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Industry October 7, 2016

Oculus will reimburse royalties to Unreal Engine users

The creators of the Oculus Rift virtual reality helmet will reimburse royalties to all Unreal Engine users whose games will be sold through the Oculus store. This became known at the Oculus Connect 3 VR developers conference held in San Jose.
Development October 7, 2016

Developer Library: Systems and Mechanics in Far Cry 2 and Far Cry 4

What is the difference between Far Cry 2 and Far Cry 4 from the point of view of game design – Mark Brown, an indie developer and editor of the Pocket Gamer resource, told the video cycle Game Maker’s Toolkit. With the author’s permission, we have prepared a printed version of the material. We share.
Industry October 7, 2016

“Removed planetary battles and battles in black holes” – 1C about the new “Space Rangers”

Last week, the Russian company 1C announced the mobile game “Space Rangers: Legacy”. We talked about the new project with the company’s producer Denis Maltsev.
Developer Diaries October 7, 2016

Developer Diaries: One Day in London #4

“Is the game design of a visual novel a myth or reality?Vera Velichko, founder and art director of the Moscow studio OWL-studio, answers this question in the fourth issue of the diaries of the game One Day in London.
Development October 7, 2016

Playliner: what are the daily tasks in mobile games

About the most popular types of daily tasks, their features and goals, as well as how top developers make them, – App2Top.ru told the research company Playliner.
Development October 6, 2016

Half-Life screenwriter: “It was like I was creating a novel”

Half-Life Lead Screenwriter Marc Laidlaw He told me how many years ago he worked on one of the best stories in the gaming industry. We have translated the text and are sharing it with you.
Conferences October 5, 2016

Contest: ask a question about game analytics and get a ticket to White Nights Moscow 2016

On October 11, the White Nights business conference will open its doors in Moscow. One of her round tables will be devoted to analytics, or rather to what and how to track. App2Top.ru offers a contest on this topic.
Industry October 5, 2016

“Early access to Steam helped a lot financially”: the history of the development of Frozen State

Domestic developers who make “their Fallout” are often laughed at. Such teams are usually very young, very ambitious and have no idea what game development is. After a collision with reality, their ambitions instantly burn out, and with them the desire to finish the job.
Development October 4, 2016

Pattern Break in Toki Tori 2

Mark Brown, an indie developer and editor of the Pocket Gamer resource, told how exactly the Toki Tori 2 puzzle differs favorably from its own kind – within the framework of the Game Maker’s Toolkit video cycle. With the author’s permission, we have prepared a printed version of the material. We share.
Industry October 3, 2016

Newzoo: 80% of Dota 2 players have played Pokémon GO at least once

There are more hardcore gamers who have played Pokémon GO than casual gamers. The analytical company Newzoo told about this and many other things in its research on the game.
Industry October 3, 2016

“We actually have half a team – without experience in game development”: about the development of League of Arosaurs

Last Friday, September 30, the Minsk studio MintFrogs presented the trailer of its new project – League of Arosaurs. We talked about the studio and the project with the founder and CEO of the studio, Matvey Fedorenciko.
Development October 3, 2016

Postmortem of launching the Book of Demons game in “Early Access”

Maciej Biedrzycki, co-founder, producer and programmer of the Polish studio Thing Trunk, told about why it is so difficult to launch if you are not an AAA title and how the “Early Launch” affects sales using the example of the Book of Demons game.
Digests October 3, 2016

The main thing for the working week (26.09.2016 — 30.09.2016)

How was Mushroom Wars 2 created, who came up with interfaces in Master of Orion, what does the purchase of AppLovin by the Chinese mean? We tell you in a selection of the most interesting materials of the week.
Money October 3, 2016

Mail.Ru Group acquired Pixonic for $30 million

Russian studio Pixonic, known for mobile MMO War Robots, announced the sale of 100% of its shares Mail.Ru Group for $30 million.
Money September 30, 2016

In August, No Man’s Sky earned $78 million, and Pokémon GO – $204 million

The total revenue of the global digital games market in August amounted to $6.1 billion. This is 11% more than a year earlier. Among the drivers of sales were No Man’s Sky and Pokémon GO.
Conferences September 30, 2016

Contest: ask a question about the children’s games market and get a ticket to White Nights Moscow 2016

On the first day of the Moscow White Nights session – October 11 – a round table will be held on the topic “Children’s games – is there an opportunity to go to the plus?”. To the authors of the best questions App2Top.ru will award two premium tickets to the conference.
Industry September 30, 2016

KamaGames Studios translates its native games to Unity 5

The Pokerist developer announced a complete transition to Unity Technologies technical solutions when developing new projects, as well as the transfer to Unity of those games that were previously made on the company’s own engine.
Industry September 30, 2016

Subway Surfers co-authors have opened a publishing division

The Danish company Kiloo, known as the producer and publisher of Subway Surfers, is opening a separate division that will publish third-party projects.
Development September 30, 2016

Adaptive soundtrack – what is it, why and how it works

Mark Brown, an indie developer and editor at Pocket Gamer, told what an adaptive soundtrack is and how exactly this technique is able to enrich the game – as part of the video cycle Game Maker’s Toolkit. With the author’s permission, we have prepared a printed version of the material and are sharing it with you.
Industry September 30, 2016

“Viktor Kislyi made a significant contribution to the overall interface design”: Wargaming about working on Master of Orion

At the end of August, a full-fledged release of the new Master of Orion, developed jointly by NGD Studios and Wargaming, took place. About how the game was being developed, App2Top.ru told Alexander Zezyulin, R&D Operations Director at Wargaming.
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