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Industry October 5, 2016

“Early access to Steam helped a lot financially”: the history of the development of Frozen State

Domestic developers who make “their Fallout” are often laughed at. Such teams are usually very young, very ambitious and have no idea what game development is. After a collision with reality, their ambitions instantly burn out, and with them the desire to finish the job.
Development October 4, 2016

Pattern Break in Toki Tori 2

Mark Brown, an indie developer and editor of the Pocket Gamer resource, told how exactly the Toki Tori 2 puzzle differs favorably from its own kind – within the framework of the Game Maker’s Toolkit video cycle. With the author’s permission, we have prepared a printed version of the material. We share.
Industry October 3, 2016

Newzoo: 80% of Dota 2 players have played Pokémon GO at least once

There are more hardcore gamers who have played Pokémon GO than casual gamers. The analytical company Newzoo told about this and many other things in its research on the game.
Industry October 3, 2016

“We actually have half a team – without experience in game development”: about the development of League of Arosaurs

Last Friday, September 30, the Minsk studio MintFrogs presented the trailer of its new project – League of Arosaurs. We talked about the studio and the project with the founder and CEO of the studio, Matvey Fedorenciko.
Development October 3, 2016

Postmortem of launching the Book of Demons game in “Early Access”

Maciej Biedrzycki, co-founder, producer and programmer of the Polish studio Thing Trunk, told about why it is so difficult to launch if you are not an AAA title and how the “Early Launch” affects sales using the example of the Book of Demons game.
Digests October 3, 2016

The main thing for the working week (26.09.2016 — 30.09.2016)

How was Mushroom Wars 2 created, who came up with interfaces in Master of Orion, what does the purchase of AppLovin by the Chinese mean? We tell you in a selection of the most interesting materials of the week.
Money October 3, 2016

Mail.Ru Group acquired Pixonic for $30 million

Russian studio Pixonic, known for mobile MMO War Robots, announced the sale of 100% of its shares Mail.Ru Group for $30 million.
Money September 30, 2016

In August, No Man’s Sky earned $78 million, and Pokémon GO – $204 million

The total revenue of the global digital games market in August amounted to $6.1 billion. This is 11% more than a year earlier. Among the drivers of sales were No Man’s Sky and Pokémon GO.
Conferences September 30, 2016

Contest: ask a question about the children’s games market and get a ticket to White Nights Moscow 2016

On the first day of the Moscow White Nights session – October 11 – a round table will be held on the topic “Children’s games – is there an opportunity to go to the plus?”. To the authors of the best questions App2Top.ru will award two premium tickets to the conference.
Industry September 30, 2016

KamaGames Studios translates its native games to Unity 5

The Pokerist developer announced a complete transition to Unity Technologies technical solutions when developing new projects, as well as the transfer to Unity of those games that were previously made on the company’s own engine.
Industry September 30, 2016

Subway Surfers co-authors have opened a publishing division

The Danish company Kiloo, known as the producer and publisher of Subway Surfers, is opening a separate division that will publish third-party projects.
Development September 30, 2016

Adaptive soundtrack – what is it, why and how it works

Mark Brown, an indie developer and editor at Pocket Gamer, told what an adaptive soundtrack is and how exactly this technique is able to enrich the game – as part of the video cycle Game Maker’s Toolkit. With the author’s permission, we have prepared a printed version of the material and are sharing it with you.
Industry September 30, 2016

“Viktor Kislyi made a significant contribution to the overall interface design”: Wargaming about working on Master of Orion

At the end of August, a full-fledged release of the new Master of Orion, developed jointly by NGD Studios and Wargaming, took place. About how the game was being developed, App2Top.ru told Alexander Zezyulin, R&D Operations Director at Wargaming.
Industry September 29, 2016

“For a long time there were few turn-based strategies”: interview with Ino-Co about the Codex of Victory wargame

This summer, the Codex of Victory wargame from the Russian team Ino-Co, the authors of the Code of War and the Warlok series, was released to “Early Access” on Steam. We talked about the fate of the project with the general director of the studio Alexey Kozyrev.
Conferences September 29, 2016

At White Nights Moscow 2016, experts will “sort out” the games

As part of the Moscow session of White Nights, a Deconstruction Workshop will be held, where Russian producers and designers will “disassemble” four games in front of an audience.
Industry September 29, 2016

The authors of RuneScape are part of a new Chinese gaming company

The British Jagex, known by MMO RuneScape, became part of the young Zhongji Holding, owned by Shanghai Zhongji Enterprise Group, which also owns the Shandong Hongda Mining company.
Industry September 29, 2016

HTC Launches App Store for Virtual Reality Glasses Vive (UPDATED)

HTC Vive will have its own store – Viveport. First of all, entertainment content will be distributed in it.
Industry September 28, 2016

Pokémon GO is still one of the cash mobile leaders

Despite the fact that the information noise concerning Pokémon GO has significantly decreased, and analytical companies report a drop in both the user base and the project’s revenue, it still remains one of the highest-grossing mobile applications in the world.
Industry September 28, 2016

In Candy Crush Saga, the 2000th level appeared

In the popular “three-in-a-row” Candy Crush Saga, the 2000th level appeared. This was reported by the authors of the game – studio King.
Industry September 28, 2016

“Can we be the number one engine? I don’t think. But we can be a strong competitor”: CryEngine about its place in the market

George Scotto, Director of Business Development at Crytek, told about his plans in the market, the target audience and competition with other engines in an interview with Develop. We present a brief version of the material in Russian.
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