• Home
  • News
  • Analytics
  • Interview
  • WN Academy
Other projects WN Media Group:
  • WN Events Business events for the gaming industry
  • WN Academy Training for gaming industry professionals
  • WN Game Finder Games catalog for publishers & investors
  • WN Talents Recruiting platform for the gaming industry
  • WN Hub Communication platform for the gaming industry
  • Game World Observer B2B media about the gaming industry in English
  • Home
  • News
  • Analytics
  • Interview
  • WN Academy
  • Developer glossary
Conferences October 25, 2016

White Nights Moscow 2016: CD Projekt RED about The Witcher 3

App2Top.ru uploads a video from the White Nights Moscow 2016 conference. Next up is a report from Matthew Steinke, the lead technical designer of CD Projekt RED. In his speech, he talked about working on The Witcher 3.
Conferences October 25, 2016

White Nights Moscow 2016: King about working on games

App2Top.ru starts posting videos from the White Nights Moscow 2016 conference. The first in line is from Oleg Pridyuk from King. In his speech, he talked about how the authors of Candy Crush are working on games.
Industry October 25, 2016

Comment: Ilya Salamatov on Gameforge’s rejection of mobile

Gameforge announced the dismissal of one fifth of its employees. The publisher explains this by moving away from mobile in favor of “new opportunities in the PC freeplay market.” We talked with the director of the 101XP Business Development department about how much this market is more interesting than mobile.
Industry October 25, 2016

The European provider Tera and Aion decided to abandon the publication of mobile games

The German company Gameforge, which publishes and operates such free-play games as Tera, Aion, HEX and Orcs Must Die! Unchained, refuses to publish mobile games and fires 90 employees.
Industry October 25, 2016

Comment: Valentin Merzlikin on Peak Games’ lawsuit against Hasbro

The evangelist of the Creative Mobile publishing direction Valentin Merzlikin shared with App2Top.ru his opinion on the fate of the lawsuit in which the authors of Toy Blast accuse Hasbro of cloning their project.
Industry October 24, 2016

The authors of Toy Blast sued Hasbro for cloning the game

The Turkish company Peak Games accuses the American toy giant Hasbro of cloning the casual hit Toy Blast.
Developer Diaries October 24, 2016

Developer Diaries: OWL-studio on how to make reports

Vera Velichko, founder and art director of OWL-studio, told App2Top.ru how should I speak if I was suddenly invited to read a report or decided to share my work experience with colleagues at a conference.
Money October 24, 2016

Fireproof Games: £1.4 million was spent on the development of The Room Three

The most successful game in The Room series remains the first part, the third is the most expensive in production,” the British studio Fireproof Games said in an infographic.
Conferences October 24, 2016

Mobio Talks: Interview with Nevosoft at White Nights 2016

Mobio Talks withinWhite Nights Moscow 2016, which took place on October 11-12, took several interviews with the conference speakers. We are starting to publish a series of these interviews. The first interlocutor of Anton Krokhmalyuk, Marketing Director at Mobio, was Pavel Ryakkonen, Executive Director of Nevosoft and organizer of White Nights.
Digests October 24, 2016

The main thing for the working week (17.10 – 21.10)

“The Hero’s Path” in the Journey game, interviews with the authors of Mushroom Wars 2, tips from the designer Naughty Dog, — and much more in a selection of our best materials for the past week.
Development October 21, 2016

How is the game environment created in AAA games?

Martin Teichmann, an artist for creating a game environment from Naughty Dog, talked about the principles of creating locations with Kirill Tokarev, editor-in-chief of the resource 80.lv . Translated the interview, we share.
Development October 21, 2016

Case study: optimization of Unreal games for embedded graphics solutions

Why it is important to optimize PC games for integrated graphics solutions and how to make them produce 60 frames per second Unreal project, – indie developers from High Horse Entertainment told in the blog of the engine.
Industry October 21, 2016

Pokémon GO Scored $600 million 6.2 times Faster than Clash of Clans

It took more than 500 days for Clash of Clans to earn $600 million. Pokémon GO scored this amount in less than 100 days.
Industry October 21, 2016

App Annie: China has overtaken the US in terms of App Store revenue

As a result of the third quarter, China became the largest market in the world in terms of earnings from the iOS mobile app store. In second place is the USA, in third — Japan,” App Annie reports in its latest report.
Industry October 20, 2016

Ratings: Top 10 most popular games GOG.com (10/20/2016)

With the support of GOG.com (entertainment platform and video game store, which is part of CD PROJEKT) website App2Top.ru continues to analyze which PC games are in the greatest demand.
Development October 20, 2016

Developer Library: What is a “sense of play”

Mark Brown, indie developer and editor of the Pocket Gamer resource, explained why the “feeling of the game” is a necessary component of a platformer or action and how to strengthen this feeling within the video cycle Game Maker’s Toolkit. With the author’s permission, we have translated the material and prepared a text version.
Industry October 20, 2016

Nintendo has officially unveiled a new console — the Nintendo Switch

The Japanese company Nintendo has published a video in which it showed the functionality of its new console, named the Nintendo Switch (previously it was referred to as the Nintendo NX).
Development October 20, 2016

For Unity, an SDK has been released that allows you to read the facial expressions of players

Affectiva’s service, which allows you to read the emotions of players in real time, has received integration with Unity. Companies with an income of less than $1 million per year can use it for free.
Industry October 20, 2016

Nielsen: the first update to the mobile game should be released 3-5 weeks after the release

The main reason for the sharp decline in interest in the game, as a rule, is the unsatisfied demand for new content, so it is important to release it as soon as possible (preferably 3-5 weeks after release), the Nielsen analytical company reports in its latest study.
Marketing October 20, 2016

Publisher Evoland has launched an advertising platform that increases downloads by 200-400%

The publisher Evoland has announced a platform that allows you to make playable ads based on mobile native games.
Previous 1 … 753 754 755 756 757 … 1,117 Next

WN Talents
10 vacancies
ZiMAD
3 vacancies
RoasUp
2 vacancies
0xGames
0 vacancies
1
0 vacancies
101 Universe
0 vacancies
All vacancies Create resume Post a job
  • About
  • Advertising
  • WN Conference
  • User Agreement
© WN Media Group welcome@app2top.ru