One of the Reddit readers asked the community how to make an indie game if you don’t know how to draw. We tell you what came of it.

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The user krazykhris875 told that he is making a game from scratch. The history of the project is as follows:

“Two years ago, I worked at Walmart (an American chain of hypermarkets, – approx. editors) with two other guys who also wanted to make a game. We started putting together a project on Unity, and even though we came up with different cool things for the game together, at some point there was a feeling that only I was doing something here.

 

I guess it’s partly my fault, too, that they didn’t do anything. I don’t know, maybe I was pushing or something. In the end, they came to nothing. And the project is now completely mine. The root gameplay is quite simple, and I have already created it (although in the process I had to relearn how to work on Unity, and I will probably rebuild the game again … again). So I want to bring it all to mind.

 

The main thing that bothers me is that I’m a fig artist. I’m already tired and tired of drawing for the game, and still nothing comes out in the end, at least for now. I know that I need to finish the game already, even if it will be all squares, and then I will find an artist who will be interested in the project. But do you know how difficult it is to motivate yourself to work on a bunch of squares?

 

So, dear developers, especially those who are more into programming, what to do if you don’t know how to draw and there is no artist?”

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Some commentators took the opportunity to make a joke, but others gave useful advice.

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khalkeus3d user shared several solutions to choose from at once:

  • learn to draw (long, but inexpensive);
  • find resources with free or inexpensive art (from the editors: here we have collected six such sites);
  • hire an artist, and collect the money to pay him through kickstarter;
  • to find a person who will draw “for interest” (editor’s note: don’t do that. In this article, VC examines in detail why. We agree with our colleagues).

badcomedian_keyboardThe Orava commentator gave a link to a self-developed “polygon editor”. The program allows, according to the author, to create assets for games from scratch, both flat and three-dimensional.

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Chillerchatter advised to create your own style in drawing: “So you can pretend to be a good artist.”

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And finally, a user under the nickname Vasebbit recommended not to pay attention to the pictures at all: “Take monochrome sprites. If the game is interesting, then you will add art later.”

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Source: Reddit

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