemarque CEO Ilari Kuittinen. In his report, he shared the history of the industry for twenty years, and also spoke about the rules that his company adheres to.
Games March 11, 2016

The first Clash Royale clones appeared

Clones of the latest Supercell blockbuster have started to be released in China. At the moment, we know about at least three similar projects from developers from China.
Industry March 11, 2016

Wooga opens a studio to create midcore mobile games

The German company Wooga launches the studio Black Anvil Games. The division’s specialization will be midcore mobile games.
Games March 10, 2016

Retro City Rampage DX was released on iOS

A parody eight-bit top-down shooter Retro City Rampage DX was released on MS-DOS and iOS.
Industry March 10, 2016

More than 500 games are released every day in the App Store

The mobile market is oversaturated with gaming applications. And every day there are only more of them. The question is — how much more?
Digests March 10, 2016

One line (Thursday – March 10)

Chef Gordon Ramsay’s game will feature “branded” swearing and insults, a new Pokemon game is coming out, Nexon is buying the DomiNations developer, Big Huge Games studio.
Industry March 10, 2016

Bill Gates will “consider” the release of a new Age of Empires

The new Age of Empires game will see the light. At least, Microsoft co-founder Bill Gates promised to “consider this possibility.”
Industry March 10, 2016

The Twitter Fabric plugin for Unity has been released

Twitter has released a plugin for integrating Twitter Fabric services into Unity games. A message about this appeared on the platform’s blog.
Conferences March 10, 2016

White Nights Helsinki 2016: Creative Mobile report on what users want

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is the report of Creative Mobile CEO Vladimir Funtikov. Among the topics discussed: why the development of free-to-play games sucks, how to make a soft launch, and so on.
Industry March 10, 2016

Marmalade Platform has received tvOS support

Marmalade Technologies, the creator of the engine of the same name, has added tvOS support to the Marmalade Platform.
Industry March 10, 2016

Suricate Games: In our game, card mechanics is a shell for a puzzle

Panoptes is a single card collectible game about cyberpunk and demons from St. Petersburg Suricate Games. Dmitry Gavrilov, the producer of the game, told us about the studio and why to make KKI a premium project.
Games March 9, 2016

Release of the Day: Train Conductor World: European Railway

A little less than a week ago, the Australian team The Voxel Agents released a free-to-play game about steam locomotives. We tell you about it.
Digests March 9, 2016

One line (Wednesday – March 9)

KKI Faeria will be released on smartphones, the creator of Stockholm Rovio is quitting, and a trailer for a retro platformer in the cyberpunk style of Huntdown has appeared on the web.
Industry March 9, 2016

Opinion: to set up monetization, you need to focus on engagement

The key game metric in setting up monetization is engagement. DAU, MAU and conversion rates are secondary. Atul Bagga, the former chief financial officer of Zynga in Asia, came to this opinion.
Conferences March 9, 2016

White Nights Helsinki 2016: report My.com about Juggernaut Wars

We continue to post videos from the White Nights Helsinki 2016 conference. The next step is the report of the brand manager My.com Anton Gritsevsky on building the concept of the Juggernaut Wars brand.
Conferences March 9, 2016

White Nights Helsinki 2016: 101XP report on the juxtaposition of the mobile and browser markets

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is the report of the 101XP Business Development Director Ilya Salamatov. In it, Ilya also answered the question of whether there is life in the browser games market today.
Money March 9, 2016

Supercell earned €2.1 billion in 2015

Over the past year, the income of the authors of Boom Beach and Hay Day increased by 37% – from €1.5 billion in 2014 to €2.1 last year.
Industry March 9, 2016

DAU of Supercell projects reached 100 million

The total audience of Supercell projects is 100 million people. This was announced on Twitter by the company’s CEO Ilkka Paananen (Ilkka Paananen).
Conferences March 9, 2016

Creative Mobile shared details of GameDev Days 2016

The Estonian studio Creative Mobile has revealed the details of its fourth conference. In particular, she told about the speakers.
Industry March 8, 2016

OWL Studio: “visual novel for an artist – an outlet”

On March 3, the first episode of the visual novel One Day in London from the Moscow studio OWL Studio was released on the Russian Google Play. We talked about the project with the founder and director of the company Vera Velichko.
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