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Money May 29, 2018

Sales of the Nioh slasher exceeded two million copies

Role-playing hack and slash from the creators Dead or Alive sold two million copies on Playstation 4 and PC, despite the failed launch of the desktop version.
Conferences May 29, 2018

Draw: ask a question about esports and get a ticket to White Nights St. Petersburg 2018

As part of White Nights, a round table on esports will be held in St. Petersburg. Wargaming, Epic Games, ESforce, VKontakte and BuzzGuru will take part in it. We suggest that they come up with questions related to esports and the development of esports games. Two authors of the best questions will receive a premium ticket to the conference.
Industry May 29, 2018

PUBG Corp. sued Epic Games over similarities between PUBG and Fortnite

The creators of PLAYERUNKNOWN’S BATTLEGROUNDS have filed a lawsuit against Epic Games. South Korean studio PUBG Corp. accuses the authors of Fortnite of encroaching on their intellectual property — they believe that Fortnite Battle Royale is too similar to PUBG.
Industry May 28, 2018

Apple demanded that Valve finalize the Steam Link application

Apple’s senior vice President of Marketing Phil Schiller explained why Valve’s app for launching games on mobile devices from Steam was not allowed in the App Store.
Industry May 28, 2018

ESA President stood up for the loot boxes

The mechanics of loot boxes cannot be recognized as a form of gambling, and their legal prohibitions limit the possibilities of the game industry to test new business models, said Mike Gallagher, president of the American Association of Software and Games Manufacturers.
Industry May 28, 2018

The head of Epic Games: people are tired of casual games on mobile and want more

The founder of Epic Games, Tim Sweeney, believes that casual genres are losing leadership on mobile platforms. In his opinion, gamers have outgrown the fascination with simple titles and expect a more comprehensive experience from mobile games. This trend is one of the main reasons for the success of Fortnite’s “battle royale” on mobile.
Development May 28, 2018

How to make games faster and cheaper — Spearhead Games tips

Canadian indie developers Spearhead Games explain what they have to save on in order to create games quickly and without compromising quality.
Industry May 28, 2018

A game designer will publish an atlas of cities from video games

Gaming urbanist and level designer Konstantinos Dimopoulos is preparing a book Virtual Cities: An Atlas & Exploration of Video Game Cities — the first atlas of its kind and a guide to cities from famous video games.
Money May 28, 2018

56% of the audience of the Spells of Genesis crypto game does not use blockchain

According to a survey among users playing Spells of Genesis, a mobile freeplay with blockchain—based monetization, only 44% of players bought or sold game items through the blockchain. Others consider this technology too difficult to understand or do not have enough money.
Industry May 25, 2018

Experience of launching a game on Facebook Instant Games studio GBN

Recently, Novosibirsk studio GBN launched its Smash The Bugs project on the Facebook Instant Games platform. We talked to the company about its experience with the site. In particular, they touched upon the issues of traffic, user retention and problems with advertising monetization. I answered the questions Natalia Yarovenko, head of the HTML5 direction of the studio.
Development May 25, 2018

How to live after GDPR — a selection of game dev solutions

A new regulation on user data protection, the General Data Protection Regulation, came into force today. Serbian Game Studio Nordeus has made a selection of solutions with which market participants can fulfill the GDPR requirements.
Industry May 25, 2018

Author Edith Finch on what the audience of narrative games wants

For ten years, a full-fledged narrative games market has emerged in the industry: they have their own specific audience and special requirements for game design. The author of the hit What Remains of Edith Finch, Ian Dallas, explains how the expectations of players and their feedback allow the genre to develop, but at the same time they also slow down its development.
Games May 25, 2018

The creators of Mirage: Arcane Warfare decided to close the game due to GDPR

Torn Banner Studios has removed the online action movie Mirage: Arcane Warfare from Steam and announced the imminent shutdown of game servers. The developers explained the closure with the entry into force of the European data protection law — GDPR, but even before it, the Torn Banner project was far from flourishing.
Games May 25, 2018

The creator of Episode named the reasons for the popularity of the genre of interactive novels

The head of the Pocket Gems studio, Michael Dawson, told why interactive novels for mobile are such a success. The flagship title Pocket Gems is the Episode interactive stories platform, which has gained more than 125 million downloads.
Industry May 25, 2018

The VKontakte HTML5 gaming platform has become available on iOS

The VKontakte app for iOS now supports Direct Games is an HTML5–based gaming platform where games can be run without downloading.
Industry May 25, 2018

GDPR has entered into force — pressing issues under the new data protection law

On May 25, a new law called General Data Protection Regulation (GDPR), the general data protection regulation, came into force in the European Union. GDPR provisions should strengthen the protection of personal data of residents of all EU countries, but, according to experts, the new regulations will complicate the lives of developers and publishers of video games.
Industry May 25, 2018

Google has launched a series of videos about the authors of mobile hits

First Person is a series of short videos from Google Play, where authors, developers and even voice actors talk about their work on popular mobile games.
Platforms May 25, 2018

Apple has not released an app for game streaming from Valve in the App Store

Owners of Apple mobile devices will not be able to play titles from the Steam library on them through the Steam Link streaming application. Apple has not allowed Valve to place the Steam Link in the App Store, according to the publication Venture Beat.
Money May 25, 2018

SuperData: sales of digital games in April increased by 23%

Analysts from SuperData summed up the April results of the gaming market: in a month, users spent $9.09 billion on games distributed in numbers. Console games showed the greatest dynamics due to the success of Fortnite and the new God of War.
Industry May 24, 2018

Battlers are one of the most common genres among the top—grossing games

Among the 500 highest-grossing mobile games in the USA, the largest number of titles (15.1%) belong to the battler genre. This was told in its latest report by the analytical company Playliner.
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