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Platforms February 13, 2018

Apple has banned developers from using emojis in the interface of apps and games for iOS

Apple has denied some developers the placement of games and applications in the App Store due to the use of Apple branded emojis in the interface of their products. The reason for the refusal was also the emoji on the demo screenshots of the application page in the store.
Vacancies February 13, 2018

Vacancies of the week (February 13)

We are looking for: a game designer at Social Quantum, a technical artist at Cubic Games, a UE4 graphics programmer at Kefir! studio, as well as an editor at App2Top.
Industry February 13, 2018

Paradox Interactive changes management for the sake of company development

In the management of the Swedish game publisher Paradox Interactive, there has been a castling. Paradox CEO Frederic Wester will head the company’s board of directors, and his post will be taken by board member Ebba Ljugerud. Wester has been the head of Paradox since 2009.
Money February 12, 2018

Nexon ended the year with record revenues in the 4th quarter

Nexon Gaming Corporation reported earnings for the 4th quarter of 2017 and the whole year. The company’s revenue and profit increased in comparison with 2016, and the 4th quarter turned out to be a record successful financial performance.
Industry February 12, 2018

Nintendo may Abandon 3DS in Favor of Switch

Nintendo has expressed uncertainty about the future of the Nintendo 3DS handheld console. Nintendo Switch is selling well and is enjoying success as a platform for indie titles. Against this background, 3DS support may no longer be appropriate.
Industry February 12, 2018

The screenwriter of Baldur’s Gate and Dragon Age has left Beamdog

The independent studio Beamdog was left by the creative director — David Gaider (David Gaider). Geider is known as the author of the scripts of classic role-playing games by BioWare, where he worked for 17 years. He has created stories for Baldur’s Gate, Neverwinter Nights, Dragon Age and other games.
Money February 10, 2018

Animal Crossing sales allowed DeNA to earn $222 million for the quarter

On February 8, Japanese game developer and publisher DeNA announced its financial results for October-December last year. The company earned more money in the quarter than in the same period a year earlier. The growth happened, among other things, thanks to the release of Animal Crossing: Pocket Camp.
Games February 10, 2018

Glu Mobile and Disney will release a new game

Glu Mobile will release a free-to-play mobile game in collaboration with Disney. The project was headed by Glu Vice President Mike Olsen. The new title will feature characters from the Disney and Pixar animation franchises.
Industry February 10, 2018

Loot Boxes May Fall under Sweden’s New Gambling Laws

Sweden is preparing a new law on gambling regulation. In addition to online casinos, it can also affect video games. The country’s authorities allowed the inclusion of loot boxes in the wording of the law.
Industry February 10, 2018

Zynga, NaturalMotion and Multiplay leads will help Jagex develop mobile Runescape

Three veterans of the gaming industry joined the British studio Jagex, which created one of the oldest role—playing MMO – Runescape. The staff of Jagex includes Ben Clarke, Steven Tarry and Steve Wilson.
Games February 10, 2018

Critical Ops mobile shooter downloaded 34 million times

Downloads of the Critical Ops mobile PvP shooter by the Finnish studio Critical Force exceeded 34 million. The soft launch of the game took place 2.5 years ago. The DAU of the project has passed the mark of 1 million players.
Development February 9, 2018

A guide to adapting video games for the disabled has appeared on the web

The Gamasutra publication talked about the Game Accessibility Guidelines resource with tips on developing video games accessible to people with disabilities.
Money February 9, 2018

Activision Blizzard ended the year in the black. But in the last quarter, $584 million was not counted

On February 9, Activision Blizzard summed up the financial results of last year. The company has received record revenues in its history. However, due to taxes, it went into negative territory at the end of the final – Christmas – quarter.
Money February 9, 2018

Words with Friends and CSR helped Zynga to become a plus in 2017

American mobile game developer Zynga ended 2017 with positive financial indicators. The Words With Friends and CRS franchises helped the company to become a plus. This is stated in the company’s financial report for the 4th quarter and the whole of 2017.
Editors' Choice February 9, 2018

What went wrong: the history of War Robots development

Today, War Robots is among the Top 60 most profitable mobile games in the USA. But when it was launched, the team ran into problems that could drown the game. What kind of difficulties were they and how they were solved,” said Igor Klyukin, executive director of Pixonic, which developed the game.
Industry February 8, 2018

The creators of Sunless Sea fired 4 people due to lack of money

The independent British studio Failbetter Games reported financial difficulties, due to which they had to cut 4 employees. This is a significant loss for the staff of a small company: according to the Failbetter website, only 12 people are employed in the studio.
Marketing February 8, 2018

Promotion School: advertising networks and the basics of working with them

What are advertising networks, what are their pros and cons, as well as what is important to remember when working with them, – says Ilya Seregin, FeedWise project manager at Mobio.
Industry February 8, 2018

Layoffs have started again at Gameloft

Mobile game publisher Gameloft has closed an office in New Orleans and laid off about 40 employees. The company has not yet announced the reasons for the liquidation of the division.
Platforms February 8, 2018

Google is thinking about its own gaming platform in the cloud

Google Corporation plans to create a gaming service on cloud servers. And in the future, it can present its own game console, Engadget reports.
Games February 8, 2018

Global sales of GTA V exceeded 90 million copies

Rockstar Studio’s hit has been on the market for almost 5 years and is still selling great. Total sales of GTA V action exceeded 90 million copies, and in 2017 15 million copies of the game were sold.
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