Esoteric Software has introduced version 3.6 of the editor for creating two-dimensional Spine animation.
According to the developers, the new version has fixed existing bugs and introduced many small improvements. In addition, Spine 3.6 has acquired a number of new features.
In the new version, you can change and edit the animation during its preview, use clipping to optimize performance, tint the contours of models, manage the model grid in detail, and a number of other features are presented.
The full list of Spine 3.6 features can be found on the developer’s website.
Also on the topic:
- Autodesk unveiled 3ds MAX 2018
- The Steam release of the voxel editor Qubicle Voxel Editor took place
Source: Esoteric Software blog