Development March 24, 2014 GDC 2014: Post-Mortem Puzzle & Dragons During the Game Developers Conference in San Francisco, Kazuki Morishita, President and CEO of GungHo, spoke about the creation of Puzzle & Dragons.
Development March 21, 2014 GDC 2014: the authors of Badland told how they tried to make money on their hit As part of the report at GDC, the executive director and programmer of Frogmind studio Johannes Vourinen told about how much one of the most “Oscar-winning” mobile games of last year earned.
Development March 19, 2014 Pocket Gems: how to extend the life of a mobile game? Last week Pocket Gems celebrated the birthday of its leading title – time manager Tap Paradise Cove. In honor of this event, the CEO of the company Ben Liu shared the secrets of the success of the project on the pages of Gamasutra.
Development March 18, 2014 GDC 2014: Wooga talked about the FUUU factor “Anger is a very strong emotion,” Florian Steinhoff, Chief Product Officer at Wooga, began his speech at the GDC 2014 currently taking place in San Francisco.
Development March 5, 2014 Converting currencies in F2P games Yesterday on the pages PocketGamer.biz John Jordan’s interesting material has appeared about how game developers play with currency rates in their F2P titles. We offer a short retelling with explanations and additions.
Development January 9, 2014 Mechanics of midcore games: Part 4 In November, we started publishing a series of translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the fourth part dedicated to monetization.
Development December 26, 2013 Mechanics of midcore games: Part 3 In November, we started publishing a series of translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the third part devoted to the social component.
Development November 28, 2013 Mechanics of midcore games: Part 2 A couple of weeks ago, we started publishing translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the second part, it’s about user retention.
Development October 28, 2013 Mechanics of midcore games: Part 1 Last week, Mikhail Katkoff launched a series of articles on midcore. Today we are publishing a slightly revised version of the first material, it is dedicated to game cycles in midcore projects.