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Marketing September 26, 2016

Supercell has launched a series of videos dedicated to Clash Royale cards (UPDATED)

The authors of the mobile hit Clash Royale have taken up a series of commercials, each of which will be dedicated to a single map.
Conferences September 23, 2016

The fifth Indie Game Cup will be held at White Nights Moscow 2016

As part of the gaming business conference White Nights, which will be held in Moscow in mid-October, will host the fifth Indie Game Cup championship of independent teams’ game projects. We talked with the head of the White Nights organizing committee, Business Development Director of Nevosoft Yulia Lebedeva, about the purpose of the contest, its history and preliminary results.
Industry September 22, 2016

Scream School: “Passing the Unity knowledge test in Russia will cost $99”

On September 21, Scream School announced the conclusion of a strategic partnership with Unity Technologies. Within its framework, the school received the right to certify specialists for Unity knowledge, and also became a Certification Center for Unity teachers in Russia. We talked to the director of Scream School – Ekaterina Cherkess-zadeh – about what this means.
Marketing September 22, 2016

devtodev about monetization of applications with a subscription

How to analyze apps that work by subscription? This question is answered in his article Vasily Sabirov, leading analyst of devtodev service.
Conferences September 21, 2016

G2A looks towards expanding the range

In the future, G2A is going to sell more than just games on its site. This was stated at a meeting with the Russian press by the CEO and co-founder of the platform Bartosz Skwarczek (Bartosz Skwarczek).
Conferences September 21, 2016

Contest: ask a question and win a ticket to White Nights Moscow 2016

As part of the Moscow White Nights 2016, which will take place in less than a month, a round table on HTML5 games will be held. For the most interesting questions to him App2Top.ru will give you two premium tickets.
Industry September 21, 2016

“Sometimes experience brings money, and sometimes experience costs money”: Red Beat on the development of Space Rogue

About the history of the development of the space “roguelike” Space Rogue, working with the community at the early access stage and mistakes in promotion, – App2Top.ru said Artem Mironovsky, founder and CEO of Red Beat.
Industry September 21, 2016

Yunoia: “We give an opportunity to find a publisher or an investor”

About a new service that seeks to become an intermediary between developers, publishers and journalists – Yunoïa, – App2Top.ru I talked to a Russian representative of a startup.
Industry September 20, 2016

Supercell CEO: “We were inspired by Netflix’s corporate culture”

Ilkka Paananen, CEO of Supercell, spoke about the plans for this year and how the unique corporate culture of the Finnish studio was created.
Marketing September 20, 2016

DataLead: “The cost of attracting a user depends on the talent of the media buyer”

DataLead has launched the Appness platform, a platform for direct interaction between media buyers and advertisers interested in attracting traffic from Facebook. Why such a service is needed, how it works and why buying traffic from Facebook on your own is not the most effective solution, the creators of Appness themselves told us.
Marketing September 20, 2016

ASOdesk Game Index: in the “strategy” sub-category, 90% of search traffic is the exact names of games

What percentage of mobile gaming traffic is accounted for by brands, and how many percent of users are looking for games by genre, – she said App2Top.ru in its latest research, ASOdesk.
Industry September 19, 2016

“The project took about a year”: Riot Games talked about working on an artbook for League of Legends

In September, the artbook for the League of Legends game went on sale. Editorial Office App2Top.ru I talked to a representative of Riot Games about the goals of the project and the efforts spent on it.
Industry September 19, 2016

“We have firmly occupied our niche”: IGG about Castle Clash in Russia

The other day, VK support appeared in Castle Clash, which has been leading the Google Play box office top in Russia for three years. We talked about the deal and the game itself with Timofey Fadeev, brand manager at IGG.
Digests September 19, 2016

The main thing for the working week (12.09.2016 — 16.09.2016)

Why Magisteron studio refuses Unity and leaves mobile, how the gaming industry turned “wrong way” where to sell its art – we tell about this and much more in the most interesting materials of the week.
Developer Diaries September 16, 2016

Developer Diaries: One Day in London #3

In the third issue of the development diaries, the OWL-studio team shares how they worked on emotions for the characters in One Day in London.
Money September 16, 2016

The average check in MMO games in Russia increased by 84 rubles over the year

In August, the total turnover of payments in online multiplayer games in Russia increased by 20%, and the receipt – by 13% compared to the same indicators a year earlier.
Art September 16, 2016

Where can a game artist sell art?

If you don’t have a soul for office work, and you don’t want to waste your nerves on the freelance exchange, then you can sell your art on special markets for game dev artists. We made a selection of the top 5 resources where game art is sold. We share.
Development September 15, 2016

Types of fights in modern battlers

The analytical company Playliner has released a study on the types of battles and character development in mobile games of the battler genre. We publish part of this study with the permission of the authors.
Industry September 15, 2016

The art of game design cannot be measured by anything

Discworld Noir and Ghost Master designer Chris Bateman laments that the gaming industry has “turned the wrong way” in his blog on Gamasutra. SoftPressRelease translated the material into Russian specifically for App2Top.ru .
Industry September 15, 2016

“It took us about two years to develop”: Extreme Developers on the development of Hybrid Wars

About the history of Hybrid Wars development, the project itself, as well as working with WG Labs, – App2Top.ru I talked to the Extreme Developers team.
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