Analytics

Analytics

The methodology is good, but the sample is incorrect — Alexander Barabanov from Sad Cat Studios on the perelesoq study

Last week, the studio Perelesoq published a study suggesting that Steam wishlists are becoming outdated, and strategies focused on collecting them are ineffective. Some members of the community criticized this work. Alexander Barabanov, lead designer at Sad Cat Studios, explained to the editors why one should approach Perelesoq’s conclusions with caution.
Analytics

Do wishlists on Steam go stale? — perelesoq examines the situation in detail and with examples

Not long ago, an article appeared on the HowToMarketAGame portal, which claimed that wishlists supposedly “do not get old,” meaning their value and likelihood of turning into sales do not decrease over time. The perelesoq team decided to investigate this assertion by analyzing real data from five different games: Torn Away, CyberCorp, Elixir, Selfloss, and Tavern Manager Simulator (they also included data from Furnish Master).