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Industry November 6, 2018

Evening digest: Square Enix and purchases, new clothes from Deca Games, Ubisoft under fire

About the main thing for November 6: Square Enix acquired 20% of Bulkhead Interactive studio, Deca Games bought the Finnish game Zombie Catchers, Rainbow Six Siege was delayed due to the release in China on Steam.
Industry November 6, 2018

Tencent will limit the playing time for children to one hour, and for teenagers — two

Children in China have been blocked from having round-the-clock access to games. According to The Wall Street Journal, Tencent will soon introduce time limits on gaming sessions for Chinese minors.
Industry November 6, 2018

Activision Blizzard shares sank 6.7% after the announcement of Diablo Immortal

The gaming community’s criticism of Blizzard’s new game has seriously affected the value of its securities. Before the announcement, $68.9 was given per share. By Monday evening, it was already $64.8.
Industry November 6, 2018

Capcom will move its games to the cloud. She was convinced by the experiment with Resident Evil 7

Capcom will continue to release “cloud versions” of its games. The company considers this direction promising.
Conferences November 6, 2018

Video: Zeptolab about the features of working with publishers

A report by Mikhail Sviblov from Zeptolab. The speaker spoke about how developers can make their partnership with publishers as effective as possible: in which cases it is better to publish the game on their own, and when it is necessary to “go under the wing”, what to expect from cooperation with the publisher, how not to lose the rights to your project.
Industry November 3, 2018

Why the audience met the announcement of the mobile Diablo coldly

On November 2, at the BlizzCon festival, Blizzard announced Diablo Immortal. The new Diablo was met with hostility. In less than the first three hours, the Immortal trailer scored 75 thousand dislikes. In total, by that time, the video had been viewed 120 thousand times.
Industry November 3, 2018

Blizzard has announced a mobile Diablo and a remake of Warcraft 3

Friday was not without pleasant surprises. Blizzard announced two new major projects at the opening of the 25th BlizzCon Festival. They became Diablo Immortal and Warcraft III: Reforged.
Industry November 2, 2018

Evening Digest: Hearthstone and $660 Million, Black Ops 4 scandal, 3DS Sales

About the main thing for November 2: the mobile version of Hearthstone earned $660 million; Call of Duty: Black Ops 4 risks repeating the fate of Star Wars: Battlefront II; Nintendo sells one million 3DS in six months for the eighth year of the console’s existence.
Industry November 2, 2018

Newzoo: mobile games will earn less than expected by the end of 2018

Newzoo analysts have published a forecast for the turnover of the video game market for the current year. The main thing in it is a drop in the dynamics of revenue from mobile. They say China is to blame for this and the situation with game releases is not the most prosperous.
Conferences November 2, 2018

Video: Fingersoft about the history of a billion downloads

A report by Ville Rauma from Fingersoft. The speaker told the story of the Hill Climb Racing franchise, which has won the hearts of a billion players around the world.
Vacancies November 2, 2018

Vacancies of the week (November 2)

Wanted: Project manager at Nikita Online, head of development at Social Quantum and analyst at Nevosoft.
Games November 2, 2018

Yakut MyTona announced its first hardcore project — Manastorm

Known for fritupley hiddenes for casual audience, MyTona expands its portfolio. The Yakutia-based company has announced a hardcore game. The novelty is called Manastorm: Arena of Legends, and little is known about it yet.
Industry November 2, 2018

Kongregate has launched Kartridge— a digital indie games store

The Kartridge game store has entered an open beta test. The store was created specifically for indie developers.
Industry November 1, 2018

Evening Digest: CryptoKitties have become richer, Zynga and Homescapes clone, 1300 games have been released for Switch

About the main thing for November 1: CryptoKitties developers raised $15 million; Zynga released a clone of Homescapes, which is visually a copy of Candy Crush; the Switch library has gained a base of 1300 projects in a year and a half.
Industry November 1, 2018

Zynga earned $212.5 million from mobile games. This is a record figure for the company

Zynga has published a financial report for the 3rd quarter of 2018. It follows from it that the company managed to achieve the best mobile performance in its entire history.
Industry November 1, 2018

35% of Ubisoft’s revenue came from DLC and micropayments. This is more than she earned from retail

The example of Ubisoft shows why some publishers are so interested in developing DLC and implementing microtransactions. Downloadable content, in-game items, subscriptions and advertising accounted for 35% of Ubisoft’s revenue in the past six months.
Conferences November 1, 2018

Video: Pixonic about events in War Robots

A report by Vadim Charugin from Pixonic. The speaker told the story of the creation of events, through which the company demonstrates new mechanics, as well as how Pixonic puts forward hypotheses and how it tests them during events, gradually introducing quests and lotteries.
Industry October 31, 2018

The creator of Oculus Rift does not believe in the success of existing VR

The path to the heart of the mass consumer for modern VR technologies is still closed. This was stated by the creator of the Oculus Rift Palmer Lucky (Palmer Luckey) in his blog.
Industry October 31, 2018

Project Stream cloud service did not disappoint Ubisoft

Ubisoft was pleased with the experience of working with Google’s Project Stream cloud. Now the French publisher is thinking about cooperation with other cloud services.
Industry October 31, 2018

Dragalia Lost became the second most successful mobile title of Nintendo: ARPU new items — $25

Nintendo’s Japanese colossus can open champagne. The company is doing great not only in the main console market. Nintendo’s fourth mobile game is the company’s second most successful smartphone release.
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