How to prepare to create a prototype of a hyper-casual game: CrazyLabs instructions
Game development usually begins with the creation of a prototype. However, even before this stage, a fair amount of work needs to be done, says Rotem Eldor, product director at CrazyLabs. In an article for the Gamesindustry website.biz he told what the preparation for the creation of a successful hypercausal title should consist of.