Development April 5, 2016 Unity will start conducting exams on knowledge of the engine Unity Technologies has launched a certification program for Unity developers. As part of the program, the authors of the engine will conduct exams among developers and make assessments based on its results.
Development April 1, 2016 The eleventh update to Unreal Engine 4 has been released Unity’s main competitor has a fresh update. Already the eleventh in a row. There are few mobile innovations, mostly bugs have been cleaned.
Development March 29, 2016 How do I publish a casino game in the App Store? Australian studio Atlas Gaming Pty Ltd has released its first project – AtLas Vegas casino. Following the launch, the team shared tips with Reddit readers.
Development March 25, 2016 Pitfalls of the level design of mobile MMO shooters How to create multiplayer maps for mobile shooters correctly, where to start, what tricks to resort to, and what to remember — App2Top.ru told Pixonic game designer Alexander Linchik.
Development March 24, 2016 How to make a game if you draw badly? One of the Reddit readers asked the community how to make an indie game if you don’t know how to draw. We tell you what came of it.
Development March 23, 2016 Does it make sense to release updates to games for sports competitions? Based on the latest research by Opera Mediaworks, we assumed that today it makes sense for developers to release updates for major sporting events.
Development March 16, 2016 Post-mortem of the Card Crawl game A year ago, the indie-KKI Card Crawl appeared in the stores. In honor of the anniversary of the release, the creators of the game shared figures and details about the project.
Development March 15, 2016 The scripting language of the games 80 days and Sorcery! posted in open access Inkle Studios has posted its ink scripting language on GitHub, which was used by the team during the development of 80 days, a recognized 2014 game according to Time, and a series of text adventure games Sorcery!.
Development March 7, 2016 Big changes in Clash of Clans: why did Supercell go for them? In February, material appeared on our pages criticizing the latest innovations in Clash of Clans. Today we are publishing a response article reflecting a different view of the changes in the gaming economy of the highest-grossing mobile game of last year.
Development February 26, 2016 How Firewatch reveals the main character with the help of a game card design Why in a recently released Steam game Firewatch game designers should pay attention to the in-game map, the editor of the publication Alex Wawro told in his post on Gamasutra, and we translated the material into Russian.
Development February 24, 2016 The release of the second version of the open GODOT engine took place The open source multiplatform engine GODOT has got a stable version number 2.0.
Development February 18, 2016 Microsoft teaches working with VR Microsoft has prepared a set of video lectures in Russian for those who plan to create VR applications, but do not know where to start. You can get acquainted with the video in our publication.
Management February 15, 2016 101XP: Personal relationships as a motivation tool Why romantic relationships at work are good, App2Top.ru in honor of the recently passed Valentine’s Day, Marina Goncharova, director of the publishing direction of 101HR, told.
Development February 9, 2016 Amazon has launched a free game engine The shelf of game engines has arrived. Amazon has introduced its own engine for creating Lumberyard games, developed on the basis of CryEngine.
Games February 4, 2016 Why is the Heroes Charge combat system so cool? Gameloft game designer Toni Sala told Gamasutra about the beauty of the action midcore role-playing game Heroes Charge by Chinese-American developer uCool, which is being cloned no less actively than Clash of Clans today.
Development January 14, 2016 Details: how the authors of Candy Crush Jelly Saga implemented a hiking strategy in their game A week ago, the world launch of the new three-in-a-row from King – Candy Crush Jelly Saga took place. The main surprise of the project is one of the mechanics that turns the game into a turn-based tactic.
Development December 28, 2015 Details: how did the authors of Dashy Crashy reduce the irritation from advertising? In the new section, we look at the Dashy Crashy runner and two of its features that we really liked.
Development December 25, 2015 F2P: how to prevent new players from leaving? The analytical company DeltaDNA researched 200 shareware titles and found out that there are several key ways to keep new players in the game.
Development December 25, 2015 Five sites about game design We continue to publish collections of sites. This time it’s the turn of game designers. We present five English-language resources with useful content.
Development December 24, 2015 Six sites with free game art We share a selection of six sites with game art. The main plus is that you don’t have to pay for any picture.