Players in the US and Europe have been spending more time and money on games since the beginning of the pandemic
Because of the coronavirus quarantine, people are paying more and more attention to games. According to Nielsen, a 45% increase in the indicator “time spent in games” was recorded in the United States. In addition, users began to spend more money on games.
Swrve: mobile igroprom has outgrown the race to acquire users
We have already written more than once that the revenue of the shareware game is provided by a small percentage of “whales”. Mobile marketing platform Swrve clarified the figures in its research. Only 0.23% of the players are responsible for 64% of the revenue.
The global tablet device market in 3Q13 through the eyes of IDC
According to IDC, global shipments of tablet devices increased to 47.6 million in the third quarter of 2013. This indicates a 7% increase compared to the figures of the previous quarter and 36% compared to the figures for the same quarter last year. And again, the bulk of deliveries are accounted for by Android tablets.
App Annie: iOS and Android statistics for Q3 2013
App Annie employees have published the results of the latest App Annie Market Index report for the third quarter of 2013. The document compares in detail the revenues and the number of downloaded mobile programs in various countries, stores and categories.