SuperData

The analytical resource SuperData interviewed forty-one British gaming companies to find out how to reduce risks when developing a project. Venturebeat reduced the information received to four points.

1. The right choice of buyers

The game company needs to decide who the buyers of its projects are – publishers or users. Each of the options has its advantages. In the first case, the potential risks are less, in the second case, the possible profit is higher. Of the companies surveyed, 37% prefer to contact both at the same time.

покупатели

2. Partner assistance and high productivityMost of the companies surveyed agreed that the key role is played by choosing a partner – a publisher or a digital store owner – who will help the studio enter the gaming market.

Respondents also noted that high productivity is valued more than creativity, since it allows you to release a project on time.

3. Choosing the right platformThe majority of respondents reported that they develop games for mobile devices (21%) or for tablets (20%).

Social and browser games are made by 8% of respondents. 

The share of those who create digital games for PC is 15%, while the number of developers for retail is 8%. Studios that produce retail games for consoles turned out to be slightly more than those who make digital games for them: 10% and 9% respectively.  

игры

4. A suitable revenue generation schemeTo reduce risks, developers mainly rely on several revenue generation models at once. 

платежи

Other materials on the topic:

Tags: