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Platforms April 23, 2018

Feature in iOS 11 increases downloads by 800%

Sensor Tower analysts have calculated how much the feature in the App Store updated last fall began to affect app downloads. According to their estimates, in the American App Store, the weekly increase in installations of the promoted application can be 800%.
Industry April 20, 2018

Announcement: White Nights in St. Petersburg is scheduled for June 28-29

The White Nights summer session will take place in the northern capital of Russia in the midst of the World Cup. The event will take place from 28 to 29 June 2018.
Industry April 20, 2018

Nintendo has started selling spare parts for the LABO cardboard constructor

Sales of the LABO cardboard constructor compatible with the Nintendo Switch console have started today. Simultaneously with the constuctor, Nintendo released spare parts kits for its repair.
Industry April 20, 2018

The creators of CrossFire decided to close the Berlin office a year later

Korean gaming company SmileGate announced a plan to liquidate a branch in Berlin. It opened last February and has been in operation for a little over a year. SmileGate explained their decision by restructuring the business.
Industry April 20, 2018

The Netherlands is ready to ban Dota 2 and PUBG because of loot boxes

The Dutch authorities have ordered a number of developers to remove loot boxes from their games. Companies have 2 months to respond. If they do not comply with the requirements, they may be fined and even banned titles with loot boxes on the territory of the country.
Money April 20, 2018

Tencent secured 40% of all investments in the gaming business (in monetary terms)

The Chinese corporation Tencent is the largest gaming investor in the world. From April 2017 to the end of March this year, Tencent invested in gaming companies 40% of all funds that developers and startups of the video game industry managed to attract in 12 months.
Conferences April 20, 2018

White Nights Prague 2018: Warhorse Studios about music for games

A report by Adam Sporka from Warhorse Studios. The speaker told how to use music in the game depending on its genre and features.
Interview April 20, 2018

Nordcurrent: “We are looking for studios with a portfolio of at least 3 completed games”

Lithuanian studio Nordcurrent admitted that it was “time for active growth and acquisitions” for it. She is looking not only for new employees, but also for new studios.
Industry April 20, 2018

The Italian gaming market almost reached €1.5 billion in 2017

The annual turnover of the video game industry in Italy amounted to €1.43 billion. This is reported by the Association of Italian Video Game Developers (AESVI) with reference to data from the analytical company GSD and the mobile analytics service App Annie.
Industry April 20, 2018

Supercell has deployed Brawl Stars to the whole of Scandinavia

The developer of Clash Royale may be preparing a worldwide release of his latest game — Brawl Stars. Since March, the game has been deployed on iOS in Denmark, before that it was also launched in Finland, Sweden and Norway.
Industry April 20, 2018

Newzoo: Last quarter, Twitch was 5 times ahead of YouTube Gaming in stream views

The analytical company Newzoo compared the performance of the largest streaming platforms Twitch and YouTube Gaming in the 1st quarter of 2018. Twitch leads by a margin in the main parameters, but in some indicators YouTube Gaming is catching up and even overtaking its competitor.
Industry April 19, 2018

Nordcurrent announced the joining of the Odessa studio Blam!

The team of the Lithuanian developer and publisher Nordcurrent is replenished. The company, famous for such box office hits as Cooking Fever and Sniper Arena, acquired the Odessa outsourcer Blam! Games Studios.
Marketing April 19, 2018

Facebook will embed game ads directly into the news feed

The social network Facebook is developing a new type of interactive ads. These are small demo versions of games that can be played directly in the news feed without preloading.
Conferences April 19, 2018

White Nights Prague 2018: Tapdaq about the best places to place ads

A report by Christopher Lefebvre from Tapdaq. The speaker presented the top five most suitable places for scrolling ads in mobile games, and also shared information on how each of them affects revenue, retention and other indicators.
Industry April 19, 2018

The publishing daughter of Wargaming has taken up cooperation with a Serbian developer of casual premium games

Wargaming Alliance has announced the start of work with Mad Head Games, a Serbian studio that specializes in hidden object games. Judging by the first published art, the companies are working together on a new MOBA.
Industry April 19, 2018

Rumors: DICE are working on a “Battle Royale” for Battlefield V

The creators of the Battlefield shooter series are testing the “battle royale” mode for the last part of Battlefield V. This was told to the Venture Beat edition by DICE studio employees on condition of anonymity.
Industry April 19, 2018

Tropico publishers told about the best financial indicators for 12 years

German gaming publisher Kalypso Media has reported record revenues in fiscal year 2017. According to the company’s representatives, last year was the best in the 12-year history of Kalypso.
Industry April 18, 2018

The authors of Life Is Strange plan to enter the stock market

The French team Dontnod Entertainment, known for the games Remember Me and Life Is Strange, announced the registration of documents for the launch of the IPO. The studio’s management plans to raise money to develop cooperation with publishers and launch more ambitious games into production.
Money April 18, 2018

Fortnite Mobile earned $25 million in the first month

The mobile version of the Fortnite Battle Royale from Epic Games generated $25 million. This is reported by the Sensor Tower analytical platform.
Industry April 18, 2018

Opinion: launching a raw game in early access can benefit its quality

The head of Bossa Studios, Henrique Olifiers, believes that the industry is using early access incorrectly. Developers are releasing almost finished games, while Oliphers wants to see more projects in early access at the initial stage of readiness.
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