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Development March 7, 2016

Big changes in Clash of Clans: why did Supercell go for them?

In February, material appeared on our pages criticizing the latest innovations in Clash of Clans. Today we are publishing a response article reflecting a different view of the changes in the gaming economy of the highest-grossing mobile game of last year.
Digests March 4, 2016

One line (Friday – March 4)

Video of the game Agar.io They have gained 2 billion views on YouTube, Shooty Skies has been downloaded 5 million times, Hi-Rez studio is launching an arcade game about flying (and fighting) on jetpacks.
Industry March 4, 2016

Opinion: Game studios should massively outsource

Indie teams and large gaming companies need to outsource most of the production. This opinion was reached by former employees of the Bundie company after creating their own studio.
Conferences March 4, 2016

White Nights Helsinki 2016: Pixonic report on the history of the studio and the return to publishing

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is a report by Pixonic Business Development Director Alexey Shcherbakov on why Pixonic decided to become a publisher again, and what projects the studio is looking for.
Conferences March 4, 2016

White Nights Helsinki 2016: workshop from Epic Games on creating a game on Unreal Engine 4

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is the workshop of Unreal Engine evangelist Syord De Jong (Sjoerd De Jong). It shows how you can create a game on the engine from Epic Games in an hour.
Industry March 4, 2016

Wargaming launched a contest for the best game with a reward of $ 10 thousand

The authors of World of Tanks within the framework of their own “laboratory for curating external projects” WG Labs launched a competition for the best innovative gaming project.
Games March 3, 2016

Release of the Day: Lamphead

We are talking about a Lamphead runner with elements of survival horror from Kishenevsky developer Adrian Cociu.
Conferences March 3, 2016

White Nights Helsinki 2016: Bee7 report on the success of Outfit 7

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is a report by Bee7 Director James Crabb on how to improve retention and LTV using the example of Outfit 7 products.
Industry March 3, 2016

Smartphone sales in 2015 amounted to 1.3 billion

In 2015, 1.3 billion smartphones were sold worldwide. Such data was announced in the report by the research company GfK.
Industry March 3, 2016

Why did ZeptoLab hold a game designer contest?

From January 26 to February 23, an open Game Designer Challenge competition was held on the Internet. It was conducted by the Moscow company ZeptoLab, known for a series of mobile chatterboxes Cut the Rope about a cute animal Am-Nyama. Yesterday, the company officially summed up the results of the competition.
Conferences March 3, 2016

White Nights Helsinki 2016: StoreMaven report on the improvement of game pages in stores

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is a report by StoreMaven CEO Gad Maor on how to make your game’s page in the App Store and Google Play better.
Industry March 3, 2016

A native of Pixar will launch a platform for creating virtual characters

Limitless studio, led by a former Pixar employee, will launch a VR platform. The project is called Limitless Creative VR Environment and will help developers create virtual characters and locations.
Digests March 2, 2016

One line (Wednesday – March 2)

McDonald’s will have virtual reality glasses for $4, Industrial Toys studio announces a sequel to Midnight Star, and Meta startup sells an augmented reality headset for developers three times cheaper than Microsoft.
Games March 2, 2016

App Store Aggressively Promotes Clash Royale

Apple has high hopes for the latest Supercell game. The Apple company has prepared a special feature for Clash Royale.
Industry March 2, 2016

Infographic: “whales” are responsible for 70% of in-game purchases

Tapjoy has classified users of shareware games by how much they spend in the game. And also by behavior. The company systematized the data obtained using infographics.
Games March 2, 2016

Release of the Day: Lost Socks: Naughty Brothers

Today, the game Lost Socks: Naughty Brothers was released in the App Store. We explain why the game needs to be downloaded.
Conferences March 2, 2016

White Nights Helsinki 2016: video interview with Viber

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is an interview session with the head of the gaming business development department, Shai Magzimof.
Money March 2, 2016

Startup Kopla Games has attracted 700 thousand euros for a mobile RPG

Kopla Games studio from Finland closed the seed round of investments, during which it was possible to attract € 700 thousand.
Conferences March 2, 2016

White Nights Helsinki 2016: video interview with Supercell

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is an interview session with Supercell community manager Marika Appel.
Industry March 2, 2016

At Zynga, the CEO has changed again

Zynga founder Mark Pincus is leaving the post of CEO of the company for the second time. Pincus will be replaced by Frank Gibeau, a member of the Board of Directors.
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