Statistics March 7, 2013 How many devices to optimize the application for According to Flurry analysts, optimizing applications for most devices with access to as large an audience as possible is becoming an increasingly difficult task.
Other March 7, 2013 Microtransactions – in all EA mobile games Last week, Electronic Arts CFO Blake Jorgensen announced that microtransactions will appear in all upcoming games of the company. Yesterday, this statement was supplemented with new comments.
Industry March 6, 2013 Strut dispels the “fog of war” Geolocation in games is not as popular as in social apps. People prefer to have fun in one place rather than running through virtual reality checkpoints. But the developers from Thickpolicy are confident that their new Strut app will find an audience.
Other March 6, 2013 Gameplay analysis of Clash of Clans Clash of Clans has been at the top of the App Store box office for several months now. Kevin Oke, lead designer of Adrian Crook & Associates, an autosource game mechanic company, in an article on Inside Mobile Apps examines in detail why the Supercell project is so successful.
Industry March 6, 2013 Animoca told about the most popular devices in the USA The list of the 10 most popular Android smartphones in the United States was recently published by Animoca. She also shared data on the most common versions of Android.
Industry March 6, 2013 Temple Run has been released for fans of the Emerald City Disney has published on the App Store and Google Play its new game Temple Run: Oz, created “based on” the fantastic film of Sema Raimi “Oz: The Great and Terrible” coming out on March 8.
Other March 6, 2013 White Nights Mobile Games Conference – registration is open Registration has opened for the largest international conference in Europe dedicated to the development and promotion of games for mobile platforms – White Nights: Mobile Games Conference. It will take place on June 27-28, 2013 in St. Petersburg.
Industry March 6, 2013 China is unhappy with Android According to the Chinese Ministry of Industry and Information Technology, Google controls too large a share of the local mobile market and does not want to share the source code.
Industry March 5, 2013 Sega is chasing the hedgehog again Sega continues to milk its main brand – Sonic the blue hedgehog. The other day, a Japanese company announced Sonic Dash, an endless runner for iOS.
Other March 5, 2013 9 ways to provide the game with the best PR At the Winter Nights conference, John Jordan, co-founder of PocketGamer, talked about how to provide the game with the best PR.
Other March 5, 2013 About the benefits of Free-2-Play An article by Ben Holmes, the former director of Playfish and now the main partner at Index Ventures, about the economics of F2P games appeared on the pages of The Wall Street Journal.
Other March 5, 2013 I will buy a finished product or a beta version. Hello, dear iOS developers and those who are just getting ready to become them.
Other March 5, 2013 GREE uses an anime series as an advertisement More recently, we wrote that Puzzle & Dragons owes much of its success in Japan to television advertising. In fairness, we note that many mobile developers resort to this method of promotion in the Land of the Rising Sun.
Other March 5, 2013 Magic Crystals Magic Crystals is a classic puzzle game with a lot of exciting new elements.
Interview March 5, 2013 Interview with Room 8 How Cyto was developed, where its authors were looking for inspiration, why a publisher is needed, and much more, in an exclusive interview with App2Top, the executive director of the studio Room 8 Svyatoslav Pogrebnoy told.
Industry March 5, 2013 Amazon has launched an advertising grid Amazon has introduced its own advertising network for developers of mobile applications for devices of the Kindle Fire line and not only.
Other March 5, 2013 Dungeon Plunder – role-playing experiment Role-playing game developers solve UI problems on mobile platforms in different ways. Some put touch sticks, others reduce any interaction with the world to a single click, others combine hardcore mechanics with seemingly incompatible game genres.
Industry March 4, 2013 Chillingo and Samsung will help independent developers Chillingo, together with Samsung, has finally launched the 100% Indie project, designed not only to bring independent developers together, but also to help them with advice in promoting their own games.
Statistics March 4, 2013 Developers prefer “mobile” A survey conducted by the organizers of the largest conference among game developers GDC showed that more than half of them are currently engaged in mobile projects for smartphones and tablets.