How was Mushroom Wars 2 created, who came up with interfaces in Master of Orion, what does the purchase of AppLovin by the Chinese mean? We tell you in a selection of the most interesting materials of the week.

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Developer Diaries: Mushroom Wars 2
St. Petersburg studio Zillion Whales shared with App2Top.ru the way I was looking for a style for a full-fledged sequel to Mushroom Wars.

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AppLovin advertising company bought for $1.4 billion: expert opinions

reklamnuyu-kompaniyu-applovin-kupili-za-14-mlrd-mneniya-e-kspertovYesterday, September 26, AppLovin announced the sale of a controlling stake in the private Chinese investment company Orient Hontai Capital for $1.4 billion. We talked to Russian marketing companies about the deal.

Why did Charlie Oscar launch a strategic bundle on Steam?

zachem-charlie-oscar-zapustila-strategicheskij-bandl-na-steamCharlie Oscar studio launched an annual bundle on Steam together with five other teams and explained App2Top.ru why I took this step.

“For a long time there were few turn-based strategies”: interview with Ino-Co about the Codex of Victory wargame

interv-yu-s-ino-co-ob-ih-vargejme-codex-of-victoryThis summer, the Codex of Victory wargame from the Russian team Ino-Co, the authors of the Code of War and the Warlok series, was released to Early Access on Steam. We talked about the fate of the project with the general director of the studio Alexey Kozyrev.

“Viktor Kislyi made a significant contribution to the overall interface design”: Wargaming about working on Master of Orion

wargaming-o-rabote-nad-master-of-orionAt the end of August, a full-fledged release of the new Master of Orion, developed jointly by NGD Studios and Wargaming, took place. About how the game was being developed, App2Top.ru told Alexander Zezyulin, R&D Operations Director at Wargaming.