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Conferences April 16, 2018

White Nights Prague 2018: Mothership Marketing GmbH on media strategy

Report by Jan Schneidereit from Mothership Marketing GmbH. The speaker spoke about how to build a successful media strategy focused on European countries.
Industry April 16, 2018

EA Vice President: the company will not allow a repeat of the scandal with loot boxes in Anthem

Patrick Soderlund, Executive vice President of Electronic Arts, said that the company “cannot afford” the mistakes they made with the loot box system in the online shooter Star Wars Battlefront II. This concerns the future of the MMO thriller Anthem and other projects of the company.
Industry April 16, 2018

In March, Playrix earned more Supercell

For this March, the authors of Homescapes and Fishdom have raised more money than the Finnish forge of Supercell hits, famous for Clash of Clans and Clash Royale.
Industry April 16, 2018

Sega will release a mini version of the Mega Drive

Sega has announced the release of a smaller version of the 16-bit Mega Drive Mini console. The retro console was presented at the Sega Fes 2018 festival, held on April 14 in Tokyo.
Platforms April 16, 2018

An American iPhone user spends $36 a year on games

Last year, the average American iPhone user’s spending on mobile games increased by 13%. According to the analytical company Sensor Tower, if in 2016 they spent $ 32, then in 2017 this figure was already $36.
Games April 13, 2018

The audience of Rainbow Six: Siege has reached 30 million people

The number of players in the Rainbow Six: Siege multiplayer tactical shooter has exceeded 30 million people. This is reported by the publisher of the game, Ubisoft.
Industry April 13, 2018

Games Industry: Stopping Steam Spy will Only Hurt Independent Developers

On April 11, the independent analytical service Steam Spy stopped receiving Steam user data because Valve hid this information from third-party eyes. The author of the Games Industry publication Christopher Dring believes that this decision will harm small and medium-sized gaming companies.
Platforms April 13, 2018

Odnoklassniki is ready to give 100% of income to new mobile projects

Odnoklassniki has launched a new program to support mobile game developers. It concerns those who make HTML5 projects. The essence of the program is the refusal of the social network from its share of the game’s revenue in the first three months after the release of the title.
Industry April 13, 2018

The popularity of Hitman Sniper is a merit of real-time project management

The Hitman Sniper mobile action movie launched 4 years ago on iOS. At the end of March this year, the title was recognized as the most popular game of the franchise by the number of copies sold. Project lead Dominic Allaire told how his team managed to ensure the game such a long-term success.
Conferences April 13, 2018

White Nights Prague 2018: Toit Weidemann on how to make the game profitable

A report by Teut Weidemann, an expert in the field of free-play games. The speaker talked about how to increase conversion and ARPPU in your game.
Games April 13, 2018

The mobile version of “Klondike” from Vizor has collected 1 million downloads in a week since its release

The Minsk-based studio Vizor has reported on the successful launch of its social blockbuster “Klondike: The Missing Expedition” on mobile platforms. In just seven days since the global launch, the project has reached the mark of 1 million downloads.
Games April 12, 2018

The new Boss Key project started on Steam a little better than LawBreakers

On April 10, Boss Key Productions studio released a new title in early Steam access — the freeplay “battle royale” Radical Heights. This is the studio’s second game after the ambitious but failed heroic shooter LawBreakers. According to the rating service GitHyp, Radical Heights started on Steam not much better than its predecessor.
Industry April 12, 2018

Media: China boycotts Korean online games

The Chinese authorities have announced an unofficial boycott of online video games from South Korean studios. This point of view is stated in the largest Korean newspaper “Joseon Ilbo”. According to the journalists of the weekly, the decision of the Chinese administration is political in nature.
Marketing April 12, 2018

Tapjoy: the higher the conversion rate of an ad, the more the user spends

The more a mobile user consumes rewarded advertising, the higher their engagement, retention and spending in the app become. This is stated in the study of the Tapjoy mobile advertising platform.
Industry April 12, 2018

Tencent will punish cheaters and hooligans by lowering the social rating

The Chinese corporation Tencent will monitor the behavior of gamers in their games. For playing with cheats and offensive behavior, the publisher promised to reduce the social assessment — a parameter by which the Chinese authorities plan to determine the social value of each resident of the country in the future.
Interview April 12, 2018

What is the Indian mobile games market: a conversation with KamaGames

In January, KamaGames announced a partnership with Yoozoo Games. The companies jointly launched Poker Champions in India, a version of Pokerist adapted to the local market. In an interview with KamaGames CEO Andrey Kuznetsov, we talked about the Indian mobile games market.
Industry April 12, 2018

The authors of Shovel Knight doubled the price tag and went to Switch. Result: revenue increased by 115%

Indie studio Yacht Club Games offered its own version of the fight against the indie apocalypse. She raised the price tag for her game on all platforms, and at the same time went to the Nintendo Switch. Thanks to this, the company earned a record amount for Shovel Knight in 2017 in the entire history of its sales.
Conferences April 12, 2018

White Nights Prague 2018: Adjust about fraud in mobile

A report by Andreas Naumann from Adjust. The speaker spoke about fraud schemes and how they have become more complicated over the past few years.
Industry April 11, 2018

Unity has opened an innovation center for game developers in Malaysia

Unity Technologies, together with the State Corporation for the Development of the Digital Economy of Malaysia (MDEC), has launched a Southeast Asian innovation center in the capital of the country. It is intended for developers using the Unity engine.
Industry April 11, 2018

Tencent has opened WeChat for third-party games for the first time

For the first time, the Chinese corporation Tencent has allowed third-party companies to place their games on the platform of the popular messenger WeChat. A batch of new titles from the Tencent collaboration and other developers appeared on WeChat on April 4.
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