About the central materials for the past week in our traditional digest.

Last week we published three longreads that are worth looking at.

“We do not make insurmountable paywalls”: “Kefir”! about the development of Forge of Glory

In honor of the worldwide release of the domestic battler Forge of Glory, we talked with the game’s lead designer Yuri Lyashenko about the history of the game, its functionality and metrics that the team sought within the softlonch.

If we talk specifically about metrics, then, for example, on retention, we aimed for such indicators: 1st day - 40%, 7th day – 20% and 30th - 10%.

Yuri Lyashenko

Kefir

12 years in development: interview with Faeria authors

We took another short interview with the Belgian team Abrakam. She has been doing CCI for 12 years. The project turned out to be excellent, although with not the simplest story. For example, after a successful Kickstarter campaign, the guys realized that they had to switch from Flash to Unity.

We were delighted with Hearthstone's success. When we started working on Faeria, we thought we would have to prove that digital CCIs have an audience. Seeing how well Blizzard is doing with Hearthstone, we realized that there is definitely an audience.

Corinne Cole

Abrakam

Features of chats in mobile games

Chats may seem like a simple thing. But in fact they have a very complex and diverse functionality. This is easy to understand after reading the work of Playliner, which has prepared a report on the types of chats in hit mobile games.

Playliner

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