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Industry September 21, 2016

Yunoia: “We give an opportunity to find a publisher or an investor”

About a new service that seeks to become an intermediary between developers, publishers and journalists – Yunoïa, – App2Top.ru I talked to a Russian representative of a startup.
Industry September 20, 2016

Supercell CEO: “We were inspired by Netflix’s corporate culture”

Ilkka Paananen, CEO of Supercell, spoke about the plans for this year and how the unique corporate culture of the Finnish studio was created.
Marketing September 20, 2016

DataLead: “The cost of attracting a user depends on the talent of the media buyer”

DataLead has launched the Appness platform, a platform for direct interaction between media buyers and advertisers interested in attracting traffic from Facebook. Why such a service is needed, how it works and why buying traffic from Facebook on your own is not the most effective solution, the creators of Appness themselves told us.
Marketing September 20, 2016

ASOdesk Game Index: in the “strategy” sub-category, 90% of search traffic is the exact names of games

What percentage of mobile gaming traffic is accounted for by brands, and how many percent of users are looking for games by genre, – she said App2Top.ru in its latest research, ASOdesk.
Industry September 19, 2016

“The project took about a year”: Riot Games talked about working on an artbook for League of Legends

In September, the artbook for the League of Legends game went on sale. Editorial Office App2Top.ru I talked to a representative of Riot Games about the goals of the project and the efforts spent on it.
Industry September 19, 2016

“We have firmly occupied our niche”: IGG about Castle Clash in Russia

The other day, VK support appeared in Castle Clash, which has been leading the Google Play box office top in Russia for three years. We talked about the deal and the game itself with Timofey Fadeev, brand manager at IGG.
Digests September 19, 2016

The main thing for the working week (12.09.2016 — 16.09.2016)

Why Magisteron studio refuses Unity and leaves mobile, how the gaming industry turned “wrong way” where to sell its art – we tell about this and much more in the most interesting materials of the week.
Developer Diaries September 16, 2016

Developer Diaries: One Day in London #3

In the third issue of the development diaries, the OWL-studio team shares how they worked on emotions for the characters in One Day in London.
Money September 16, 2016

The average check in MMO games in Russia increased by 84 rubles over the year

In August, the total turnover of payments in online multiplayer games in Russia increased by 20%, and the receipt – by 13% compared to the same indicators a year earlier.
Art September 16, 2016

Where can a game artist sell art?

If you don’t have a soul for office work, and you don’t want to waste your nerves on the freelance exchange, then you can sell your art on special markets for game dev artists. We made a selection of the top 5 resources where game art is sold. We share.
Development September 15, 2016

Types of fights in modern battlers

The analytical company Playliner has released a study on the types of battles and character development in mobile games of the battler genre. We publish part of this study with the permission of the authors.
Industry September 15, 2016

The art of game design cannot be measured by anything

Discworld Noir and Ghost Master designer Chris Bateman laments that the gaming industry has “turned the wrong way” in his blog on Gamasutra. SoftPressRelease translated the material into Russian specifically for App2Top.ru .
Industry September 15, 2016

“It took us about two years to develop”: Extreme Developers on the development of Hybrid Wars

About the history of Hybrid Wars development, the project itself, as well as working with WG Labs, – App2Top.ru I talked to the Extreme Developers team.
Industry September 14, 2016

“We expect indie projects of a larger caliber at the end of this year”: King on when to expect hits on Defold

So many games have already been released on Defold, which studios inside King use it and how big is the engine community in Russia, – App2Top.ru Oleg Pridyuk, an evangelist at King, told us.
Digests September 13, 2016

News release (Tuesday – 13.09.2016)

Today is a day of sad news. Marmalad will no longer develop its engine, Blizzard’s senior vice president of creative development is retiring, Pokemon GO has lost 79% of paying players in a month.
Industry September 13, 2016

The author of the game Abzu: “The power of video games is that they can take you to another world”

The author of the meditative games Flower and Journey told the Gamasutra resource about the creation of the game Abzu. We have translated the interview and are sharing it with you.
Industry September 13, 2016

“These are not tanks, but flying ships”: interview with the head of “Pirates: Allods Online”

On the eve of the second wave of closed beta testing of action-MMO “Pirates: Allods Online“, which starts on September 15, we talked with the project manager Alexey Kornev about the history of the game and the specifics of its development.
Industry September 13, 2016

The Steam rating no longer takes into account the rating of users who received the game for free or not through the platform

The ratings given by users to games on Steam are no longer taken into account if access to projects was obtained through a digital key.
Industry September 13, 2016

ZeptoLab: looking for a mobile fritupley game

The author of Cut the Rope and King of Thieves, the Moscow company ZeptoLab, is looking for new games to publish. About what ZeptoLab expects from projects and what it is ready to offer to developers, App2Top.ru Mikhail Sviblov, the head of the company’s publishing direction, told the audience.
Digests September 12, 2016

News release (Monday – 12.09.2016)

All the main business news and development of the gaming industry for the day in one publication.
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