The open source multiplatform engine GODOT has got a stable version number 2.0.

Состоялся релиз второй версии открытого движка GODOT

The main task of the new release, according to the developers, was to bring the project into proper shape. The first release version of the engine, released a year ago, “was far from [the standards of] modern engines in terms of usability and feature set,” the team said in an official blog.

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Among the main innovations:

  • new code editor with auto-completion “out of the box”;
  • a debugger that demonstrates a string with an error directly in the code;
  • a video memory debugger showing how much video memory is used and what exactly (plus, the engine has the ability, in general, to track build performance in a wide range of aspects – CPU load, memory, and so on);
  • auto-uploading changes on the fly, as well as editing scenes in real time;
  • the ability to edit multiple scenes and scripts at once in one window.

GODOT is a game engine that allows you to create both two-dimensional and three-dimensional projects for a wide range of platforms, including iOS and Android. One of its key features is completely open source. It is distributed under the MIT license, which “allows the licensed code to be used in closed software, provided that the license text is provided with this software.”

Its second feature is an unusual architecture: all data in projects developed on it is stored in a tree-like format (a la any file system).

The engine is launched by the Argentine team OKAM Studio. She, in particular, was responsible for porting Deponia to iOS, and also made the Ultimo Carnaval battler for Square Enix.

Source: OKAM Studio

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