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Digests May 10, 2016

One line (Tuesday – May 10)

Rovio has a football manager with updated birds, fans have come up with an engine to restart classic strategies like Command & Conquer and Red Alert, and – ta-dam! – Uncharted 4: A Thief’s End is coming out.
Industry May 10, 2016

It took the billionaire game 4 years to collect 10 million installations in the USA and Canada

Puzzle & Dragons, which earns about $1 billion every year, reached 10 million downloads four years after its release in North America.
Games May 10, 2016

On the basis of the footage Dark Souls 3 made a movie

The culture of machinima and streams gives birth to new unexpected formats of game video. One of them is the creation of a coherent film story from the game footage.
Industry May 10, 2016

King can take up the creation of mobile games for Activision and Blizzard brands

The developer of Candy Crush Saga has started negotiations with Activision and Blizzard. He wants to consider the possibility of the appearance and distribution of mobile titles based on their IP within his own extensive user base.
Digests May 6, 2016

One line (Friday – 06.05.2016)

News in one line: Clash Royale cannibalizes Clash of Clans revenues; Epix Games are unhappy with Microsoft; King is preparing for the release of Bubble Witch Saga 3.
Marketing May 6, 2016

App Annie has studied the impact of the feature on downloads

What percentage increase can Apple’s feature on the iPhone give, analysts at App Annie told in their latest research.
Industry May 6, 2016

ZeptoLab was criticized because of the game designer test

In connection with a humorous test of knowledge of the basics of game design, the Moscow studio ZeptoLab was accused of sexism.
Money May 6, 2016

The first quarter of 2016 was a record revenue for Activision Blizzard

The largest gaming company in the United States, which owns Activision, Blizzard and King, reported for the first three months of this year, which became a record for its total revenues.
Digests May 5, 2016

One line (Thursday – 05.05.2016)

Seriously messing with YouTube bloggers again, Zynga is on the mend, and PlayStation Mobile is releasing mobile Uncharted.
Other May 5, 2016

Steam has tightened the system of reviews and ratings of games

The most popular digital distribution service for PC games has made several important changes to the system of user reviews.
Industry May 5, 2016

Samsung will help independent game developers with promotion

The Korean giant announced the expansion of its Made for Samsung program. Now it also applies to indie developers.
Games May 5, 2016

King launched an RPG in sotf-launch

The authors of Candy Crush Saga are working on a fantasy-style role-playing game.
Money May 5, 2016

Glu Mobile’s revenues are falling, 100 people have been laid off

Glu Mobile failed to improve financial performance: the game with the next socialites “did not shoot.” The company fires employees to get out of the minus.
Industry May 5, 2016

What platform, genre and setting should I choose for the game?

Which platforms should games be developed for, as well as which genre, setting and monetization to choose for a future hit, were discussed at a round table at the Higher School of Business Informatics by representatives of the Russian gaming industry.
Industry May 4, 2016

Free analytics has appeared in the Unreal Engine

Epic Games has entered into a partnership agreement with GameAnalytics. The company’s free analytical service is integrated into the Unreal Engine.
Money May 4, 2016

The average payment of the “whale” is $20

Paying players prefer not to make very large payments at a time.
Industry May 4, 2016

Newzoo has published an overview of the Chinese mobile games market

China is one of the three largest mobile game markets in the world. The companies of China are among the largest gaming investors. Projects of Chinese developers are increasingly at the very top of Western box office tops. Newzoo recently told about how the Chinese market looks in numbers from the inside in a joint study with TalkingData. We offer a brief summary of it in Russian.
Digests May 4, 2016

The main thing for the working week (25.04.2016 — 02.05.2016)

Why it is not necessary to make games for everyone, what is the difference between the children’s games market and the usual gaming market, how the Russian PC and console market has changed in 2015 – read about this and much more in our traditional digest of the beginning of the week.
Industry May 2, 2016

Why you need to target a new audience, and not make games for everyone

Sergey Galenkin in his blog on Medium told why you should not focus on the “typical” gamer when developing. We offer the Russian version of the material.
Conferences April 29, 2016

A conference for mobile developers Mobius 2016 has been announced

On June 4, the Mobius 2016 conference dedicated to the technical aspects of mobile application development will be held in St. Petersburg.
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