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Money October 24, 2016

Fireproof Games: £1.4 million was spent on the development of The Room Three

The most successful game in The Room series remains the first part, the third is the most expensive in production,” the British studio Fireproof Games said in an infographic.
Conferences October 24, 2016

Mobio Talks: Interview with Nevosoft at White Nights 2016

Mobio Talks withinWhite Nights Moscow 2016, which took place on October 11-12, took several interviews with the conference speakers. We are starting to publish a series of these interviews. The first interlocutor of Anton Krokhmalyuk, Marketing Director at Mobio, was Pavel Ryakkonen, Executive Director of Nevosoft and organizer of White Nights.
Digests October 24, 2016

The main thing for the working week (17.10 – 21.10)

“The Hero’s Path” in the Journey game, interviews with the authors of Mushroom Wars 2, tips from the designer Naughty Dog, — and much more in a selection of our best materials for the past week.
Development October 21, 2016

How is the game environment created in AAA games?

Martin Teichmann, an artist for creating a game environment from Naughty Dog, talked about the principles of creating locations with Kirill Tokarev, editor-in-chief of the resource 80.lv . Translated the interview, we share.
Development October 21, 2016

Case study: optimization of Unreal games for embedded graphics solutions

Why it is important to optimize PC games for integrated graphics solutions and how to make them produce 60 frames per second Unreal project, – indie developers from High Horse Entertainment told in the blog of the engine.
Industry October 21, 2016

Pokémon GO Scored $600 million 6.2 times Faster than Clash of Clans

It took more than 500 days for Clash of Clans to earn $600 million. Pokémon GO scored this amount in less than 100 days.
Industry October 21, 2016

App Annie: China has overtaken the US in terms of App Store revenue

As a result of the third quarter, China became the largest market in the world in terms of earnings from the iOS mobile app store. In second place is the USA, in third — Japan,” App Annie reports in its latest report.
Industry October 20, 2016

Ratings: Top 10 most popular games GOG.com (10/20/2016)

With the support of GOG.com (entertainment platform and video game store, which is part of CD PROJEKT) website App2Top.ru continues to analyze which PC games are in the greatest demand.
Development October 20, 2016

Developer Library: What is a “sense of play”

Mark Brown, indie developer and editor of the Pocket Gamer resource, explained why the “feeling of the game” is a necessary component of a platformer or action and how to strengthen this feeling within the video cycle Game Maker’s Toolkit. With the author’s permission, we have translated the material and prepared a text version.
Industry October 20, 2016

Nintendo has officially unveiled a new console — the Nintendo Switch

The Japanese company Nintendo has published a video in which it showed the functionality of its new console, named the Nintendo Switch (previously it was referred to as the Nintendo NX).
Development October 20, 2016

For Unity, an SDK has been released that allows you to read the facial expressions of players

Affectiva’s service, which allows you to read the emotions of players in real time, has received integration with Unity. Companies with an income of less than $1 million per year can use it for free.
Industry October 20, 2016

Nielsen: the first update to the mobile game should be released 3-5 weeks after the release

The main reason for the sharp decline in interest in the game, as a rule, is the unsatisfied demand for new content, so it is important to release it as soon as possible (preferably 3-5 weeks after release), the Nielsen analytical company reports in its latest study.
Marketing October 20, 2016

Publisher Evoland has launched an advertising platform that increases downloads by 200-400%

The publisher Evoland has announced a platform that allows you to make playable ads based on mobile native games.
Eric Sefert's column October 19, 2016

Case study: monetization through advertising in the Flip Diving game

Eric Seufert, former vice president of acquisition and user engagement at Rovio and a partner at the consulting agency Heracles Media, spoke about how the game was monetized through advertising Flip Diving.
Management October 19, 2016

On the other side of the good Google Play: “captain’s tips” on how to be a good developer on Android

The other day, the Android Developers Blog published a list of points that you need to remember so that the application is not removed from the Google Play platform. We present a brief version of the material about these very moments.
Industry October 19, 2016

“We were written from Fox with a request to show the gameplay of the game in an episode of one of the series,” Zillion Whales about the first results of the launch of Mushroom Wars 2

Last Thursday, immediately after the release, the Mushroom Wars 2 game from the St. Petersburg team Zillion Whales received a world feature. We talked with the authors of the game about the project, the indicators of previous titles, as well as what Apple’s promotion gave.
Industry October 17, 2016

5 million downloads were collected by the Russian mobile publisher “Interactive Cartoon”

The domestic developer and publisher of children’s mobile games “Interactive Cartoon” reported that during the year downloads of all its games reached the mark of 5 million.
Development October 17, 2016

“The Hero’s Path” in the Journey game

Stanislav Kostyuk, a game designer at Ubisoft, told in his blog exactly how the narrative structure “The Way of the Hero”, which he came up with Joseph Campbell, embodied in the Journey game from the studio Thatgamecompany.
Digests October 17, 2016

The main thing for the last working week (10.10 – 14.10)

What the authors of Lost Socks expect from Steam, what kind of retention the new game Insight has, how Playrix drew the main character for its last game — about this and much more in our traditional digest for last week.
Industry October 17, 2016

G2A will promote partner developer games

In August, the G2A marketplace launched a program to work with developers and publishers, within which they were able to independently sell keys to their games. In conversation with App2Top.ru G2A business development specialist Dave Traeger admitted that in the future the platform also plans to promote the best projects.
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