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Marketing November 17, 2015

Mobile Strike quickly found itself in the box office tops

The new Machine Zone game has entered the American box office Top 50 games in less than a week since its release.
Conferences November 17, 2015

DevGAMM will be in Minsk on December 10-11

The third session of the DevGAMM gaming conference for the current year will be held in Minsk.
Conferences November 16, 2015

White Nights Moscow 2015: All Correct Group Report

We continue to post videos from the White Nights Moscow 2015 conference. Next up is a speech by Anastasia Kosareva, head of the localization department of the All Correct Group. The topic of her report was: “What is a good localization according to the players.”
Conferences November 16, 2015

White Nights Moscow 2015: Aeria Games Report

We continue to post videos from the White Nights Moscow 2015 conference. Next up is a speech by Janus Lenzen, Business development manager at Aeria Games. The topic of his report was: “What is important for Western publishers?“.
Industry November 16, 2015

A programming course for six-year-olds based on Minecraft has been released

Based on the platform Code.org A short course has appeared designed to interest young Minecraft fans in programming.
Industry November 16, 2015

Codemasters replaced Bandai Namco with Germans from Koch Media

The British developer and publisher Codemasters has changed partners. If earlier the company’s games were published by the Japanese Bandai Namco, then the Germans from Koch Media will already be responsible for next year’s line.
Games November 16, 2015

Warhammer 40,000: Freeblade will be released in November

The game project, where Apple demonstrated the 3D Touch function, will be released on the App Store in November.
Money November 16, 2015

Nexon earned $81 million on mobile games in the quarter

Despite the drop in sales in its native Japan, the Nexon giant feels great in foreign markets, due to which it continues to grow.
Marketing November 16, 2015

3 tips for launching a mobile game in the Christmas season

When is the best time to launch the game in the wake of the Christmas hype – Chartboost tried to answer this question in its blog by asking the authors of Tap Titans and Doodle Jump. We present a brief version of the material in Russian.
Digests November 16, 2015

The main thing for the week (9.11.2015 – 13.11.2015)

A comparative table of analytical tools, tips for level designers and not only – in our traditional digest for the past week.
Industry November 13, 2015

Opinion: VR games will be console, not mobile

The VR gaming market will develop as a console market, not as a mobile market. Epic Games founder Tim Sweeney told about this in an interview with VentureBeat.
Digests November 13, 2015

One line (Friday, November 13)

A documentary about Telltale was released; the author of Broken Sword said that PlayStation killed indie; the game of the year according to TIGA was a clone of Clash of Clans.
Industry November 13, 2015

Wooga will create a department of game development for wearable devices

Wooga believes that wearable gadgets are more promising than VR. Therefore, the company will create a game development department for wearable devices.
Other November 13, 2015

Ubisoft to spend $8 million on Gaming Education Initiatives

Ubisoft is launching a group of educational initiatives under the general name CODEX. Over the next five years, the company will invest $8 million in them.
Conferences November 13, 2015

White Nights Moscow 2015: TabTale report on how to draw art for 10 projects per month

We continue to post videos from the White Nights Moscow 2015 conference. Next up is a speech by Sagi Schliesser, CEO of the publisher TabTale, who recently released Fold the World. In his report, he told how the work of the art department in his company is built.
Conferences November 13, 2015

White Nights Moscow 2015: Round table on mobile publishers

We continue to post videos from the White Nights Moscow 2015 conference. The next round table was attended by GREE, Unity, Gamevil, AppLift, Creative Mobile and Nevosoft. We discussed the interaction of developers with publishers.
Development November 13, 2015

How to ignore feedback?

We are mastering the genre of harmful advice. We translated an article from the Gamasutra resource, where they tell us how to ignore the testers’ reviews correctly.
Industry November 13, 2015

EEDAR told ALL about the mobile games market

How much time players spend on mobile games per week, what is the average ARPPU in Japan and the USA, where players learn about new games, what makes them make purchases – the answers to these and not only questions were given by the research company EEDAR in its voluminous material.
Digests November 12, 2015

One line (Thursday, November 12)

That we didn’t have time, but without which the picture of the day would be incomplete.
Conferences November 12, 2015

White Nights Moscow 2015: DaSuppa report on AddinApp

We continue to post videos from the White Nights Moscow 2015 conference. Next up is a speech by Dmitry Plushevsky, CEO of DaSuppa. The topic of his report sounded like this: “Pre-installations of mobile applications in factories.”
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