What resources Russian-speaking developers like, how Smurfs Epic Run and Rayman Adventures were localized, what formulas are used to calculate the payback of the project – in our selection of the most interesting materials of the week.
How did Smurfs Epic Run and Rayman Adventures translate into Russian?
The company All Correct Games told App2Top.ru about his experience in localization of children’s games and applications. Including about the experience of working on such titles as Smurfs Epic Run and Rayman Adventures.
Playrix: “Fishdom: Deep Dive was ready almost 2 years ago”
About the history of the development of the Fishdom: Deep Dive project, its design and metrics, – App2Top.ru Anton Andreev, project manager of Playrix, told us.
List of sites for Russian-speaking game developers
Russian Facebook user posted this question: “Where can I find useful information on Gamedev in Russian?”. And got a lot of useful links. We could not pass by such a selection and share the most interesting resources.
Calculation of payback of game projects
At an open lecture from the HSE Graduate School of Business Informatics “How to create your own game” held in March, Konstantin Sakhnov, scientific director of the educational program “Management of Internet Gaming Projects” and director of the Rocket Jump game design department, spoke about approaches to calculating the payback of game projects and gave specific calculation methods.
Alex Nichiporchik: Twitch is not a channel for promotion, but part of the ecosystem
In January of this year, the publisher tunyBuild released the Punch Club game, the main channel of promotion of which was the Twitch streaming service. The title brought the creators the first million in ten days. Yesterday, April 14, tunyBuild launched a stream on the same service to promote the SpeedRunners game, which is now in early access on Steam. We decided to find out the details of the campaign and along the way find out what pitfalls Twitch has as a channel for promoting games.