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Games August 7, 2018

Fallout 76 won’t be on Steam

The PC version of the multiplayer RPG Fallout 76 will be distributed only through the service Bethesda.net , the game will not appear on Steam.
Industry August 6, 2018

Portrait of a domestic game designer

Svyatoslav Torik from Wargaming Research & Development conducted a survey to find out how Russian-speaking game designers create game concepts and relate to colleagues.
Industry August 6, 2018

10 books about the history of the gaming industry

A selection of ten books that tell interesting stories about video games, development and the gaming industry in general.
Industry August 6, 2018

How do indie studios approach the development of projects on Unity?

A large-scale opinion poll among independent Unity developers showed that it takes more than a year to develop a good project, studios rarely develop only one game, interest in VR/AR is growing in the industry, and developers are looking for new employees among acquaintances and in social networks.
Conferences August 6, 2018

Video: myTarget on mobile game promotion strategy

Report by Elena Egorova from myTarget. In her speech, Elena talked about how to increase the number of installations and increase the return and user engagement rates in 3 months.
Industry August 6, 2018

Chinese gamers will spend $37.9 billion in 2018

According to Newzoo, the Chinese gaming market has reached a turnover of $37.9 billion. This year, Chinese gamers will spend $10.4 billion more than last year.
Development August 3, 2018

How Hollow Knight was created

The founders of Team Cherry studio described in detail how the indie hit Hollow Knight appeared – from the first ideas to the grueling final testing.
Industry August 3, 2018

Fortnite will not appear on Google Play. Developers are not satisfied with its ecosystem

At the beginning of the week, there was a rumor that Fortnite would not be published on Google Play. Today, this information was confirmed by Epic Games founder Tim Sweeney. He stated that the game will be available for download from the official Fortnite website.
Money August 3, 2018

How much do Warhammer owners earn from royalties?

The revenues of the British company Games Workshop, which owns the rights to the Warhammer franchise, increased by 94% over the year. The company receives 96% of its licensing revenue from video games*.
Conferences August 3, 2018

Video: features of the Chinese gaming market

The Chinese market is becoming more and more interesting for developers and publishers of mobile games every year. However, the question of how to get to it correctly is still relevant. Is adding Chinese to the game enough? How big are the cultural differences? Which stores makes sense to work with? Is a local representative really necessary? The speakers answered these and other questions during the round table.
Industry August 3, 2018

Russian IT exports can get a tax break

The Skolkovo Foundation proposes to exempt Russian developers from paying VAT for equipping the workplaces of programmers writing software for export.
Industry August 3, 2018

Apple closes affiliate program for websites

The affiliate program, which allowed websites with reviews of iOS applications to receive a percentage of purchases in the App Store, will be closed from October 1.
Money August 2, 2018

Digital card games will earn $1.5 billion this year

Digital collectible card games (CCI) are not the fastest growing gaming segment. Five years ago, their global revenue was $1.3 billion. This year, this figure will reach $1.5 billion. However, the analytical company Superdata is confident that the growth rate of the genre will increase in the future.
Industry August 2, 2018

Cloudcade Californians have opened a game studio in Pakistan

There is also a game dev in Pakistan. It was in this South Asian country that the Cloudcade studio from San Francisco, which developed a casual simulator Shop Heroes, opened its new division.
Development August 2, 2018

What kind of nonsense is going on with Brawl Stars from Supercell?

Founder of the game design blog Deconstructor of Fun Michail Katkoff reflects on why Supercell fails to make a genre-forming project out of Brawl Stars and whether the game will die before it reaches the world release. The article examines in detail what happened to the game in four big updates and where the developers made mistakes.
Industry August 2, 2018

Spending by US gamers in 2018 will amount to $30.4 billion

According to Newzoo, in two years, the revenue of the American gaming market has increased by $6.8 billion and now stands at $30.4 billion.
Money August 2, 2018

Fire Emblem Heroes earned $400 million for Nintendo

The free-play role-playing game Fire Emblem Heroes, earned $400 million in a year and a half since its release. Other Nintendo mobile titles bring many times less.
Industry August 2, 2018

Among the consoles in the USA, the NES Classic is the best-selling

NPD Group specialists analyzed the June indicators of the US gaming market. Compared to last year, sales of gaming hardware jumped by 52%, with the inexpensive retro NES Classic console selling best.
Industry August 2, 2018

Video: Crazy Panda about machine learning algorithms in marketing analytics

A report by Ivan Kozyev from Crazy Panda. The speaker spoke about machine learning algorithms, how to benefit from them, embed them in workflows and use them for marketing analytics using the example of the Crazy Panda experience.
Development August 1, 2018

How player feedback influenced the development of Dead Cells

A week later, the indie game Dead Cells will be released on Steam. During the period of early access, 750 thousand copies of it were sold. One of the reasons for the success of the game is the attention of developers to criticism from players and the involvement of the community in the development.
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