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Industry February 20, 2018

The creators of the Sniper: Ghost Warrior series have reduced the staff of developers to 30 people

Polish studio CI Games fired a significant part of the developers, reducing the development group to 30 people. The company explained the reduction by the desire to speed up and optimize work on titles, as well as high competition in the industry.
Industry February 20, 2018

Vietnamese Outsourcing Firm Sues Gameloft over Asphalt Assets

Outsourcing company Glass Egg Digital Media from Vietnam is in litigation with mobile publisher Gameloft. Glass Egg accuses the French company of copyright infringement, unfair competition and misappropriation of trade secrets.
Development February 19, 2018

Unity has bought the ProBuilder level editor

Unity Technologies has acquired the ProBuilder tool. ProBuilder is designed to create levels on the Unity engine. The tool was included in the official Unity development kit.
Industry February 19, 2018

White Nights in the Czech Republic gathered 1000 participants. Two thirds of the guests are not from the CIS

On February 14, the White Nights conference ended. Its winter session was held in Prague for the second year in a row. A quarter of the audience was represented by guests from the USA, Great Britain and Germany.
Games February 19, 2018

PUBG’s audience on Steam has shrunk for the first time

In February, the PvP shooter PLAYERUNKNOWN’S BATTLEGROUNDS faced an outflow of the audience for the first time. Prior to that, the number of PUBG players had been growing continuously for almost a year since the game appeared on Steam Early Access.
Industry February 19, 2018

Mail.Ru Games Ventures and Epic Games have made a deal. They will look for games for investment together

February 19 investment division Mail.Ru Games Ventures and developer studio Epic Games have announced the beginning of a joint collaboration. One of the main objectives of the partnership is to find and support promising gaming products. Both financial and expert assistance is planned.
Industry February 19, 2018

G2A game store has created its own VR gaming studio

Game Key Store G2A.com launched its own production of video games for virtual reality. The marketplace has opened the Monad Rock studio.
Industry February 19, 2018

Gameloft’s advertising revenue increased by 93 over the year%

The French mobile publisher Gameloft has published financial results for 2017. According to the report, Gameloft Advertising Solutions’ own advertising network earned €36.3 million — 93% more than a year ago.
Money February 18, 2018

G5 Games earned $44.7 million in the quarter. The main source of money is Hidden City

The Swedish company G5 Games, founded by immigrants from Russia, has published a financial report for the 4th quarter of 2017. In October-December, the company’s revenue amounted to $44.7 million. This is 93% more than a year earlier.
Industry February 17, 2018

The list of the 52 highest-grossing mobile companies for 2017 includes Nintendo and Playrix

A selection of the most profitable publishers of applications on the mobile market for 2017 has appeared on the web. The most interesting thing about it: the emergence of new names and the high position of the casual colossus Playrix, based in Russia.
Money February 16, 2018

Kakao Games received $130 million of investment from partners

The South Korean media company Kakao has raised $130 million to develop its gaming division Kakao Games. About $100 million of this amount was invested by the Chinese corporation Tencent and the Korean mobile publisher Netmarble.
Industry February 16, 2018

Atari has announced the creation of a blockchain platform. The company’s shares rose by 60%

Atari shares rose by 60% after the announcement of the company’s plans to create an entertainment blockchain platform and issue the Atari Token cryptocurrency.
Industry February 16, 2018

Wargame Creators Strike against Labor Rights Violations

Half of the employees of the French studio Eugen Systems went on strike. The developers accused the company’s managers of violating labor laws. 21 out of 44 Eugen Systems employees joined the campaign.
Industry February 16, 2018

2K has fired some of the developers of Mafia III

In the Hangar 13 studio owned by the 2K publishing house, cuts have been made. According to Kotaku, the owners laid off “a significant part” of the workers. The first and so far the only Hangar 13 game remains the Mafia III action adventure.
Marketing February 16, 2018

Promotion School: what is an advertising inventory

The term “advertising inventory” is widely used in mobile marketing. What is meant by this term, as well as what it is characterized by, – said Herman Kapnin, head of the traffic purchase department at Mobio.
Industry February 16, 2018

Starbreeze ended the year with a loss of $22.2 million

Swedish developer and publisher Starbreeze suffered losses of $22.2 million in EBITDA in 2017.
Industry February 15, 2018

Annual profit of Supercell fell by 20% due to a decrease in Clash of Clans sales

Finnish mobile developer Supercell reported a 20.5% decrease in profit in 2017. The main reason for the decline was the slowdown in sales of the flagship title Supercell — the Clash of Clans strategy, which was released 5 years ago.
Industry February 14, 2018

Hawaiian authorities have prepared laws against loot boxes

Hawaii became the first US state to propose bills to restrict video games with the mechanics of loot boxes. Such ideas have been voiced before, but it was the Hawaiian administration that first formulated these requirements in the form of legal documents.
Industry February 14, 2018

THQ Nordic became the owner of Koch Media and Deep Silver

The Austrian corporation THQ Nordic has acquired the German media publisher Koch Media, which owns the game publisher Deep Silver. The transaction amount amounted to €121 million, according to the company’s press release.
Conferences February 14, 2018

App Annie: “Today the farm can hardly become a new box office hit”

Projects in the farm and citybuilder genre are now difficult to achieve significant commercial success. Their audience is gradually being taken away by multi—genre projects,” said Alexey Vstavsky from App Annie at White Nights in Prague.
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