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Industry April 21, 2016

Alex St. John: to create games is not to roll bags, so don’t complain about crunches

At the beginning of the week, one of the authors of DirectX said that the creators of games do not have such a hard job. And in general, game dev is an art. And if you don’t like it, then get out of the profession. We tell you what reaction it caused.
Digests April 20, 2016

One line (Wednesday – April 20)

Microsoft is stopping production of the Xbox 360, the hardcore game Lost Sock will launch (hopefully) on Steam, and the Alchemic Maze puzzle by HeroCraft studio has appeared in the App Store.
Games April 20, 2016

Creative Mobile has taken up the development of games with celebrities

It is possible that in the near future every celebrity will have their own game. Following Glu Mobile, the Estonian Creative Mobile took over the creation of projects with stars.
Industry April 20, 2016

Unity was used when shooting the “Jungle Book”

The Unity game engine was actively used by the team of director Jon Favreau during the filming of the latest Disney blockbuster about Mowgli.
Industry April 20, 2016

GSN Games bought backend developers from Spain

GSN Games, a company specializing in the development and publication of gambling mobile games, has acquired the Spanish studio Gamedonia.
Industry April 20, 2016

China surpassed Japan in revenue with iOS

In the first quarter of 2016, China surpassed Japan in terms of money collected from iOS users (including money from games).
Marketing April 20, 2016

Contact list of top YouTube streamers

On Gamasutra, game marketer Albert Palka published a list of more than 1,400 contacts of streamers interested in video game reviews.
Industry April 20, 2016

GameDev Days 2016: Eric Sefert talked about the pitfalls of UA

At GameDev Days 2016, which was held by Creative Mobile, we discussed with Eric Seufert, vice president for acquisition and user engagement at Rovio, how much it actually costs to acquire users, how to properly apply cross-promotion and what are the pros and cons of video advertising.
Games April 19, 2016

The authors of Bastion and Transistor have announced a new game

The California studio Supergiant Games announced the development of a new project – the adventure role-playing game Pyre.
Industry April 19, 2016

To promote the GS Gamekit console, it was decided to raffle 1 million rubles

The Russian company GS Group, which launched the GS Gamekit Android console last February, announced an online cyber tournament on the mobile game Nitro Nation Stories with the main prize of 1 million rubles.
Industry April 19, 2016

Nexon has invested in a company headed by one of the leaders of Lineage 2 and TERA

Almost a quarter of NAT Games, run by Yong-Hyun Park, the lead developer of Lineage 2 and TERA, was bought by Nexon.
Industry April 19, 2016

The authors of NeoWars have invented hybrid monetization

The developers of the new strategy game NeoWars have proposed a compromise type of monetization.
Money April 19, 2016

Nintendo’s First Mobile Game Earns $40,000 a Day

The analytical company SurveyMonkey Intelligence spoke about MAU, DAU, ARPDAU and the revenues of Miitomo, the first official mobile application from Nintendo.
Industry April 19, 2016

JuiceBox Games: a few thoughts after the studio closes

JuiceBox Games, which was founded 3.5 years ago by former Zynga employees, is closing. And this is despite two ready-made and quite successful games, a feature from Google and Apple and $8 million earned. To explain why this happened, the creator of the studio, Michael Martinez, wrote a large article for the portal Medium.com . We have translated the text and are sharing it with you.
Industry April 18, 2016

Best Fiends grows due to participation in Apple promotions

After the launch of the “Save the Planet” program in the App Store, the Best Fiends game rose by about 1000 points in the American top of free iOS applications.
Games April 18, 2016

The stream of the first Clash Royale championship over the weekend was watched more than 1.3 million times

On April 16, the first official Clash Royale championship was held in Finland. The stream on YouTube was watched by more than 1.3 million people.
Money April 18, 2016

In two years, sales of Shovel Knight reached 1.2 million

Shovel Knight took almost two years to sell 1.2 million copies. The game developers consider this a success.
Digests April 18, 2016

The main thing for the last working week (11.04 – 15.04)

What resources Russian-speaking developers like, how Smurfs Epic Run and Rayman Adventures were localized, what formulas are used to calculate the payback of the project – in our selection of the most interesting materials of the week.
Games April 15, 2016

The most downloaded game of the first quarter of 2016 – Piano Tiles 2

In the first three months of the new year, iOS and Android users made 17.2 billion downloads. This is more than last year.
Platforms April 15, 2016

A new selection of indie games has appeared on Google Play

The Internet giant Google has also decided to “be on trend”. He launched a new collection of indie gaming applications in the official Android market.
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