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Industry March 28, 2016

Study: In 2015, the average American iPhone user spent $35 on games and apps

On average, an iPhone owner in the US spends $35 a year on games and apps. Such data for 2015 was shared by the analytical company Sensor Tower.
Industry March 28, 2016

Darkest Dungeon: A Heartbreaking Journey through Steam Early Access

The Kotaku resource talked about the difficulties Darkest Dungeon faced after it got into Steam Early Access. We share the translation of the article.
Digests March 28, 2016

The main thing for the working week (21.03.2016 – 25.03.2016)

How to properly soft lunch, what is a casual midcore, how to promote games in Asia – we wrote about this and much more last week. A list of the most interesting materials in our traditional Monday collection.
Industry March 25, 2016

The first official Clash Royale tournament will be held in Helsinki

Finnish studio Supercell has announced a cyber-tournament on Clash Royale. The competition will be the first official event of the game.
Development March 25, 2016

Pitfalls of the level design of mobile MMO shooters

How to create multiplayer maps for mobile shooters correctly, where to start, what tricks to resort to, and what to remember — App2Top.ru told Pixonic game designer Alexander Linchik.
Industry March 25, 2016

App Annie: Gaming index for February 2016

The analytical company App Annie told about the alignment of forces in the world gaming tops for the previous month. In February, the Color Switch game hit the tops of downloads on Android and iOS, Activision Blizzard got the first place in downloads and revenue on Android, and the first place in the iOS box office top traditionally remained for Clash of Clans.
Money March 25, 2016

Digital game Sales Reached $6.2 billion in February

More than six billion dollars a month are earned in the world of digital games. This is 10% more than a year earlier, — the research company Superdata reports in its latest report.
Marketing March 24, 2016

Promotion in Asia: what you need to know about the markets of South Korea, Japan and China

What to keep in mind when promoting games in China, Korea and Japan, — App2Top.ru Egor Karpov, a consultant for the promotion of mobile applications, told us.
Marketing March 24, 2016

Smaato: spending on mobile advertising in the US increased by 174% over the year

The past year has become a landmark for mobile marketing. Advertising spending in the United States increased by 174%, mobile overtook PC for the first time in terms of marketing costs, – such information was published by the analytical company Smaato.
Conferences March 24, 2016

White Nights Helsinki 2016: Flaregames Report

We are finishing posting a video from the White Nights Helsinki 2016 conference. The latest video is a report by Flaregames lead producer Miikka Luotio on working with small teams.
Conferences March 24, 2016

White Nights Helsinki 2016: interview with PlayRaven

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is a conversation with PlayRaven CEO Lasse Seppanen (Lasse Seppanen). By the way, his studio recently released the Winterstate game, which Apple has been aggressively promoting for the last week.
Development March 24, 2016

How to make a game if you draw badly?

One of the Reddit readers asked the community how to make an indie game if you don’t know how to draw. We tell you what came of it.
Marketing March 24, 2016

Only 1.9% of players in F2P games make purchases

How many players pay in free-to-play, which IAPs are the most popular, and which ones bring the most money — this and not only was shared by Swrve in its latest research. About the most important of it, — we tell on the pages App2Top.ru .
Industry March 24, 2016

Glispa bought the Russian mediator MoneyTap

The German advertising company Glispa announced the acquisition of the Russian mediation platform MoneyTap. The startup is being relaunched under a new name — Ampiri, and the office will move from Russia to Berlin. According to the CEO of the former MoneyTap, the project will remain “fairly autonomous.”
Industry March 24, 2016

Sony is going to transfer PlayStation titles to mobile platforms

The Japanese company Sony Computer Entertainment is creating a new game company ForwardWorks, which will develop mobile games based on projects for the PlayStation console.What kind of titles will they be, when to wait for them, is the company going to only make games “based on motives” or will it also take up porting?
Industry March 23, 2016

A casual midcore — what is it and why is it needed?

The game designer from DIGIT Om Tandon (Om Tandon) in a blog told how he sees the next stage of development of the casual audience. We have translated the text and are sharing it.
Conferences March 23, 2016

White Nights Helsinki 2016: Google on increasing engagement in Games

We continue to post videos from the White Nights Helsinki 2016 conference. Next up is a report by Dmitry Martynov and Tobias Knoke from Google. They told how using Google Play tools you can improve engagement in Android games.
Conferences March 23, 2016

White Nights Helsinki 2016: Finnish Game Jam about jams as education

We continue to post videos from the White Nights Helsinki 2016 conference. Next in line is the performance of representatives of Finnish Game Jam Annakaisa Kultima (Annakaisa Kultima) and Tatu Laine (Tatu Laine).
Development March 23, 2016

Does it make sense to release updates to games for sports competitions?

Based on the latest research by Opera Mediaworks, we assumed that today it makes sense for developers to release updates for major sporting events.
Money March 23, 2016

Gameloft’s revenues have grown after a series of layoffs

The French company Gameloft reported on finances for the previous year. Due to a series of layoffs, the company’s revenues have grown.
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