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Industry May 21, 2018

Conan Exiles is back in the Top 10 most popular Steam games

The multiplayer survival thriller Conan Exiles has again made it into the top ten games with the largest simultaneous audience on Steam. On May 13, Conan gathered more than 49 thousand gamers online.
Industry May 21, 2018

Tencent bought the creators of Path of Exile

The Chinese corporation Tencent has acquired a controlling stake in the New Zealand studio Grinding Gear Games, known for its free-to-play role-playing online action movie Path of Exile.
Industry May 21, 2018

Titanfall project leads go to the creators of Call of Duty

The developer of the online action movie Titanfall studio Respawn Entertainment has a frame leak. Since the beginning of last year, 7 people have left the company to work in the Infinity Ward team, known for the Call of Duty franchise.
Money May 21, 2018

Gameloft revenues have fallen amid a lack of new releases

Mobile developer and publisher Gameloft reported for the 1st quarter of 2018. The company reported a 13.4% decrease in revenue compared to last year. The drop in revenue is due to the fact that the company did not have a single release in the first three months of this year.
Industry May 18, 2018

Netease’s operating expenses have almost doubled due to the development of new PC titles

The Chinese developer and publisher Netease increased operating expenses by 75% in the 1st quarter of fiscal year 2018. The increased expenses of the company are associated with the development and publication of new games for the PC platform, for which Netease has big plans.
Industry May 18, 2018

The release of add—ons is the main driver of 120% of Paradox sales growth

The strategy genre is far from stagnating. The Swedish publisher and developer Paradox Interactive, who made a bet on this direction, is thriving today. In the first quarter alone, he earned $30.4 million dollars, which is 120% more than a year earlier.
Industry May 18, 2018

The ESRB will not issue a free age rating to digital games from June

The non-governmental American organization Entertainment Software Rating Board (ESRB), which is engaged in setting age ratings for games launched in the United States and Canada, stops from June 2018 to independently issue them to games distributed digitally for free.
Money May 18, 2018

The former intern of Riot Games raised $1.2 million to create a mobile game. There are only three employees in his studio so far

It is really possible to attract investors with an interesting idea, even with minimal experience and a small team. This is evidenced by the story of Alexander Mistakidis, CEO of a small Canadian studio Gamelynx.
Marketing May 18, 2018

Promotion School: what is “vertical” in mobile marketing?

What is the meaning behind the word “vertical” when it comes to mobile marketing, and also why it is important to understand which vertical the project belongs to, — Mobio company told under the heading “Promotion School“.
Industry May 17, 2018

Web games on Chrome can be played with sound again

Google temporarily solved the problem that caused the soundtrack to stop working in many HTML5 games in the Chrome browser. The company responded to the problem reports about a week later.
Industry May 17, 2018

Game Insight has launched new “Natives”, the novelty has a retention of the first day is 50%

A series of strategies with a 60 million audience has a replenishment. Game Insight has announced the launch of a new game in the “Natives” universe — Trade Island: Big City Tribez. Like its predecessors, it is a city builder. Already at the start, the game boasts good retention.
Industry May 17, 2018

Take Two increased its annual profit due to the lack of major releases

Take Two publishing house has successfully completed the next year. Last year, the company did not release large game projects, but only developed existing ones. As a result, Take Two’s revenues remained at the same level, but the profit increased by 1.5 times.
Games May 17, 2018

Fortnite is four times ahead of its rivals in views on Twitch

In March of this year, Fortnite was leading in the top views of the Twitch platform by a four-fold margin from its closest competitor. Viewers watched Epic Games’ “battle Royale” streams for 611 million hours.
Industry May 17, 2018

The main breakthroughs of the mobile market: April 2018

On April 17, App Annie published the mobile app index for April. With an eye on him, we note which games were the main breakthroughs of last month in terms of downloads and sales.
Industry May 17, 2018

Rovio’s 70% profit growth has not regained market confidence

The Finnish Rovio is struggling with the distrust of the market. The company reported a successful completion of the quarter, but the exchanges reacted with restraint to the success report. Despite a 70% increase in operating profit, Rovio’s shares strengthened by only 5%.
Marketing May 16, 2018

“The main challenge is not the financial budget”: Social Quantum on the promotion of games

Alexander Bezobrazov, Marketing Director of Social Quantum, spoke at the Epic Growth Conference about marketing problems, the reasons for the increase in staff and what specialists are needed to promote games today. We offer an edited transcript of the material.
Industry May 16, 2018

The authors of Candy Crush are working on a mobile Call of Duty

The creators of the hit casual franchise Candy Crush in King Studio are developing a mobile game based on the Call of Duty shooter series. This became known from a vacancy on the King website.
Money May 16, 2018

An Icelandic studio has raised $9 million to create social games

The Icelandic company Teatime Games received $9 million of investments at the seed stage of financing. The studio will direct the raised funds to the development of social games.
Money May 16, 2018

The quarterly profit of the creators of Lineage increased by 585%

Korean developer and publisher of online games NCsoft reported for the 1st quarter of 2018. During this period, the company’s revenues increased by 98% compared to last year, and profits increased by as much as 585%.
Money May 16, 2018

The annual turnover of the German gaming market exceeded €3 billion for the first time

The German video game industry generated €3.3 billion in 2017. This is a record figure for the industry. Micropayments and increased demand for gaming devices have become factors of revenue growth.
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