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Digests November 26, 2015

One line (Thursday, November 26)

It’s Thanksgiving Day in the west and news is tight even for our column, but we found something interesting. So, let’s go.
Conferences November 26, 2015

White Nights Moscow 2015: Creative Mobile report on the use of random events in free-to-play

We continue to post videos from the White Nights Moscow 2015 conference. Next up is the report Alexey Rekhlov, producer of Creative Mobile external projects. The topic of his report was: “Secrets of using random events in the game mechanics of free-to-play games.”
Conferences November 26, 2015

White Nights Moscow 2015: Riot Games report on building student Programs

We continue to post videos from the White Nights Moscow 2015 conference. Next up is the report Oleg Sukalkin, who holds the post of eSport Coordinator at Riot Games. The topic of his report was: “Building a student esports program on the example of University Battles for League of Legends players in Russia and the CIS.”
Industry November 26, 2015

Seven of the ten highest-grossing mobile games in Russia – strategies

The genre that enjoys the greatest commercial success among mobile games in Russia is strategy.
Industry November 26, 2015

The Chinese Elex Technology earns the most money in the Russian mobile games market

The leader in total revenue from the App Store and Google Play in Russia is Elex Technology, the developer of Clash of Kings.
Industry November 26, 2015

App Annie: Number two in the American gaming MAU-top – Smashy Road: Wanted

Which iOS game in the world was the highest-grossing in the world, which received the largest number of downloads a month ago, and who is the leader in MAU projects in the USA,” App Annie told.
Games November 26, 2015

Codemasters Closes Battle Decks Creators

The British studio Codemasters will close its own branch in Malta, which has developed a free-play card butler Battle Decks.
Digests November 25, 2015

One line (Wednesday, November 25)

Details of Futurama from Wooga became known, EA released a battler on “star Wars” (yes, again), Fiksu reported on the American mobile market for the past October.
Marketing November 25, 2015

How to scare off the user with the help of advertising

We continue to give harmful advice. Together with the analysts of DeltaDNA, we tell you how to use advertising to force the user to delete the game.
Conferences November 25, 2015

White Nights Moscow 2015: Wargaming o UGC Media Report

We continue to post videos from the White Nights Moscow 2015 conference. Next up is a report by Yaroslav Shalashov, head of video promotion at Wargaming. The topic of his report was: “UGC Media, “evangelists” and how to work with them using the example of Wargaming and the mobile game World of Tanks Blitz“.
Conferences November 25, 2015

White Nights Moscow 2015: Zenna Apps report on KPIs at a soft lunch

We continue to post videos from the White Nights Moscow 2015 conference. Next up is the report Inna Ushakova, CEO of Zenna Apps. The topic of her report was: “KPI for a soft lunch: will your game be successful?”.
Industry November 25, 2015

Who’s Who: Raccoon Games

We continue to publish materials in our Who’s Who series. This time we talked to the Raccoon Games team.
Marketing November 25, 2015

When do players make purchases in mobile games?

Yesterday the publication “F2P: when do players spend money?”. Unfortunately, several semantic errors have crept into it. We apologize and publish a new, corrected version of the material.
Industry November 25, 2015

The Unsung Heroes initiative was won by the South African game

The Unsung Heroes initiative from the international publishing group Spil Games won the game A Day In The Woods. The author of the project was RetroEpic Software studio from South Africa.
Industry November 24, 2015

Playrix: China is the second most profitable market for us after the USA

The authors of Township told about the creation of the project, about how work with remote employees is built, and also shared the history of the launch in China.
Industry November 24, 2015

Chillingo: you need to respect the player

Levi Buchanan, head of development at Chillingo, talked about which games have a chance of success and which do not.
Industry November 24, 2015

Gameloft has opened an office in Minsk

The French publisher and developer of mobile games Gameloft has opened a new internal studio – this time in Minsk, the capital of the Republic of Belarus.
Industry November 24, 2015

Will the Indian mobile market become more promising than the Chinese one?

Western mobile publishers in search of new promising markets need to pay attention not to China, but to India. The Gamesindustry resource came to this conclusion after studying the issue.
Industry November 24, 2015

Soomla: Russia and Ukraine are leaders in fraud

More than 90% of in-game purchases in countries such as Russia, Ukraine and Belarus are “pirated”.
Development November 24, 2015

The preview version of Android Studio 2.0 has been released

As part of the Android Developer Summit 2015, which opened yesterday in California, Google launched a preview version of the Android Studio 2.0 development environment.
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