News December 12 Zynga sold the marketing platform Chartboost The Chartboost platform has changed ownership. Mobile game publisher Zynga has announced its sale to LoopMe, a technology company specializing in brand advertising.
Investments and transactions May 7, 2021 Zynga buys Chartboost marketing platform. The transaction amount is $250 million. Zynga has decided to diversify its portfolio with marketing assets. It includes the Chartboost platform, specializing in mobile advertising and monetization. It cost $250 million.
Conferences March 24, 2017 White Nights Prague 2017: Chartboost on the Future of Mobile Game Marketing Report by Dmitry Gubanenkov from Chartboost. He talks about four reasons why the future of mobile game marketing is influencers.
Marketing January 26, 2016 SOOMLA: top 10 advertising grids of 2016 The Israeli SOOMLA team has published a blog list of the most popular advertising grids for the beginning of 2016. Here are 10 of them – in descending order of popularity.
Marketing November 16, 2015 3 tips for launching a mobile game in the Christmas season When is the best time to launch the game in the wake of the Christmas hype – Chartboost tried to answer this question in its blog by asking the authors of Tap Titans and Doodle Jump. We present a brief version of the material in Russian.
Marketing August 10, 2015 iOS vs Android: What is the difference between players? Chartboost marketing company in its own blog shared the differences between players using iOS devices from players who prefer Android. We offer a thesis retelling of the article.
Marketing May 22, 2015 Chartboost has introduced three new profit maximization tools Chartboost, a marketing company specializing in cross-advertising solutions, has announced the launch of three new services.
Marketing March 20, 2015 Chartboost about the promotion and situation on the mobile games market The other day, Maria Alegre, co-founder and CEO of the Chartboost advertising network, presented a printed version of her report with GDC “Seven questions that a developer should ask himself when monetizing a mobile game” on the company’s blog.
Industry December 24, 2013 CPI in Russia is higher than in the USA The most expensive installations are in Canada, Australia and Russia, Chartboost reports in its November report.
Other October 16, 2013 White Nights 2013: Interview with Chartboost At the White Nights: Mobile Games Conference, we interviewed Pepe Agell from Chartboost.
Industry August 5, 2013 Chartboost shared CPI for iOS and Android Chartboost has published an interactive global “heatmap” that displays installation prices (CPI) for iOS and Android by country. There you can also find a CPI chart comparing the average cost of applications for iPhone, iPad, iPod touch and Android.
Other August 1, 2013 White Nights 2013: attracting players – how, where and how much? A round table dedicated to attracting players was held at the White Nights: Mobile Games Conference. It was attended by Inmobi, Glispa, Playhaven, Chartboost and Trademob.
Other July 15, 2013 Chartboost announced the Chartboost Store The developers of the platform are going to launch a service for working with IAP, which will allow you to change the price and set of goods in in-game stores in real time.
Industry July 5, 2013 TIGA and Chartboost have become partners The British trade association TIGA has announced its partnership with Chartboost. Recall that this platform allows developers to share their traffic, stimulates cross-promotion and distribution of games.Unknown ObjectPartners have created a group on the Chartboost platform dedicated to TIGA.
Other June 21, 2013 Chartboost has improved Direct Deals The Chartboost advertising platform has a major update: the company has announced a revolutionary change Direct Deal, seriously expanding marketing opportunities.
Other April 23, 2013 Chartboost has opened a division in Europe Chartboost advertising platform announced the opening of a new office in Amsterdam to support its European clients.
Other March 7, 2013 Ways to attract traffic to mobile games The cost of attracting new players is constantly growing. How to optimize expenses and get the most loyal players? What ways are there?
Other December 7, 2012 Chartboost: advertising on iPad is cheaper The Chartboost advertising network reported in its December report that the iPhone accounts for 61% of iOS gaming sessions.
Other November 28, 2012 On Thanksgiving Day, an increase in mobile game downloads was recorded Last Thanksgiving, the number of downloads of mobile games increased, not only in the United States, where this holiday is celebrated, but also around the world.
Other November 8, 2012 Sunday and Monday are a good time to release the app Chartboost presented the price dynamics for CPC campaigns, the number of views and the level of downloads by day of the week. Judging by their data, projects launched on the App Store on Sunday or Monday receive certain advantages over applications released on other days of the week.